Highguard - Concord 2.0?

This is why you'll always find them fixating on the figurehead youtubers of general rejections. Those are the ones who stole their positions. Those are the ones who might genuinely be able to bury someone with a smear campaign. Any journalist would kill to get something like Markiplier's Iron Lung off the ground, to be that successful and beloved. They'd raid, rob and rape for the power of Josh from Let's Game it out. They'll forever pine for the power they lost... but that power is there's no longer.
The funny thing is they largely did it to themselves. Me and many other people breaking point was Mass Effect 3. I think this was the first time I noticed a pattern of journos defending something to death. I remember the magazine I read gave it a perfect score and next issue they wrote a snarky article mocking their readers for sending mail lambasting the author. That was the last time I bought their magazine and last time I read anything from a game "journalist".
 
I’ve seen this come up so I’ll give the devil’s advocate answer. Eve is a much simpler game computationally. There’s not much in the way of physics simulation, which is a big drain on server resources (particularly since it’s often a bad idea to make physics computation concurrent, usually you need a single ‘master’ thread to maintain consistency). Server resources for player interactions also grow in O(n^2) with the number of players since each player is able to interact with every other player.

That said this game should still be able to run fine with probably around 32 players, it does seem to just be poorly optimized. But for other games it gets a little more complicated when it comes to why player counts haven’t increased proportionally with server performance (short answer, they have it’s just not a linear relationship).
All true. I would even add that the eve online tick rate is way lower. But we're talking 3 orders of magnitude on number of players, probably an order of magnitude on single thread performance, and now-a-days there's enough memory to run everything from there vs. back then when you had an array of 15000 rpm spinners. Having performance problems for anything with less than 100 players is shameful.
 
I’ve seen this come up so I’ll give the devil’s advocate answer. Eve is a much simpler game computationally. There’s not much in the way of physics simulation, which is a big drain on server resources (particularly since it’s often a bad idea to make physics computation concurrent, usually you need a single ‘master’ thread to maintain consistency). Server resources for player interactions also grow in O(n^2) with the number of players since each player is able to interact with every other player.
How much "physics" calculation has to be done for 16 players? Sixteen player character entities plus whatever they've thrown and whatever projectile-based weapons they've fired.

We've had "thousands of active interacting objects" physics sandboxes and production systems for decades now. Go back and look at the Far Cry 2 marketing, showing off stacking thousands of exploding barrels hundreds of units high, setting some off, and watching them fall, explode, bounce, fly, etc., at 30 FPS. Again, we've been doing this for decades on lesser hardware.

It's definitely a competence question. Have a quick look at a nifty language called "Erlang." Originally designed at Ericsson for their telecom switches, it successfully achieved 8 9's (99.999999% uptime, i.e. less than one second of average downtime per year) with on-the-fly code updating and insane levels of concurrency (hundreds of thousands of lightweight processes on its custom VM) on single-core systems in the mid-1990's. Today it's still around, used for stuff like CouchDB, Discord, RabbitMQ, all sorts of high-concurrency stuff.

It's practically tailor-made for stuff like this, but nobody in the gaming industry even seems to know about it.
 
Wardens... I'm not feeling so good... the game has recorded its lowest 24 hour peak yet after the 5v5 update weekend that was supposed to save the game... it's over...
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I eagerly await the day this silly trend of calling players of "Game #12493194" a specific pronoun (heh) based on the game's lore versus just "players" finally dies. It's cute when a game itself calls you something specific in-game, like Mass Effect calling you "Commander" or Satisfactory calling you "Pioneer," but it's so fucking cringe-inducing when the game devs call their players those terms "out-of-band" like that.

I know it's just a branding thing (if you can "train" people to say "Tenno" instead of "player" when talking about Warframe, it makes outsiders "curious" what the word means so they'll look it up and go "oh that's what PCs are called in Warframe" and, hopefully, be more interested in playing your game). Except it doesn't work like that. I've literally never heard one of those pronouns (lol) used in a non-ironic fashion by a paying customer. It's always been some faggot community relationship manager posting shit like "Good news Wardens! We've added a third cock flavor to the cash shop, so now you have more options when you want to pay to suck our cocks during the next update! The game will be down for maintenance for 8 hours to apply this change. Get your lips ready!"

Also lol this game's fuckin' dyin', lads. I don't even see any threads for it on /v/ anymore. They're not even gloating. It's just dead. :story:
 
How much "physics" calculation has to be done for 16 players? Sixteen player character entities plus whatever they've thrown and whatever projectile-based weapons they've fired.

We've had "thousands of active interacting objects" physics sandboxes and production systems for decades now. Go back and look at the Far Cry 2 marketing, showing off stacking thousands of exploding barrels hundreds of units high, setting some off, and watching them fall, explode, bounce, fly, etc., at 30 FPS. Again, we've been doing this for decades on lesser hardware.

It's definitely a competence question. Have a quick look at a nifty language called "Erlang." Originally designed at Ericsson for their telecom switches, it successfully achieved 8 9's (99.999999% uptime, i.e. less than one second of average downtime per year) with on-the-fly code updating and insane levels of concurrency (hundreds of thousands of lightweight processes on its custom VM) on single-core systems in the mid-1990's. Today it's still around, used for stuff like CouchDB, Discord, RabbitMQ, all sorts of high-concurrency stuff.

It's practically tailor-made for stuff like this, but nobody in the gaming industry even seems to know about it.
It is mostly an issue of competence, but there is sort of a hard limit for single instance game server population caps. This game nowhere near approaches it, I was just making a point about the games industry more broadly. In any case, many things are not easily made concurrent on game servers because the ordering is often very important. You can't always wait for threads to sync back up before pushing out a new game state without hit detection and other things feeling like shit.
 
I eagerly await the day this silly trend of calling players of "Game #12493194" a specific pronoun (heh) based on the game's lore versus just "players" finally dies. It's cute when a game itself calls you something specific in-game, like Mass Effect calling you "Commander" or Satisfactory calling you "Pioneer," but it's so fucking cringe-inducing when the game devs call their players those terms "out-of-band" like that.

I know it's just a branding thing (if you can "train" people to say "Tenno" instead of "player" when talking about Warframe, it makes outsiders "curious" what the word means so they'll look it up and go "oh that's what PCs are called in Warframe" and, hopefully, be more interested in playing your game). Except it doesn't work like that. I've literally never heard one of those pronouns (lol) used in a non-ironic fashion by a paying customer. It's always been some faggot community relationship manager posting shit like "Good news Wardens! We've added a third cock flavor to the cash shop, so now you have more options when you want to pay to suck our cocks during the next update! The game will be down for maintenance for 8 hours to apply this change. Get your lips ready!"

Also lol this game's fuckin' dyin', lads. I don't even see any threads for it on /v/ anymore. They're not even gloating. It's just dead. :story:
I've played Warframe diligently since closed beta, breaks here and there but I never walked away from it. Even then I find being called a "Tenno" cringe, and none of my friends do it either. Tenno is my character, and I'm me, please just stop doing that.
 
I estimate it'll hit 100k again over the weekend, maybe 150k, and that will be the all-time peak. A month from now it'll be 10k or less 24-hour peak.
[♪ curb_your_enthusiasm.mp3 ♪]
While the concepts of the Warden aren't bad, if cliched, what gets me is how lazily they just slap guns onto everyone.
This is why I thought it was a fake game after the trailer drop, because it looked like one of those mobile game ads where the content has fuck all to do with whatever you get in the actual app.
What I can't understand is why so many in the gaming press are glazing this piece of shit,
Engagement. Same reason there are so many YouTubers currently shitting out video essays calling it the worst game ever.
Doesn't matter because as long as you keep winning the shield breaker phase they'll mathematically lose first.
Pat and Woolie were discussing Highguard on Castle Super Beast (formerly Super Best Friends) and he said if your team gets wiped on first contact with the enemy you have basically no chance of coming back.
The whole discussion is 40 minutes, but it's a worthwhile listen (as is their Marathon content if you're also following that trainwreck).
 
Not looking good. It's off hours right now but I didn't expect a 24hr peak below 7,000 until at least the end of this week.
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Not looking good. It's off hours right now but I didn't expect a 24hr peak below 7,000 until at least the end of this week.
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That's funny considering they posted the other day about how they were going to keep the 5v5 mode around due to having an even split of players queuing up for one or the other.
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Of course with such a low player count at this point they've fucked themselves by splitting their player-base in half. Weirdly enough the game has actually moved up on the xbox most popular games list from 93rd place last week to 40th now. Of course it's still behind Black Ops 2 and 3, Madden '25, RDR2, and plenty of other crap that isn't just free on gamepass.
 
Weirdly enough the game has actually moved up on the xbox most popular games list from 93rd place last week to 40th now.
I think this is partially due to the state of Xbox being so dire right now that anything below the top 30 or so spots is basically just noise. If all of those spots are in the low hundreds of players, they’ll move around a lot just depending on random variance in what the population was when the data was collected.
For reference, there are multiple Xbox 360 games in Black Ops 2 + 3 above it in current players.
 
I think this is partially due to the state of Xbox being so dire right now that anything below the top 30 or so spots is basically just noise. If all of those spots are in the low hundreds of players, they’ll move around a lot just depending on random variance in what the population was when the data was collected.
For reference, there are multiple Xbox 360 games in Black Ops 2 + 3 above it in current players.
You're probably right, especially considering that black ops 2 on the fucking 360 is still ahead of it. That game is what, 13 years old at this point? Although with your hypothesis taken into consideration, even if we don't ignore the gamepass bullshit, that's still last gen system games ahead of it, outdated sports games ahead of it, single player games like Fallout 4 with no real console modding community ahead of it, and so on. I'm not sure it's just anything beyond the top 30 that's noise, more like the top 15.
 
giving it a go on ps5 theres an issue with some sort of aborted rollback? the game jerks me backwards often

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this happened.

mara is just asian moira. thats not even a fucking joke. YWNBI (You Will Never Be Irish). i have not played her yet but i guarantee its the same shit

i do like una's design but i didnt expect her to be a woman. i do like the huge but gentle mfs who do nature shit.

I still remember the devs of Validate being extremely mad that the most popular character was the white guy. That was hilarious.

I need to see this. Source?
 
I need to see this. Source?

There's a whole thread but its inactive since 2024 (for obvious reasons). The devs were not happy with the interest in Keaton.
 
Actually went and played a few matches and that map kinda stops feelin so big the moment everybody hones in on your base. But the amount of lag happening makes it nearly unplayable. Also, there was a weird bug where the sword clipped through the ground and nobody could grab it. Weird.


There's a whole thread but its inactive since 2024 (for obvious reasons). The devs were not happy with the interest in Keaton.

Thank you!
 
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