Highguard - Concord 2.0?

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Highguard released "Episode 2" yesterday
Lol, wonder how much finished stuff they're still sitting on. They probably had plans to drip feed for years but now they're gonna have to start dumping it fast. That is if they were competent enough to finish anything, we'll see.
 
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oh no bros ... it's the weekend ... fuuuuuuuuuuuuckkkk 8)
 
As a complement to the post above, Highguard released "Episode 2" yesterday, with a new hero (who looks indistinguishable from everybody else), a new map, a new cinematic on Youtube, a dozen or so new skins, and a Ranked mode (LMAO even):
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[Patch Notes]
As the player graph shows, it has barely moved the needle. My crystal ball tells me that this weekend will be the last time this game is going to see 6k player peaks, unless they have the guts to release Episode 3 next Friday.
At this point, I wonder if they released Highguard as a barebones game on purpose with the intention of weekly patches "fixing it" to generate word of mouth and an artificial reputation of caring about the players, or if they are desperately cannibalizing whatever content they had set aside for the upcoming Battlepass seasons.
I didn't even hear about this and I've been hatewatching the steam chart for two weeks. Guess that goes to show how dead it truly is.
 
I didn't even hear about this and I've been hatewatching the steam chart for two weeks. Guess that goes to show how dead it truly is.
same thing bro, as soon as I saw it on the jiffjeffjeoff awards show I was like in the first second when they showed that BUSSIN haircut and the brownone started to explain to me who and what he is I was like ... CONCORD 2 - ELECTRIC BOOGGALLOO
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I fucking love the fact that it has now become practically "standard procedure" in the gaming community to just name obvious impending failures after Concord and start numbering them. They don't even deserve proper names. They're just reduced to serial numbers as they should be.
I just don’t get how ever consumer can almost always accurately predict a failure but studios and investors seem incapable of it. I genuinely can’t think of a game I thought would fail that ended up succeeded. Sure there’s games I don’t like that I wished failure on, but that’s not the same as when I saw battle born, lamentable, hyenas, concord, and high guard, those game I knew would bomb at first announcement.

Also out of pure curiosity I decided to check the porn scene.


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Of these 10, only 2 aren’t AI. Even concord manages to get ironic porn, this game truly has no appeal to anyone
 
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I just don’t get how ever consumer can almost always accurately predict a failure but studios and investors seem incapable of it. I genuinely can’t think of a game I thought would fail that ended up succeeded. Sure there’s games I don’t like that I wished failure on, but that’s not the same as when I saw battle born, lamentable, hyenas, concord, and high guard, those game I knew would bomb at first announcement.

Also out of pure curiosity I decided to check the porn scene.


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Of these 10, only 2 aren’t AI. Even concord manages to get ironic porn, this game truly has no appeal to anyone

I guess this was what John Flynt was trying to do when Revolution 60 had that clause of "don't make porn of the characters" in the EULA. Just make the characters so bland and/or ugly that R34 artists won't be interested in them!
 
I just don’t get how ever consumer can almost always accurately predict a failure but studios and investors seem incapable of it. I genuinely can’t think of a game I thought would fail that ended up succeeded.
I also can't recall an AAA game from the last 3 or 4 years that was highly anticipated by general audiences before release and ended up being a disaster. Slight dissapointments yes, but not straight bombs. The only exception is, maybe, Star Wars Outlaws, which managed to fool people for a time with the fakest "gameplay" trailer of the decade.
Every big crash landing has been telegraphed by a clear rejection from the general public. This is not a TORtanic situation; the industry has been failing so big and so consistently that the average consumer can see upcoming failures coming by vibes alone, when slight optimism and "How do you know it's going to be shit? It's not even out yet" was the default stance for the majority of consumers, despite the obvious red flags for anyone who was paying attention.
Concord being so much of a cataclysmic failure that even people who are usually shielded from the inside baseball industry drama ended up knowing about it has changed the industry landscape. Companies are used to chuds and neckbeards being angry at them all the time, but Joe Videogames openly talking about the next AAAA release like a /v/ user circa 2009 must feel like a bad dream to them.
Journos and publishers are quick to deflect the blame to organized boycotts, people meme'ing for the sake of it, or streamer influence, but as somebody who has been shitting on bad games for a long-ass time, this is the first time where my opinions on upcoming AAAAA videogames often align with those of the average consumer. I think the industry has lost most of its grasp on the man on the street; nobody trusts reviews or gaming websites, and the gigantic PR campaigns seem to reach no one but are getting exponentially more expensive. The only time we see pushback against open mockery of upcoming releases is when there's some culture war-adjacent issue involved, and we know how well that ends up converting into sales. Considering that the idea of making good games is out of the question, the only way I see the industry reclaiming the former status quo is by completely reworking its marketing approach.
God knows what will happen if GTAVI doesn't knock it out of the park.
 
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Of these 10, only 2 aren’t AI. Even concord manages to get ironic porn, this game truly has no appeal to anyone
Ah, yup, that's the death knell. No porn means nobody's interested. It also means nobody's even bothering messing with the game data to extract models, textures, backgrounds, voices, etc., to muck around with in their degenerate porn scenes.

Stick a fork in it. It's done.
 
God knows what will happen if GTAVI doesn't knock it out of the park.
Even if it does, it's going to shame most of AAA into further despair. If it's technically even half the quality we expect it to be, it's going to shine like a golden statue among miles of shit. No matter if it's pozzed or not (likely is, I don't except to like it).

It will be so fun reading the soy-filled, teary and sneedy tweets from other AAA studios and their devs trying to explain why their Avoweds, Highguards, Horizon Fortnites and AssCreeds are still technically video games and should be given a chance. The cope will be insane because the contrast of quality will be undeniable, and if GTA6 costs 80 bucks, well it's already what Microsoft was planning to ask for their middling Obsidian slop in the first place so who cares.

I don't think rest of the AAA can hide. Surprising amount of people reject them today already, and they will just get further fucked and sandwiched in between GTA6 and indie games. Cheering their downfall has become popular entertainment since their games refused to provide any.
 
It will be so fun reading the soy-filled, teary and sneedy tweets from other AAA studios and their devs trying to explain why their Avoweds, Highguards, Horizon Fortnites and AssCreeds are still technically video games and should be given a chance. The cope will be insane because the contrast of quality will be undeniable, and if GTA6 costs 80 bucks, well it's already what Microsoft was planning to ask for their middling Obsidian slop in the first place so who cares.
I can even understand why seeing a million people publicly shitting on the shitty game you helped create probably feels like shit. Including an impending set of layoffs and studio closures. But at the same time Joe Public also understands it's the decision makers, studio heads, executives, directors, etc. that cause the games to be shit most of the time.

"Highguard/Concord/AssCreed/etc looks like a shitty game and the studio sucks"

And that's a fair assessment to make, but then Random fucking artist #32 throws a fucking tantrum on social media because they want to broadcast they worked on the obviously shitty game, and then proceeds to take everything said about it personally when no one was ever talking about them or even their level of employment within the company. No one looks through the game credits randomly, picks a guy, looks them up online and then starts DMng them random shit. It's always after these soy filled retards make an ass out of themselves on social media. Meanwhile outside of some kinda rare instances(not everyone is a Randy Pitchford or Leslie Benzies throwing fits on twitter) the actual decision makers for these games shut the fuck up, collect their paychecks, and move on with their lives.
 
But at the same time Joe Public also understands it's the decision makers, studio heads, executives, directors, etc. that cause the games to be shit most of the time.

"Highguard/Concord/AssCreed/etc looks like a shitty game and the studio sucks"

And that's a fair assessment to make, but then Random fucking artist #32 throws a fucking tantrum on social media because they want to broadcast they worked on the obviously shitty game, and then proceeds to take everything said about it personally when no one was ever talking about them or even their level of employment within the company. No one looks through the game credits randomly, picks a guy, looks them up online and then starts DMng them random shit. It's always after these soy filled retards make an ass out of themselves on social media. Meanwhile outside of some kinda rare instances(not everyone is a Randy Pitchford or Leslie Benzies throwing fits on twitter) the actual decision makers for these games shut the fuck up, collect their paychecks, and move on with their lives.
The reason they do this is that most of the time games are bad because the devs are bad, the company men and investors just gave them the money to make it bad.
 
And that's a fair assessment to make, but then Random fucking artist #32 throws a fucking tantrum on social media because they want to broadcast they worked on the obviously shitty game, and then proceeds to take everything said about it personally when no one was ever talking about them or even their level of employment within the company. No one looks through the game credits randomly, picks a guy, looks them up online and then starts DMng them random shit. It's always after these soy filled retards make an ass out of themselves on social media.
I get what you're saying but the fact it's largely only soy filled retards that work in game studios anymore is part of the problem. You think executives and studio heads weren't retarded back in the day? They absolutely were, and a lot of games sucked, but they still had enough talented people with a vision working on them to occasionally produce masterpieces. What games made in the last 10 years are true masterpieces? I can't think of many.
 
The reason they do this is that most of the time games are bad because the devs are bad, the company men and investors just gave them the money to make it bad.
I get what you're saying but the fact it's largely only soy filled retards that work in game studios anymore is part of the problem. You think executives and studio heads weren't retarded back in the day? They absolutely were, and a lot of games sucked, but they still had enough talented people with a vision working on them to occasionally produce masterpieces. What games made in the last 10 years are true masterpieces? I can't think of many.
Because it's a management issue. Random developers/artists/etc aren't hiring more soy retards. Managers, directors, etc. make those decisions. Random devs aren't choosing to have a bulldozing african retard who can't jump or climb in an assassin game, directors, executives, etc. make those decisions. Random artists are not approving models and textures for characters to be put in a game. Again, that's the management making those decisions.

Did I say studio heads weren't retarded back in the day? No. Compare how many games Ubisoft and EA released annually in say 2005 compared to now. Were there masterpieces then? Sure, but there was also a lot of shit. Take a game studio like Naughty Dog. Clearly they got popular by making lots of games before they got stuck doing nothing but Last of Us faggotry repeatedly for the past decade. You know, before Neil Druckmann was in charge? Why do you think it is that Ubisoft has been producing nothing but trash for the past decade? It's the management running the company and making the decisions telling them to produce the same open world slop and just slap a tactical/historical/fantasy/scifi/cyberpunk skin on it.

Do you seriously believe that a gaggle of retards just coalesced Wildlight Entertainment into existence and produced a game while having no leadership, no funding, etc? Fuck no. Leadership at these studios and publishers are the ones who make the decisions and cause this shit to happen. They also usually keep their mouths shut on social media because they know some random fucking artist will throw a tantrum on social media for them.

Ignoring the decision makers at these companies is ignoring the problem.
 
I also can't recall an AAA game from the last 3 or 4 years that was highly anticipated by general audiences before release and ended up being a disaster
Starfield was the last highly anticipated bomb. People were itching for that game from the day the trademark was discovered.

Before that, it’s Fallout 76 and Anthem
 
Never said they weren’t also at fault, I just meant it’s not as simple as just “get better managers”. The whole industry down to the lowest paid grunt is effectively rotten at this point.
Yes, it IS as simple as getting better managers, game directors, executives etc. The entire reason Ubisoft can't do that is because the head retard in charge Yves Guillemot owns enough of the company that he's been fighting against that for a decade including getting his nepobaby kids in charge of the spin-off business that they assigned the AssCreed and Farcry IPs to at the demand of the chinese bugmen in an attempt to get it away from the idiots.

The reason Naughty Dog, Bioware, Blizzard, etc. all went to shit is because all of the people who founded the company or started there early enough to produce the hit games have all fucking left or retired because they made their money. But because someone still has to be running the show, you end up with retards leftover who make shit decisions and hire idiots. Most of the big names in game development from the 90s and 2000s aren't going around starting new studios, they're all fucking retired. You're instead getting the leftovers who couldn't do shit on their own in charge and what we're seeing is the result of that over the past decade continuing to get worse. Or you get cases where you have some big name from gaming that makes a new studio, only to produce trash like Dreamhaven and Frost Giant studios from former big names at Blizzard, yet they produce fucking garbage because it turns out it was also the dozens of other faceless executives you never heard of actually keeping shit in check to get them producing a product that was worth a crap.

Leadership from the top down is what causes this shit. Not the other way around.
 
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Saw this on twitter the other day. Former Square Enix exec (and conservative little hat who follows Alyssa Mercante's retard SmashJT) Jacob Navok commented that Highguard's investors are a mystery even to those in the know.
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It's been privately funded and published, so one might wonder who is behind this dumpster fire.
 
Saw this on twitter the other day. Former Square Enix exec (and conservative little hat who follows Alyssa Mercante's retard SmashJT) Jacob Navok commented that Highguard's investors are a mystery even to those in the know.
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It's been privately funded and published, so one might wonder who is behind this dumpster fire.
I’ve wondered if it’s self funded, depending on how good the pre-EA purchase stock options were some early Respawn members could've made millions off of the acquisition.
 
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Because it's a management issue. Random developers/artists/etc aren't hiring more soy retards. Managers, directors, etc. make those decisions. Random devs aren't choosing to have a bulldozing african retard who can't jump or climb in an assassin game, directors, executives, etc. make those decisions. Random artists are not approving models and textures for characters to be put in a game. Again, that's the management making those decisions.
Company men didn't tell the artists to make Mary Jane look like the lead writer.
You know, before Neil Druckmann was in charge?
Neil Druckmann is a dev, not a company man.
Do you seriously believe that a gaggle of retards just coalesced Wildlight Entertainment into existence and produced a game while having no leadership, no funding, etc?
The underlings are not some sort of automaton without free will. The successes and failures of a team are principally attributed to the leader, yes, but the individual members get their share of the praise. I'm sure you have no problem with devs putting games on their résumés to make them look better to prospective employers, and you ought to realize that it goes both ways. You might ask what kind of blame do they deserve? Well, the answer is pretty simple, either they didn't know the game was bad and so they can be excused, or they knew but they wanted to keep their job, or they were okay with the state of the game. Ignorance is not plausible for any members of the dev team. Wanting to keep their job is fairly likely, but game dev is a job that people take for creative fulfillment, so staying with a bad company for this reason is not much of an excuse. If they were okay with the state of the game, then they have about as much blame as the leadership. The people who complain about the chuds on social media trashing their game fall into this last category, by the way.
Starfield was the last highly anticipated bomb. People were itching for that game from the day the trademark was discovered
Didn't most people realize it was going to be bad before launch?
 
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