Highguard - Concord 2.0?

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Well, I know I'd probably play the game that's a thinly-veiled excuse to put women with cow tits and big asses on the screen over playing gay misery simulators like The Last of Us or Ghost of Yotei.

Western devs have a threefold problem where they either have ugly characters, gay/woke bullshit, or terrible writing (and sometimes all three). Gamers aren't hard to please, but in order to please them they have to admit that the tiny sliver of people they're trying so hard to appease is in fact just a tiny sliver.
And as i said it isn't even that fact that people exclusively want that they just want to be entertained. I don't mind my story game here and there but every game doesn't have to talk down at me and make me feel like it's trying to change my sensitibilties because it's saying what I like is wrong. Not to mention you have journos that hype these types of games like TLOU up and if you don't play them it's something wrong with you which just gives people a bad taste in their mouth.
 
I’ve realised something.
This is how I've always felt about the hero shooter genre. I played a bit of WC3 DotA, tried LoL, DotA 2, and HotS. They've colored my outlook so that I see all of these Hero Shooter games as basically MOBAs with no mobs. Things like Smite muddy the waters a bit too.

It's not really a fair comparison because I've never played it, but that's also the vibe TF2 gives me, with all it's cosmetics and goofiness. It certainly doesn't give me a feeling of being a UT/Quake clone, even though I know it's literally the successor to a Quake mod.
 
From Wildlight Entertainment (the developers) on twitter:
Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game.

We're proud of the team, talent, and the product we've created together. We're also grateful for players who gave the game a shot, and those who continue to be a part of our community.
 
Awww no come on just shut it down, I wanna gravedance, don't do this embarrassing trudging along stuff. Rip the bandaid off.
 
even though I know it's literally the successor to a Quake mod.
And literally running on the Quake engine, to boot. They've improved and modded it like crazy over the years, but it's crazy to think games like Portal, Half Life, TF2, CSGO and fucking DotA of all things all evolved from the same codebase and been so successful.

That's got to really stick in a lot of developers' craws, come to think of it. The engine devs, not the "Consumer-corps Game Product #1842 Dispenser Unit" devs. The Cryengine, Frostbite, etc. guys. The Frostbite boys had EA around to shove Frostbite down every studio's throat there (to entertaining effect, like with Mass Effect Andromeda), but Crytek always had trouble coaxing other companies to use their stuff (despite it being pretty good on its own too, innovative more so than Unreal). And all their fancy new engines still get eclipsed by software with 30+ year-old lines of code still in it.

In fact I think the only company besides Valve still churning out financially-viable products on game engines with lineage that old is fucking Bethesda. And having worked on both engines, I'll take Source over Gamebryo ANY fucking day of the week.
 
I'm gonna make a prediction. skeleton crew to push out whatever content is either ready to ship, or can be cut down and made ready to ship like what suicide squad got. we might see a month more of support before it shuts down in 1-3 months.
 
In fact I think the only company besides Valve still churning out financially-viable products on game engines with lineage that old is fucking Bethesda. And having worked on both engines, I'll take Source over Gamebryo ANY fucking day of the week.
I won't be surprised if IDTech 5-7 still retained bits and pieces from their earlier iterations too, tbh.
 
I won't be surprised if IDTech 5-7 still retained bits and pieces from their earlier iterations too, tbh.
I'm pretty sure Carmack's Reverse is still the state-of-the-art for high-performance environmental shadow approximation. Wouldn't be surprised at all to find it still in place in the latest idTech iterations. I'm damned if I can figure out why those idiots decided to make ray tracing mandatory in the latest version though. Of all the game engines out there that didn't need it, that was it.
 
Keighley's reaction to the firings

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They had a chance to capture a larger market after Keighley put it in the last spot of the show and they are still hemorrhaging bad, And to think they wanted to stealthily release it.
What knuckle dragging slope footed retard is behind the wheel here? They are a specimen that needs to be studied for how low human intelligence can reach without any brain defects.
 
LOL, running out of money already apparently? Good lord. A f2p game needs skins, characters, and levels. They claimed to have a year of content, maybe the idea is to see how that turns out with a skeleton crew?
They likely dumped all the money on production under the assumption that they'll make it back shortly after release, It's AAA production, so you can safely assume it was far more expensive to make than it had any right to be.
Game is really barebones, all this content they made to drip-feed over coming months as they attempt to milk players, might've helped if they included it into release version to have more of a game in the first place.

This outcome was predictable. Though I didn't project studio laying off people or closing so soon, I knew for sure the game will fizzle out. The real question here is how it is that they didn't?

Afaik it's also not uncommon for people to be laid off once their work is finished, at least if there's no other projects in the pipeline. And generally, having high turnover is a bad sign. This is obviously a cost-saving measure amidst disastrous launch and bad profit projections.
I'm impressed. I kinda figured he'd whistle quietly while tip-toeing away from this dumpster fire without acknowledging it in the slightest.
I don't think he deserves any blame here, even though that seems to be a popular narrative. Without him, no one would've even known about it. It's their fault for making a shit game.
 
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I don't think he deserves any blame here, even though that seems to be a popular narrative. Without him, no one would've even known about it. It's their fault for making a shit game.
I'm still subscribed to the schizo headcanon where he hated someone in the dev team enough that he spotlighted the game as way to kill in the most public fashion possible.
 
I guess we're past the point where companies would let shit games FO76 trudge along for a few years before it picks up a steady playerbase.
Fallout 76 was in a much better position because it had pre-established whales who would throw money at it just for being Fallout.

If Marvel Rivals had fudged its launch it would have enjoyed the same grace period because people would still be buying new Rogue or Emma Frost skins to jack off to, but new IPs like Highguard and Concord had absolutely nothing to keep people around (and more importantly, opening their wallets).
There's 5 episodes left, iirc. Game is still playable right now.
Do we know if the episodes are already complete, or is it likely to be another Suicide Squad where they draw a line in the sand halfway through and leave us with an unfinished story?

Either way, I'm revising my previous estimate of triple digit playercounts by the end of February to game goes offline entirely. Shit's done.
 
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