Highguard - Concord 2.0?

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Insane plug given the fact that half the problems the game had were due to bad level design.
It's not that it's necessarily bad, it's just that it's seemingly meant for an entirely different game, which they might've been making at some point, but it's not what they released in the end.
Also, wasn't one of the Concord hires a level designer? Could it be one of them?
 
"Hey guys, this game I worked on flubbed fucking HARD, anyways, can you hire me for level design plz??"
Holy fuck these are the most entitled faggots in the world.

Fleek is a real nigga

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How the fuck do these dipshits even get off lying so hard?
Even if you liked the game, the "best fps in years"??? you're making it too obvious you didn't even play this fucking garbage and only pretend to like it to own the chuds.
Except you're not owning shit, the entire internet is laughing at you seeing through the lies.

How many times does a game for "!MODERN AUDIENCES!" need to flop before they realize they're not catering to a modern audience?
Can't fucking wait for Horizon Hunting grounds or whatever the fuck it's called to fail it already has
He’s right though, it died because people didn’t even play the game. Just not the in the way he meant.

Also I hate how everyone always claims “make X amount of hours a requirement” when devs already started doing a fuck ton of padding to get around steam’s 2 hour refund window not tj Sabin doing tricky things like having you download a launcher so the launcher counts as game time as it downloads the game thus eating even more into your brief refund window.

Well, I know I'd probably play the game that's a thinly-veiled excuse to put women with cow tits and big asses on the screen over playing gay misery simulators like The Last of Us or Ghost of Yotei.
So you want to play Girls Front Line 2?
 
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Not even necessarily shit, but just something other people don't like. The amount of arguments I used to have with people after I told them I had no interest in watching Game of Thrones was unreal (but who had the last laugh there).
no i think you can pretty accurately say that game of thrones was shit. The elephant in the room here is that just because something is popular doesn't mean it's good, and game developers have spent the last 10 years laser-focused on trying to make games as popular as possible in the hopes of making the next blockbuster Halo type game, but they keep forgetting to make the game good. Which is why they're all just aping 2017 era overwatch and praying because that was the last time a big ticket release came out that got any sort of mass market popularity. This is a self inflicted wound because circa 2017 their plan to make video games popular was "attract as many women as possible" which means that they're making video games for the HR lesbian in their corporate board room not anybody who actually plays video games
 
In fact I think the only company besides Valve still churning out financially-viable products on game engines with lineage that old is fucking Bethesda. And having worked on both engines, I'll take Source over Gamebryo ANY fucking day of the week.
Not as old as Source, but Helldiver’s 2 is built in Autodesk Stingray, which stopped being available in 2018: stingray came out in 2015, but it’s just an updated version of Bitsquid which dates back to 2010. The game only runs on the engine because the devs at Arrowhead heavily modded it

It's funny how Geoff Keighley has been touted as the next Reggie or something, but for gaming in general. Wonder if this will the the straw that breaks the camel's back for him moment.

How could he be the next Reggie? Reggie was the actual president of Nintendo of America, and had an actual substantial impact on Nintendo’s choices and operations from the end of the GameCube era to the end of the switch era,
Geoff is a neopotism baby who has only ever been involved with gaming as a cheerleader and “journalist.” Sure, game devs like him, but he’s never been in a situation to impact their development. Also, Reggie was likeable on stage, Geoff is not.
 
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I think he just enjoyed a game most others don't. I've had that awkward experience (with a boardgame) of introducing a game I thought was amazing for game night just to end up being the only one enjoying it.
I wonder, if that's the case, what might have drawn him to it. maybe it has some combination of ideas he was never able to convince someone to execute, and seeing them executed was gratifying for him?

Regardless, never forget that he's a career games journalist; there's no accounting for those whackadoo's taste.
 
The shooting itself is not bad, it's just that everything around it is bad and poorly thought out. No matter what "good" shooter you think of, if you put it in highguards maps and objective the game would still suck.
Based on what my cousin told me before the defend phase there's barely any shooting at all because the maps are huge so you'll rarely see an enemy player and killing other players doesn't have any benefit because the only thing that determines the outcome of the match is if your baseru is destroyed or not.
 
Since it's probably not long for this world, I decided to install it and give it a go; be an educated hater and all that. As a disclaimer I should say I have little to no experience with these type of games and I generally hate PVP in all its forms.

First impressions after completing training was the guns feel utterly unremarkable, so generic they could be pre-made Unity assets, but the movement is fucking awful. You move far too slow on foot and platforming is extremely clunky compared to something like Destiny. Your mount feels like the speed you should move normally, especially given the size of the maps.

I have no idea why they put ziplines in the game because you'll waste more time climbing up to them than you'll save using them.

Speaking of the maps, I only played 2 and they both sucked. I don't think the size of the maps is as bad as people made out, but they are definitely too big. The bigger issues for me were that visibility is terrible, and there was seemingly no flow or consideration for chest placement (or anything else for that matter).

The decision to make the ore mining a rhythm minigame using the melee button is also stupid, and melee in general feels like a pointless inclusion (as does the trading mechanic that it all serves).

Overall visibility is this game's biggest problem I would say, especially once you get into actual matches. Maybe it's just my old man eyes, but even on a 55-inch TV I constantly struggled to make out other players against the terrain and even when I could see them I couldn't distinguish between my teammates and an enemy if they'd picked the same character because I think all that changes is their colour palette is red or blue.

Not that it mattered, because TTK is absolutely fucked so you won't have time to look at anything other than the respawn counter. The armour system is one of those ideas that seems novel in concept but falls apart instantly on execution. Basically the idea is that during the looting phase you can collect armour from chests that functions like shields do in any other game, and you can collect extra ones to stack them.

This doesn't give you more armour overall, but means that after you die you lose one of your armour stacks. If you continue to die until you run out of stacks then eventually you respawn with essentially half health, like being hollowed in Demon's Souls. The two main problems with this system is the aforementioned difficulty of finding chests during the looting phase due to poor map design meaning having more armour than your opponent comes down to luck, and that once you run out of armour your opponent is able to kill you twice as fast as you can kill them.

This compounds with the other problem with the loot system, which is the guns. If you don't find a good gun early on you are basically fucked. You will never be able to overcome your opponents because they can simply kill you much faster, often before you even break their armour, meaning they will always be at an advantage against you. Some people may argue that this is part of the game's design, but I say if winning comes down to RNG instead of skill your game fucking sucks.

As for the actual shooting itself, it's literally just a DPS check. There is absolutely no sense of impact when hitting enemies, it's just a case of waiting to see whose number hits 0 first (which as I said is largely dictated by who got luckier with loot).

Oh also I think I forgot to mention that while you die in seconds in this game, respawning takes 20 seconds, so I hope you enjoying spending more time watching the respawn counter than actually fighting. You can revive your teammates, of course, but you will never, ever get the chance to do that because the first thing anyone does after killing someone is destroy their revive core, forcing them to the respawn screen.

Anyway, on from the loot phase, we move into raiding the enemy base, which is decided based on who gets the sword first. This is just capture the flag, and assuming you can actually get the sword to the base without getting taken out by a player who happened to find a better gun than you, you will then enter a point capture phase where you have to attach bombs to generators and defend them until they countdown.

This takes 60 seconds and, at least from the 1 match I played, never ends because it just becomes a back and forth of the defending team disarming the bomb and the attacking team re-arming it, over and over until an arbitrary timer hits 0 and the game effectively restarts and you do it all over again.

I saw I only played 1 match, but this isn't technically true, because in the second round of disarming and re-arming my Internet died for the first time in years and I got kicked.

I am considering trying to put a team together so we can all get the platinum trophy before the game dies, but honestly I don't think I even want to play any more of this game just for that.

In summing up what ended up being a much longer rant than I intended, this should have been a mode in the multiplayer of a full game like Halo or Destiny. I could maybe see myself enjoying the gunplay if they scrapped all the loot bullshit and had a plain deathmatch mode, but the single mode the game currently has is needlessly convoluted and too tedious to have any lasting appeal.

TL;DR Feels like a jigsaw completed by mashing random pieces into place, your victory rests entirely on how lucky you get in the loot phase (assuming you can even find any chests in the awful maps).
 
He’s right though, it died because people didn’t even play the game. Just not the in the way he meant.

Also I hate how everyone always claims “make X amount of hours a requirement” when devs already started doing a fuck ton of padding to get around steam’s 2 hour refund window not tj Sabin doing tricky things like having you download a launcher so the launcher counts as game time as it downloads the game thus eating even more into your brief refund window.


So you want to play Girls Front Line 2?
I find all those screeching about the >2hrs reviews because they're throwing away the first impressions are most important thing into the trash in order to le epically own someone on the internet, to be incredibly inane.
 
How many times does a game for "!MODERN AUDIENCES!" need to flop before they realize they're not catering to a modern audience?
When troons starts asking for something that's in a completely different genre so that they can ruin it for everyone else.
 
I would like to thank everyone for their service. o7 we did it boys.
And to the devs - rip bozo hahahaha
 

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He’s right though, it died because people didn’t even play the game. Just not the in the way he meant.

Also I hate how everyone always claims “make X amount of hours a requirement” when devs already started doing a fuck ton of padding to get around steam’s 2 hour refund window not tj Sabin doing tricky things like having you download a launcher so the launcher counts as game time as it downloads the game thus eating even more into your brief refund window.
No he's not, people did play the game. There are very few people that just download, never play just to leave a bad review. The fact of the matter is people played, and gets kicked, disconnected etc. Then more played, and wondered why tf are we mining in a shooting game? Where are the enemies? Why is the field so big?
Why tf is this 3v3?
Destroyed a core, and gets reset to repeat another raid to destroy the core thrice and said, "that's it?"

No one is liable to play a game for 2 hours before deciding it's shit for them. And even if they did, the narrative will just push the goal post saying "2 hours is not enough to understand the game!"
Don't buy into these stupid narrative that presume the failure of the game is because some influencer saying it's bad.

If the game is so good, then why are the real players keep dropping from 10k to 2k? Are they going to say these people don't play the game too? At the end of the day it's just a very mid game that doesn't retain the interest of many players. The very fact that the devs doesn't understand why 3v3 is bad when everyone is having that opinion just shows how far they miss the mark in understanding what makes a compelling gameplay.
 
Keighley's reaction to the firings

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This game had no actual appeal Geoff like i know you gotta be professional but regardless if you spotlighted it or not the thing just releasing and nobody caring about it is probably its best outcome. Not gonna say getting the spotlight at the game awards killed it but it made the inevitable fall more conscious in people's eyes.
 
How could he be the next Reggie?
People would simp for him online, even if he was just a meme. By people, I should say redditors and resetfags online with his gaming showcases and teases for various games over the years.
I was tired when I wrote it, and I should’ve written it in a better way.
 
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