Highguard - Concord 2.0?

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I think High Guard will be historically notable for one thing, and one thing only.

It is the (so far) climactic end product of over 2 decades of chasing big hits and design by boardroom/committee, High Guard is the very apex of this design philosophy, just a checklist of shit, none of them, not a single one done well, all of them are elements of successful products.
 
It's funny how Geoff Keighley has been touted as the next Reggie or something, but for gaming in general. Wonder if this will the the straw that breaks the camel's back for him moment.
I know he's been a bit of a meme for awhile now, but it'd be funny if people finally stop hyping him up, or he just becomes ala Todd Howard and hated for helping to further destroy gaming.

Do people actually hype him up? At best he's treated as that one mainstream shill with a thin veneer of respectability, especially after the Dorito Pope incident. He's still around only because he didn't actively shit on his fans or reputation unlike the peers of his era.
Not really. He is a nepo baby* who self-inserted into the industry and now he gets to host 3 shows every year (The Summer of Games, the opening of the GamesCom and The Game Awards).
*his parents co-own IMAX
 
Do we know if the episodes are already complete, or is it likely to be another Suicide Squad where they draw a line in the sand halfway through and leave us with an unfinished story?
We don't know.
We do have news now.
Laid-off Highguard developer cuts loose on the reaction to the infamous Game Awards reveal trailer: 'We were turned into a joke from minute one'
Former lead technical artist Josh Sobel says false assumptions and ragebait were major contributors to Highguard's failure to connect with players.
In the wake of layoffs at Wildlight Entertainment just over two weeks after the launch of Highguard, former lead technical artist Josh Sobel has shared some raw thoughts on the matter in a lengthy post on X, saying it was "all downhill" after the game's reveal at the 2025 Game Awards.

Internal feedback on Highguard prior to its reveal "was quite positive," Sobel wrote: There was, apparently, a widespread expectation that the game was a sure-fire hit.

"The day leading to The Game Awards 2025 was amongst the most exciting of my life. After 2.5 yrs of passionately working on Highguard, we were ready to reveal it to the world. The future seemed bright."
"But then the trailer came out, and it was all downhill from there."

The trailer arrived at the very end of the 2025 Game Awards in the coveted "just one more thing" spot, but it didn't land with quite the impact that Sobel or Wildlight expected. I said in my own immediate reaction to the trailer that Highguard's characters "look like they have all the personality of a space heater," and that's maybe a little harsh but I stand by it. (Full disclosure: I've never actually played Highguard because my rig won't run it, so I'm literally just calling it as I see it.)

And as Highguard criticism goes, that was on the mild side of things. Sobel said "the hate started immediately," aimed at Highguard and also at him personally: After locking his X account the day after Highguard was revealed, he said that "many content creators made videos and posts about me and my cowardice, amassing millions of views and inadvertently sending hundreds of angry gamers into my replies. They laughed at me for being proud of the game, told me to get out the McDonald’s applications, and mocked me for listing having autism in my bio, which they seemed to think was evidence the game would be 'woke trash'."

There's no way to know how Highguard would have fared if the pressure of that Game Awards trailer hadn't been placed upon it, Sobel wrote, but it doesn't really matter because "we never got the chance."
"We were turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement, which even prominent journalists soon began to state as fact. Within minutes, it was decided: this game was dead on arrival, and creators now had free ragebait content for a month. Every one of our videos on social media got downvoted to hell. Comments sections were flooded with copy/paste meme phrases such as 'Concord 2' and 'Titanfall 3 died for this.' At launch, we received over 14k review bombs from users with less than an hour of playtime. Many didn't even finish the required tutorial."

The bitterness in Sobel's message is impossible to overlook, and fair enough: His wounds are still fresh, and I don't think there's any question that many of the reactions to the Highguard reveal were hyperbolic beyond all reason. But his emphasis on the universally positive pre-release feedback, reflected in statements from observers like 'There's no way this will flop' and 'This has mainstream hit written all over it,' suggests to me that more dispassionate and critical eyes throughout the development process were sorely needed: Live service games can and do flop, more often than not.

It's easy (and maybe even tempting) to say the haters won out, but more thoughtful critics, including our own Morgan Park, found Highguard to be a perfectly fine but far from remarkable experience: As Morgan wrote in his 65% review, "It takes the chaotic spirit of Rust or Minecraft Bed Wars and sands it down until it's frictionless and bland."

I don't like seeing games fail (and to be clear, Highguard is still around—Wildlight said a "core group of developers [will] continue innovating on and supporting the game") but the reality is that Highguard pulled in hundreds of thousands of players and Twitch viewers when it launched in January—they just chose not to stick around.
 
Sobel was definitely surrounded by yes men if internal feedback amounted to "This is the shit", and it's that kind of people who wound up sucking up to Geoff and got the final ad spot. A match made in heaven.

Also lol at putting autism in his bio. Eat shit.
 
People would simp for him online, even if he was just a meme. By people, I should say redditors and resetfags online with his gaming showcases and teases for various games over the years.
I was tired when I wrote it, and I should’ve written it in a better way.
I think that’s the worst part about him.
Quite likely no one in the planet cares about his stupid awards show, and it’ll never be “the Oscars of gaming) people only watch to see new game announcements, to which he nearly never has anything worthwhile. Sure, summer games fest is a a decent E3 replacement, but it’s far from the hype and appeal that the full E3 press conferences used to have.
Geoff at his absolutely best is a knock off of what people used to like about press conferences. And with PlayStation and Nintendo doing their own digital ones throughout the year, Keighley automatically loses out on two of the biggest companies people actually care about.
 
Sobel was definitely surrounded by yes men if internal feedback amounted to "This is the shit"
That's the thing, how did this pass without nobody asking "where are the mobs?" or "only 3 enemies? That's it?". Either they couldn't do more or nobody playtested this. They should've copied deadlock honestly.
 
I think that’s the worst part about him.
Quite likely no one in the planet cares about his stupid awards show, and it’ll never be “the Oscars of gaming) people only watch to see new game announcements, to which he nearly never has anything worthwhile. Sure, summer games fest is a a decent E3 replacement, but it’s far from the hype and appeal that the full E3 press conferences used to have.
Geoff at his absolutely best is a knock off of what people used to like about press conferences. And with PlayStation and Nintendo doing their own digital ones throughout the year, Keighley automatically loses out on two of the biggest companies people actually care about.
Learing he's a nepo baby as @Miller has pointed out makes it all make sense. He's just an attention seeking faggot, and the only people (online) that like him are attention seeking faggots too.
 
That's the thing, how did this pass without nobody asking "where are the mobs?" or "only 3 enemies? That's it?". Either they couldn't do more or nobody playtested this.
One look at Concord would explain, what with "toxic positivity" being thrown around and a nutjob asking to be called Professor, no one is going to say shit about it if the former is present at Wildlight. Being a small studio, I don't think they even got to playtest this, and limited themselves to director reviews where everyone claps with false hype.
They should've copied deadlock honestly.
That requires good characters
Screenshot 2026-02-12 174512.png
That's a roster of 8, and the sum of all of them has less charisma than the Doorman's pinky.
 
This quote from like two weeks ago is going to become a meme just like Neil Druckman's infamous "we don't use the word fun here."
We don't need a big player count to be successful. ~ faggot Highguard dev who made a terrible dead niggerfaggot game and is now unemployed.
 
So are we placing bets on when the "we're sorry game ded" png goes up on X?

I've got four weeks.
It might actually go through the end of the year, there's a chance they leased their server space for a full calendar year. They also probably have a few months worth of weekly shop cosmetic items still ready to go, so they'll probably wait until all those are out so they can salvage as much as possible from this disaster. Bit of a sunk cost fallacy, but that hasn't stopped people before. The fact they laid off most of the staff but kept enough around to keep the lights on makes me think they're going this route. It could shut down at any time if the investors (who we still don't know the identity of, I'm 80% sure it's self funded from them selling their old EA stock options at this point because no actual investor would put up with this) get impatient. Laying off most of the staff means the company can probably afford payroll and stay afloat for a while longer, if it doesn't shut down in the next few weeks it'll stick around for probably another 3-9 months.
 
imagine being served a plate of actual feces at a fancy restaurant and being told by the head chef that you need to attend culinary school and eat a minimum of one serving before being allowed to tell him his food tastes like shit.
 
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What a fag :story: "It's the CHUDS' FAULT the game failed!" Fuck off retard.
This guy was a very minor FF7R content creator before all this went down (Joshiepoo). He also mainly does animation rigging IIRC, so I don't know why you'd interview anyone who had no real creative or planning roles other than for his raction to the chudwave.
 
That's the thing, how did this pass without nobody asking "where are the mobs?" or "only 3 enemies? That's it?". Either they couldn't do more or nobody playtested this.
Same thing as what happens in every modern game studio. What's that term they came up with for it? Something like "toxic positivity"? Anyone with anything negative to say is fired or transferred. Any surviving negative feedback is summarily ignored from internal sources (from people, like playtesters, whose jobs are ostensibly to furnish negative feedback specifically so things can be fixed before launch) and dismissed with open hostility from external sources (i.e. "the chuds").

Any time a vendor makes a product that bombs and they blame the intended market for it is, the product sucked, the vendor's a fucking idiot, and the intended market carries on regardless because the product didn't fucking matter enough for anybody to notice.
 
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