Highguard - Concord 2.0?

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The target audience is busy virtue signaling. Lol.
Instead of tweeting about the haters, maybe they should log the fuck on. The playercount is sure to increase by at least 100 people.
Here's two unreleased character concept arts:
I actually like these designs (especially goth Chun Li) but the flat chests are preposterous. I did a very minor rework to give them some femininity while trying not to trigger any soydevs.
Highguard Concepts Mild Glowup 2.jpgHighguard Concepts Mild Glowup.jpg
I don't consider this remotely egregious, but I'm sure acknowledging women have breasts (which I suck at drawing, pls no bully) makes me a raging misogynist. Instant Bluesky ban.
 
I don't consider this remotely egregious, but I'm sure acknowledging women have breasts (which I suck at drawing, pls no bully) makes me a raging misogynist. Instant Bluesky ban.
Transphobe, actually... But that's probably 50/50, depends on who sees your post first

Since it came to discussion of modeling and rigging, this interview with PoE2 dev I watched recently came to mind. This dude is a real rigga, and they aren't embarrassed of jiggling what should jiggle and showing some breasts.
That aside, I watched every interview of theirs so far, and my conclusion is that your devteam should be like this. Bunch of nerds passionate about their work, who actually communicate with each other, share ideas and make it happen with the engine and tools they themselves have made.

 
It was 2-3 weeks per character, but that's still a very short amount of time for character design in a game that had a Hero Shooter part to it.
Mispoke. My bad, honestly. Regardless that is an abysmal amount of time to concept any 1 character. No wonder everyone was so bland and generic.
She probably had to just go go go and not put too much thought into it.

At the end of the day, seems like the whole "I'm poor lil' indie please like me" is just a LARP, there's allegedly investors backing the studio. Ultimately, gamers hate it because it's more of the shit that they already hate - soulless corporate mold eating away at our beloved hobby, enshittificating everything.
I can't lie, that's honestly a relief to me because if a bunch of veteran devs left their studios, founded an indie company and their ambition without any corporate suits fucking up the process was the most generic looking shooter ever I'd say that's the most pathetic shit I've ever heard.

It'd be like if those frogs that left Ubisoft and Made E33 just made a dog shit Assassins Creed type game instead.
 
Mispoke. My bad, honestly. Regardless that is an abysmal amount of time to concept any 1 character. No wonder everyone was so bland and generic.
She probably had to just go go go and not put too much thought into it.
Blandness is also a tell-tale sign that design had been micromanaged by consensus by a bunch of DEI Karens and troons. When you have so many untalented baboons in the room, any hint of creativity would be flattened out no matter how talented the artists may be.
 
Instead of tweeting about the haters, maybe they should log the fuck on. The playercount is sure to increase by at least 100 people.

I actually like these designs (especially goth Chun Li) but the flat chests are preposterous. I did a very minor rework to give them some femininity while trying not to trigger any soydevs.
View attachment 8572500View attachment 8572501
I don't consider this remotely egregious, but I'm sure acknowledging women have breasts (which I suck at drawing, pls no bully) makes me a raging misogynist. Instant Bluesky ban.
Almost zero concept art done pre production ever makes it into the final products which honestly makes me wonder why they even bother paying these people.

Compare this Destiny concept art to the cartoony Fortnite bullshit that was the final product.
1000012045.jpg
 
The game's website has silently gone down:
pasted file.png
https://playhighguard.com/ | archive
Is it coming to an end?
The discord link leads to a guild that doesn't play Highguard, the site admin didn't even care to double-check and accidentally linked the wrong server.

Edit: they fixed the link, now only the archive has the wrong one.
 
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Blandness is also a tell-tale sign that design had been micromanaged by consensus by a bunch of DEI Karens and troons. When you have so many untalented baboons in the room, any hint of creativity would be flattened out no matter how talented the artists may be.
It seems like the bigger and more corporate a studio gets, the more of these human cancer cells end up getting hired.
 
Dare I say, it is Joever. A shame too, there's a few good ideas screaming to get out of this shitheap
 
This site is currently unavailable. Please contact support@codethirtytwo.com for assistance.
Even their fucking website was outsourced. I'm starting to wonder if there's a single in-house programmer involved in this game or if it was a group of artists and HR people trying to make a game to push microtransactions on consumers and distributing the profits between the least amount of internal people by outsourcing everything.

It's been on the back of my head for a while, but now I've realized what the way the team's public comments about their game reminds me of: late NFT peddlers and web3 snake oil salesmen. Sobel's screed about gamers killing innovation by not buying highly monetized slop wouldn't feel out of place in those circles.
 
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Late and gay as usual. I have this game a try a little bit prior to the layoffs happening. I didn’t think the game was anything special. It reminded me only Battleborn a lot, specifically with how uninspired the maps and characters were. I didn’t have any issue with the tutorial and thought the 5v5 mode was OK. The gunplay wasn’t even that bad. During my session with the game, I couldn’t help but shake the thought that I’d much rather be playing something else, and I couldn’t tell you why.

There exist dozens of competent shooters. There really is no reason to play Highguard over anything else. Another arrogant studio head eats shit.
 
The game's website has silently gone down:
View attachment 8572698
https://playhighguard.com/ | archive
It it coming to an end?
The discord link leads to a guild that doesn't play Highguard, the site admin didn't even care to double-check and accidentally linked the wrong server.
Kotaku article about this.
The Highguard Website Is Down As Players Brace For The Worst
The free-to-play raid shooter found itself at the center of endless online discourse the moment it was announced less than 70 days ago
Just a few weeks after launch and less than three months after it was first announced at the Game Awards, Highguard is…still alive. But its official website is suddenly down, sparking online rumors that the game is not long for this world.

As spotted by Rebs Gaming and others, earlier today, the official PlayHighguard.com website was replaced with a simple static page, featuring the game’s logo and a message that says: “This site is currently unavailable.” Below that is a support email to ping about the down site. Kotaku has contacted Wildlight Entertainment for more information. It seems the site has been down since at least 7:50 am EST.
The raid shooter’s big reveal as the last teaser of the night at the 2025 Game Awards in December didn’t go over as planned, with people turning on the game in seconds, declaring it generic and criticizing whether the world needed another free-to-play online-only shooter. A period of radio silence followed, leading to content creators filling the void with endless amounts of negative videos and online speculation running wild.

When Highguard finally did launch in January, it kicked off with over 90k concurrent players on Steam before losing nearly all of them within 48 hours. Later updates and a 5v5 mode didn’t bring people back. Layoffs hit Wildlight Entertainment shortly after. And now that the website for the game is down, people are wondering if this is it.
 
came here to post about the website and saw you guys had found it already. what a ride, i've never seen a game get ~100,000 concurrent players and proceed to die so fantastically quickly.

21 days i think?
 
What was the previous record for live service game shutdown? Not counting games that were shitcanned before going live, I guess.

Concord launched on August 23, 2024, and shut down on September 6, 2024. Exactly 2 weeks.
 
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