Highguard - Concord 2.0?

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how do you announce new features and that youre shutting down the game in a couple of weeks in the same announcement? genuinely how did this announcement get greenlighted by literally anyone?
I’m assuming the sole remaining Intern just couldn’t be bothered to make a separate release.
 
That's not a real excuse when Esports is a 2.13 billion dollar industry and is projected to double by 2030. Lawbreakers tried that excuse to explain what they did wrong but in reality, the Xtreme marketing with Cliffy B being the worst advocate for a rather generic experience was enough to kill that game.
There's no money in e sports. It's all money laundering.
 
Wildlight's studio head dropping some info:

Apparently backend numbers were pretty good, the game just sucked that much ass, lmao.

Now that's what I call lying with statistics.
He's leaving out the axis on purpose. His graphs mean jack without CCU numbers to gauge against normally, but his mistake is forgetting the fact that we can infer off the Steam numbers.

Let's take Feb 8th as an example since it's clearly their biggest weekend after the launch. I'm roughballing it here based off pixel count, but that's close enough: It had a peak of 7.7k on Steam, and on his graph, PS5 wasn't that much bigger than the other platforms back then. It was roughly 1.3x the Steam userbase, or 10k, while Xbox was 0.7x at 5.39k. So really, their peak with all platforms combined was a whooping 23k. And it only went downhill from there.
 
When you have played a game for (picking a number out of the hat here) 6 years which is an MMO/LS, that's 6 years that game has refined the formula to be successful or comfortable for that player and the playerbase as a whole
And not only that, but a LS also has an incredibly high barrier to be considered successful.

A regular single player game can simply be bought and then rot in the player's Steam library and nobody cares—the publisher got their moolah. This isn't the case with a live service. It not only has to sell well, but it also has to maintain that revenue stream indefinitely. It isn't enough for them to just buy it and let it rot in the library, players have to actively engage and throw money at it
 
To be fair, this is at least part of the problem. The game prioritises “balance” over fun, meaning that all potential for fun was squeezed out. The problem is that once the game established something - like huge maps or the looting phase - they also don’t want to drop that even if it is inherently prone to unbalanced gameplay. And with how many unbalanced mechanics there are in this (like random looting in general), that leads to things like extremely boring and plain weapon design. They can’t risk one player getting a god tier weapon in the looting phase to then wipe the floor in the shooting phase, so everything has to be sanded down - the idea that they should change things so they can make less balanced weapons but still have balanced gameplay, or make a few fun/silly weapons even if they feel unbalanced, never crosses their mind.

Focusing on your esports scene before you even really have a general scene is classic corporate greed. As much as various other games are super sweaty by default, they usually still either have at least some value to casual players (like Cod’s Zombies and single player campaigns) or are part of a genre known for sweatiness (arc raiders, etc.) high guard had neither.

It’s not about catering to a sweaty market, it’s about trying to make a sweaty game out of an inherently casual foundation and refusing to adjust that foundation at the expense of everything else.

Also, it’s not like the game was even ideal for comp. players even with all this. It didn’t even launch with a stats screen.
I hope we can stop with these kind of games for awhile. The games as a service type shit is done. People call this concord 2, 3, or 4 but that's not fair. Highguard was just mid. It didn't do anything egregious like Concord where Concord had hideous characters, body positivity, and "extreme diversity" in their slop. Highguard was just meh and didn't do anything revolutionary or have cool unique characters. It was mid slop.
Highguard’s biggest sin is ultimately that it is the quintessential mid slop. Highly promoted, but there’s not a single thing that can pull players to high guard over any other game.
 
I think people need to realize that not every flop is Concord. Relooted belongs to Dustborn continuity, both seem to be sponsored by governments for propaganda purposes as well.
We invented classification for a reason, fucking niggers.
After Dustborn, whenever I see a project like that or relooted I wonder how my tax dollars were used to fund it. Dustborn is by a Norwegian studio and Norway very badly wants to have a video game industry and so they subsidize this trash and these studios can essentially burn tax payer money forever. There was also some USAID money in there as well.

And it’s a damn shame, too. This is the best time to be a small studio with an agile team. Helldivers 2? Small team of fifty who’d previously made an isometric shooter. Marathon? Arc Raiders is about to drink their milkshake.
 
ResetEra is guntguarding hard for Geoff, as if he isn't ownd by Tencent.
People need to understand that geoff is a cunt,
He has always been a cunt, for years, this is not news.
The reveal of highuard came during the second worst gay awards ever released, and its second place only because most of the nominees were decent and tlou2 was nominated to only 1 award, (still 1 too many), I don't think I need to say "if you defend the mainstream game industry, you're a retard", by now, they have built a legacy of making slop, and people got tired of it, and for those people that are willing to lend an hand to prevent these kind of people from sinking into the muck, well... feel free to try, but don't cry when you end up being dragged down even deeper.
 
Just a quick reminder that SEGA of all companies was smart enough to kill Hyenas before launch, outright stating that despite dropping anywhere between 200 and 600 million dollars on development, the damage to their brand would have been far worse than any money they could have scrounged together.

Otherwise we would name failures like Highguard Hyenas-likes instead of Concord-likes.
 
They've been doing nothing but cope, cope and cope about why this game has been a monumental failure. People are review bombing our game, we don't NEED to be popular, it was the fault of competitivefags and so on...
Well cope all you want because the reality is, if you make a product that brings nothing vaguely interesting to the table, appeals to no one both in gameplay or aesthetic and just generally isn't really all that fun or worth the time, people won't play it. The result will always be the same.

Rest in Piss. Now the only question to ask is... When is Concord 3.0? Everyone knows this sort of thing will continue happen time and time again until it actually loses a company more money than can be burned. When you design your game by corporate committee, the result will be about as fun as the meetings are.
 
Highguard might have had a chance if it was like 10v10 or 12v12. Bigass open map with 3v3 ffs. We had 16v16 games in the 90's with shitty dialup when sub-300 ping meant you were a god amongst men. But in the age of gigabit internet we can't? I'm so tired of shitty tiny group v group games. Can't even call it team-sized.
 
ResetEra is guntguarding hard for Geoff, as if he isn't ownd by Tencent.
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LOL LOSER
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Wildlight's studio head dropping some info:
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Apparently backend numbers were pretty good, the game just sucked that much ass, lmao.
This leads to another issue that DX mentioned in that video I posted previously: there’s a difference between influencers and social media personalizes trying and PvP game or an MMO, or an journalist, and then a laymen. How many of those people were people with 9-to-5 jobs? Why didn’t the player base stay at 2 million?

It’s easy to get results from people to try to game for a while. But the vast majority of them failed to continue playing the game.
 
If western gaming want to improve
every employee who works at a game, and who have decisionmaking and helped design characters. or post on social media blasting customers
....they should all be blacklisted in the industry

after that you wont have a recycle of Concord over and over again
and you might see an improvement in quality in video games made by western developers

but as how it goes right now
Make shitty game > Call gamers entitled nazis > Studio Shutdown > Call gamers losers who dont know how important it is that they make a fat nigger transwoman in an action shooter > Gets hired by another western studio > Repeat
 
I just can't understand how these devs can't even be FUCKED to just update game with the basic LAN support of games of yore after they make it so abundantly clear the only reason the game exists is for the fucking MTX store. They literally don't even care about their own game mechanics and art enough to preserve it. And this isn't even an MMO from what I understand, neither was Concord? Just team based FPS? It just exposes how soulless the games are.
 
We need a Morbius-esque campaign to get one of these shitshows to waste money re-hiring some devs and bringing the servers back online because everyone just missed the first launch pinky promise, we'll play it this time!! Because that's the only way these shitty live-service games could get funnier/more pathetic
 
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