Highguard - Concord 2.0?

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Talented people poured years of their lives into something that could’ve been great under the right, potentially achievable conditions. Instead, all their hard work is now swirling the drain. That’s nothing to cheer about; that’s a tragedy.
Well no, in this case it's a comedy because there were no talented people working on this piece of shit -- it was all faggots and Pronoun Americans (and apparently lots of outsourced goons as well).

Also, I take real issue with the main point he was trying to make here. There is no guarantee of success even when very talented people spend years working on something, really really hard, even if they're really fucking good at it and even if they really want to succeed. The fundamental freedom described in the Declaration of Independence is "life, liberty and the pursuit of happiness." Note that operative word "pursuit" -- we explicitly built a society where you are allowed, even encouraged, to try to succeed. Ain't nothin' in the fine print about a guarantee you'll hit a jackpot though.

Historical examples include the USSR's moon landing program. They employed no end of genuinely talented, skilled engineers with a deep, personal commitment to the project and substantial motivation (including national pride, personal prestige, etc.) to succeed. They busted ass, invented lots of cool tech, did the legwork ... and they still lost the race to the moon and watched as America's Eagle lander gently sat down on the moon's surface, dispensed two Americans to walk around on it and plant an American fuckin' flag on it. To this day, the Russians have never put a human being on the moon. Now that is what you can reasonably call a tragedy (for the Russians, that is).

It's not surprising this faggot immediately tries to link this hilarious failure to Gamergate (I mean, it's Grayson, so of course he would), but this wasn't actually a "culture war" thing -- this was a "this game came out of nowhere (developed in secret until the stealth drop), looked like shit from the beginning, continued to look like shit up until launch, persisted in being complete dogshit on launch, and failed to stop being shit post-launch in time to salvage it" thing.

They took their swing and missed. And then they blamed the fans for leaving the stadium in boredom instead of their own lack of talent or skill. Fuck those people if they can't handle failure and fuck these journoscum too (they're not people, lol).

Apart from the one black guy with the Killmonger cut I didn't see anything particularly woke in Highguard so I can't see why these troon journalists would be sucking it's dick so hard unless they also got ching chong money like Dorito pope.
They hate gamers being right about anything. Journoscum declared this game A Guaranteed Unmitigated Success™ as soon as the trailer dropped, and reality disagreed. This is, of course, gamers' fault, because journoscum are faggots and are still bitter about being so worthless and unimportant.

Fuck 'em. I still ain't buyin'. And neither is anyone else. And that's what really matters most.
 
Friendly reminder that ex-Concord devs were part of the team. Who could have forseen your game bombing after hiring people who workd on a literal nuclear disaster?
 
They don't have a good answer to the pricing and product quality problem they're facing
I'm not completely convinced of that myself. I think they can sell shit cheaper because Taco Bell does it, and what a surprise, they're doing really well. Probably better than all the other major fast food giants.

I could absolutely be wrong, but I think the decline of McDonalds and other fast food megacorps isn't because of natural changes in the business ecosystem, but because of sheer mismanagement. I don't buy this idea that they "have to" sell slop at an expensive price to make a profit.

Just like I don't think AAA companies "have to" spend the net-worth of a small country on a generic live service game in the hopes that it'll magically turn into one of the ridiculous small number of games to ever make over a billion dollars.
 
Can't wait for the Legendary Drops video about the shutdown.

For those unaware, he's a pretty based jewtuber who always shits on retarded companies for being retarded. He's done 3 or 4 videos on Highguard already, with this one being my favorite.

Because he highlights how he started calling out these faggots crying about low playtime reviews, as if you need more than an hour to tell if any game is dogshit.
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Then this faggot got into it with him. Former narrative designer on Apex Legends (game that Highguard devs worked on). Hmm...
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We're never getting Titanfall 3 are we fellas?

Best I can do.
 
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I don't think AAA companies "have to" spend the net-worth of a small country on a generic live service game in the hopes that it'll magically turn into one of the ridiculous small number of games to ever make over a billion dollars
It's the polar opposite, even. Corporate hiring practices and creative output are a bad mix. Most games I like were created by a handful of drunken 20-something white dudes, or a lone autist.
When Bungie was raking in ungodly profits with Halo 1-3, it was a bunch of rowdy friends who kept a severed dog head in a jar. Now that they're hard at work with Concord 3 Marathon, it's a bunch of theater kids who went to liberal arts college for degrees in bing bing wahoo.
 
Reminder that HL3 died for this
Given the absolute fucking state of TF2, CS2, and Deadlock, I find it interesting that anyone cares about HL3. The employees at Valve who made the games you love all left around a decade ago when Valve started pushing hard into hardware. I doubt they could make a proper Half-Life sequel now, if Alyx is any indication. I think it would end up more like what Back4Blood was to L4D/L4D2.
 
Early on in their coping they actually blamed him despite him giving them 100k peak during the first day and cried like babies about how they didn't want such great advertising for supposedly free. They complained that they wanted to shadow drop and "will never get that opportunity back" like they were held at gun point or some shit during the awards. Kind of a big slap in the face once you think about it. Also they were having a party during the show so it was a lie anyways!
Nevermind that they themselves didn't do much marketing for their own game until after the servers went live. They spent the month being absolutely silent instead of actually trying to hype the game.
 
It's interesting that Valve now wants to double-dip with Deadlock. If they can't do it, despite with a better understanding in what makes a hero-shooter work, then absolutely nobody can.
Tbh, deadlock gets like 100k daily players and has done so since it came out and its still literally a closed beta with literally unfinished WIP character models. I think its gonna be ok.
 
So, what's the most broken weapon in this game, anyways? I nominate the automatic shotgun since the devs think that randomly giving one with the ability to shred walls is "balanced"

 
I've tried it because I wanted to form my own opinion about it. I also gave it the benefit of the doubt because I've installed Marvel Rivals as a joke only to spend 80 hours actually having fun.
I did the tutorial and I audibly groaned when it told me to mine the fucking rocks. In retrospect I should have uninstalled at this point. I decided to push through nonetheless and by the time I got to finish the tutorial I realized I am bored in such a bizarre way that I haven't felt in decades. I don't even know how to describe that feeling, I guess the closest thing would be interacting with some shitty education software masquerading as a video game, except I wasn't even learning anything worthwhile.
Part of me felt like it's maybe just the way the tutorial is structured and that I'm overreacting due to general negative sentiment on the internet. I queued up for a real match. It didn't make things better, I felt like I'm wasting my time so I quit in the middle of the match and haven't touched the game since. That was all on release day.
Total playtime: 30 minutes. Somehow it felt like at least three times as much. Maybe it's because I've spend more time fucking around with the Secure Boot and TPM 2.0 bullshit than actually playing the game.
This was my experience, too. I don't care for multiplayer in general, but decided to just give it a shot. They made such a big deal about a game that didn't offer anything different from its competition. The artistic direction was straight out of a movie where they need a character to play a video game but don't want to actually show a real game and didn't feel unique at all.

Congratulations, you made shitty Titanfall where the characters are ripped straight from DnD and given AK-47s, and were shocked that players didn't go nuts.
 
Design Director Jason McCord posted this executive AF statement about the game on his LinkedIn:

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If he claimed to have learned more from this failure than the previous 7 successful games, then he clearly didn't learn a thing from the first 7 as to what makes a game successful.

And the "we love to play" sentence is yet another example of developers being delusional and living in their own circlejerks.
"We swung for the fences in a saturated market and made something genuinely new..."
Am i going insane, or is this a self-contradiction ?
Its like you call a weird hamburger a "new culinary experience". No matter what you do to it, it will always be a burger at the end of the day.
You can put chocolate on it but that will just make it a shitty burger, not some novel and refreshing "new" kind of food.


Also lol, ripping mechanics from various other titles without understanding why they work in the original application and shoving that into the shell of one of the most overused genres ever is all it takes to be "genuinely new" these days huh ?

The only reason why nobody has made a game like Highguard is because its retarded to take the "farm and shop" mechanics from MOBAs but remove all strategic and tactical depth by making the farming a boring and risk-free QTE instead of a strategic duel against another player
and the shop a useless RNG based knock-off of the Counter-Strike one instead of the gate to 25 different builds for your character. I dont even like MOBAs, but you cant just ignore why and how these games work when you start to rip shit from them.
Making a car with helicopter blades on it that dont actually work is also something nobody has done before but thats because thats retarded and most people avoid doing retarded stuff.
You dont get bonus points for originality if your idea is only new because its so stupid nobody else bothered.
 
Like others, I also don't believe it was Geoff Keighley's fault the game died. That failure was entirely Highguard's own fault.
However, I still think Geoff's role in the game's fate is extremely important for cementing it as Concord 2. Without him shining a giant spotlight on this game, nobody would have played it, nobody would have heard of it, and it would have gone like a fart in the wind like many LS fails.
Look for example at Killer Inn, a game that launched less than a month ago and never broke 1k concurrent players, and will undoubtedly arrive at EoS soon. That would have been Highguard's fate if not for Geoff. It's only thanks to him that Highguard could truly become Concord's sequel.
 
I have been gaming since the 80s and I can't remember a game announcing a new feature and that it was shutting down at the same time before.

We are in a very strange timeline.
 
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