- Joined
- May 16, 2019
I forget who said it, but they stated there's only room for 2 top games in a multiplayer genre. The Big One, the main competitor, and then everyone else. First mover usually has the advantage, first competitor gets to learn from their mistakes and sometimes takes over. But 3rd place and below is the death spot, you can maybe sustain a game in 3rd but it'll never achieve blockbuster status.Sadly there's a large segment of the population that does - there's a gigantic market for <Popular Game> but <Different> and some of those games print money to this day.
There's no Valorant without Counter-Strike, no League without DOTA, no Marvel Rivals/Overwatch without TF2, and so on. It's a formula that works so companies are always going to chase it.
If you want to be the Big One, you either need to create a new genre yourself, or copy the current Big One in a field with no competitors. That's fine, many games do that. But you can not create a game that is only financially viable if it is one of the top 2. That's a recipe for failure. You can't invest in a genre aiming for 3rd place. The only games that thrive there tend to be smaller, organic creations that get bigger than the original scope.
Highguard dumped money and time into a mature, oversaturated, already-settled genre. Even if they managed to hit 3rd and stay there, it wasn't going to be viable. The big profits and playerbase had already been taken.