- Joined
- Apr 11, 2019
I recently set about playing some PC classics after my Doom marathon a few months ago. I played System Shock: Enhanced Edition and loved every fucking second of it. It's like Doom for mega geeknerds. Pocket protector nerds, not Reddit Funkopop nerds. Then I played Deus Ex for the first time and, wow. Easily one of my favorite games of all time now. I prepared myself to play System Shock 2, which I hear nothing but good things about, and, sadly, I can't seem to get into it.
Somehow, despite being more detailed, the areas seem more labyrinthine than Citadel Station. I constantly feel like I'm running into dead ends without even finding a scrap of paper to pick up. System Shock 1 and Deus Ex are very good about this, for example. Every little nook and cranny has at least some shitty little bauble to pick up, and even if you don't need it, it's still affirming to find something. SS2 is just dead-ends and empty rooms and...my least favorite thing, doors that open into turrets that immediately fire on you. No warning, it's just "BEEP BEEP YOU'RE FUCKED". Early on turrets would take a second to rise from their casings and give a warning "growl" first, but now I'm running into versions that seem ready to go the instant my taint becomes visible through the 1 cm opening in the door. This isn't helped by the fact that none of my weapons are made out of actual metal and seem to be crafted purely from balsa wood, breaking after breathing on them too hard.
I don't know, I'm worried I won't be able to get into it at this rate. I don't feel its claws sinking into me like DE and SS1 did. Any tips for a first timer? For the record, I picked the navy and have a couple levels in hacking, modifying, and cyber affinity, as well as a few in standard weapons.
Also, Ken Levine is a one trick pony. The resemblances between SS2 and Bioshock are so numerous I'd call it stealing if they weren't made by the same person.
Somehow, despite being more detailed, the areas seem more labyrinthine than Citadel Station. I constantly feel like I'm running into dead ends without even finding a scrap of paper to pick up. System Shock 1 and Deus Ex are very good about this, for example. Every little nook and cranny has at least some shitty little bauble to pick up, and even if you don't need it, it's still affirming to find something. SS2 is just dead-ends and empty rooms and...my least favorite thing, doors that open into turrets that immediately fire on you. No warning, it's just "BEEP BEEP YOU'RE FUCKED". Early on turrets would take a second to rise from their casings and give a warning "growl" first, but now I'm running into versions that seem ready to go the instant my taint becomes visible through the 1 cm opening in the door. This isn't helped by the fact that none of my weapons are made out of actual metal and seem to be crafted purely from balsa wood, breaking after breathing on them too hard.
I don't know, I'm worried I won't be able to get into it at this rate. I don't feel its claws sinking into me like DE and SS1 did. Any tips for a first timer? For the record, I picked the navy and have a couple levels in hacking, modifying, and cyber affinity, as well as a few in standard weapons.
Also, Ken Levine is a one trick pony. The resemblances between SS2 and Bioshock are so numerous I'd call it stealing if they weren't made by the same person.
Last edited: