- Joined
- Mar 29, 2014
(first part of thread title keeps reminding me of this)
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Unless they're on the level of "Raising the Bar", most art books are terrible and offer no insight or additional information.I think art books are far more interesting as it shows the development history of the game what ideas got scraped instead of how to get an extra 1-up or whatever.View attachment 5631494
Yep, this was me. I got the official Nintendo guides and would read about how to get some of the stars or what times to beat on a Mario Kart trial. I outgrew them when I was 12 or so but before then, they were excellent at keeping me hyped about the next stage or how to get more out of a game I beat numerous times.The price wasn't the fucking point it was to have something to read while on the bus dreaming about reaching the next area.
I believe it recommended using the shield for most things which.....lolThat one got written by the ENB fag right? It's no wonder.
I have the original 2004 Half-Life 2 guide. It doesn't talk about that at all. My guess is it's a meme like Penis Inspection Day.My name comes from the Half-Life 2 Prima guide, a type of enemies that never existed in the game.
Apparently it references them a lot, so much so, that the Amazon review section for the guide was filled with trolls talking about the non-existent BIOZEMINADS!!! - that's cool. Maybe it was an early design idea that was discarded and that didn't come through communication.
Prima's stuff was hit and miss. The Zelda: Spirit Tracks one is awful ("if you've been following this walkthrough, you should have five hearts by now") instead of just showing me maps and points of interest (and all the maps are copied from the game's own minimaps without any full page maps or marking points of interest), and then of course the section at the back where that stuff is supposed to be detailed doesn't have anything. It is atrocious, and I blame Nintendo for not gatekeeping hard enough, like making sure that the good parts of their original guides went into Prima's stuff.The Prima guides I saw were notoriously bad. I don't fault people for having fond memories of strategy books, though.
Maybe it was that and I'm misremembering. One of the soundtracks for the game is called Biozeminadae and Marc Laidlaw said it's based on some trolls spamming the Amazon review sections. I remember seeing these reviews with my own eyes, but now it's basically impossible to find them, trying as I am with current search engines.I have the original 2004 Half-Life 2 guide. It doesn't talk about that at all. My guess is it's a meme like Penis Inspection Day.
Maybe it was that and I'm misremembering. One of the soundtracks for the game is called Biozeminadae and Marc Laidlaw said it's based on some trolls spamming the Amazon review sections. I remember seeing these reviews with my own eyes, but now it's basically impossible to find them, trying as I am with current search engines.
I see.There is a soundtrack called "Biozeminade Fragment" (not "Biozeminadae", Google blanks on that).
You can look at the guide through Archive.org's "borrow books" login (be sure to look at the 2004 Half-Life 2 guide, not the Orange Box version--or just find it on Annas Archive), and I found nothing of the sort. "Biozeminade" does not appear in Arch.b4k.co's /v/ archives, and the only thing I can find that the soundtrack was a reference to a pre-game meme, not the other way around.
You can find a lot of the old strategy guides online for free as pdfs. I sometimes use them if I can't find a better text guide on gamefaqs.
It felt weird when Starfield didn't have one tbh. I always remembered Bethesda games having a guide, but then I realized that it'd been like 7 years since Fallout 4.
I went to a game store maybe 2 months and saw a guide for some game that was relatively recent, but I don't remember what it was now. I remember it was recent enough that I was surprised though so it must have been from between 2018 to 2020 or something and it made me wonder exactly when Prima stopped making physical guides.
The sim city 3000 strategy guide was pretty well made though. The size of a fucking phone book and cost more than the game itself but it was decent
Yeah, usually it's the same official artwork that they put out everywhere else and rarely early sketches, concepts, or landscapes. And the official artwork would be any guide worth its salt.Unless they're on the level of "Raising the Bar", most art books are terrible and offer no insight or additional information.
I've still got the hardback strategy guide to Arc the Lad I & II, which is the size of a couple of novels. It's written really well and is peppered with the various humorous remarks about the game throughout it.
And, yeah, I remember how awful that FF9 strategy guide was. It directed you to use their website as often as possible, even omitting puzzle solutions in favor of "lol just look it up on our website"