I want to Open My Own Store and I have No Capital. Advice?

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building your business on using 200$ equipment for the easy part of make the models is not a good idea.
$300 for the cheap Elegoo model. Realistically you're looking at $1000 minimum. FDM and SLA are very different and a $200 Ender 3 won't cut it. Making the models isn't easy and there is demand for them, especially custom models. People were resin printing Warhammer figurines due to cost and Games Workshop was on a warpath getting the files removed from the internet.
 
$300 for the cheap Elegoo model. Realistically you're looking at $1000 minimum. FDM and SLA are very different and a $200 Ender 3 won't cut it. Making the models isn't easy and there is demand for them, especially custom models. People were resin printing Warhammer figurines due to cost and Games Workshop was on a warpath getting the files removed from the internet.
Is there a market for local for profit 3d printing shops? also how does the business model behind it looks like? you need a well ventilated room that you have to rent if you dont have one already and its alot of work to get the print ready to sell. you cant make much profit per model and you will not build a loyal customerbase because the more people get into it, the more likely they are to buy a printer.

you can maybe feed your face with designing custom models, but you need alot of skill for that, just making generic ones will force you into competition with indians on fivr.
 
Is there a market for local for profit 3d printing shops? also how does the business model behind it looks like? you need a well ventilated room that you have to rent if you dont have one already and its alot of work to get the print ready to sell. you cant make much profit per model and you will not build a loyal customerbase because the more people get into it, the more likely they are to buy a printer.

you can maybe feed your face with designing custom models, but you need alot of skill for that, just making generic ones will force you into competition with indians on fivr.
If you’re not a retard about it, yeah. I wouldn’t recommend putting your printers into producing miniatures though and expect profits. Way too many other people are doing it and probably better than you ever could with budget machines.
You’re much better off pitching your 3D printing services to local body shops, esp ones that do restoration. You can make serious bank reproducing out of production and custom parts.
 
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Is there a market for local for profit 3d printing shops? also how does the business model behind it looks like? you need a well ventilated room that you have to rent if you dont have one already and its alot of work to get the print ready to sell. you cant make much profit per model and you will not build a loyal customerbase because the more people get into it, the more likely they are to buy a printer.

you can maybe feed your face with designing custom models, but you need alot of skill for that, just making generic ones will force you into competition with indians on fivr.
I think a printer would work if you had a potential local customer base. Printing the models the customer provides along with a selection you have obtained can work. The important part is not checking if the models they provide are pirated. They can save a lot of money having warhammer models printed. You can pay someone like shapeways to print it but I dont know the price or quality. A resin printer at a physical card shop would probably have a better return on investment.
 
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You’re much better off pitching your 3D printing services to local body shops, esp ones that do restoration. You can make serious bank reproducing out of production and custom parts.
you sir are a smart guy. but, dont they already have supplier? i already have some 3d printed parts in my card, its half the price as original VW parts and cant be worse quality.
 
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you sir are a smart guy. but, dont they already have supplier? i already have some 3d printed parts in my card, its half the price as original VW parts and cant be worse quality.
There are some parts too niche for a manufacturer to bother designing. The issue is designing a compatible part. I was offered money to design and print a exhaust cover for a motorcycle that was no longer produced. The issue is the part is a strange shape so I would need the actual part and a lot of time in fusion 360 to reproduce just for one customer. I'd have to make a storefront for them and upgrade my printer to nylon if I wanted to capitalize on it. You need to be a designer with a printer to attract workshops.
3D printed parts are usually weaker as well.
 
you sir are a smart guy. but, dont they already have supplier? i already have some 3d printed parts in my card, its half the price as original VW parts and cant be worse quality.
That’s why I said out of supply parts. You’ve got over 100 years of different makes and models that no one supplies parts for anymore. Take for instance someone needs an interior piece for their 1952 Stude Starlight. You’re gonna be hard pressed to find that interior piece nowadays NOS or repopped. While it doesn’t make sense to produce and model everything, its more viable to model stuff out when you get an order. Afterwards you can throw that part up on a webstore and make passive income thru printing on demand.

Also, never ever let go of your STLs
 
There are some parts too niche for a manufacturer to bother designing. The issue is designing a compatible part. I was offered money to design and print a exhaust cover for a motorcycle that was no longer produced. The issue is the part is a strange shape so I would need the actual part and a lot of time in fusion 360 to reproduce just for one customer. I'd have to make a storefront for them and upgrade my printer to nylon if I wanted to capitalize on it. You need to be a designer with a printer to attract workshops.
3D printed parts are usually weaker as well.
yeah, but thats some major investment for somebody who never did any 3d design.
 
Boardgames have a good margin, unlike Cards.
This is true in theory.

A good example of the problem is D&D books. MSRP on most of the full-sized books is $49.95. If I remember right, I think my price was around $25-30. As far as margins go that's downright hefty, more than most board games.

The problem is the old maxim that "things are only worth what people will pay for them." Amazon consistently sells these for $22 - $35. Only the most ardent FLGS dickriders are going to cuck themselves out of $25 for no reason. My options are either that I keep it at MSRP and nobody buys it, except maybe rarely out of convenience if they want to play that particular scenario in-store at that particular moment, or I match Amazon's prices and use them as a loss leader, or I don't carry them at all and make my store look shitty not carrying a flagship item.

Cards have an okay margin, but their real value lies in:
a. Community building. People will go to your store for the cards and hang out in order to keep playing cards. They'll keep buying shit (hopefully) while they're there.
b. Resale. Sell the packs at retail, buy back the cards they don't want at 30% or less of value, sell the cards to people that want them at market value.
c. Whales. People will buy cases and spend north of $1k on every release they think will benefit them (which then gets largely sold back to you for a song and bought again)

A lot of the money a game store makes is less selling games and more being an autism casino.
 
Cards have an okay margin, but their real value lies in:
a. Community building. People will go to your store for the cards and hang out in order to keep playing cards. They'll keep buying shit (hopefully) while they're there.
b. Resale. Sell the packs at retail, buy back the cards they don't want at 30% or less of value, sell the cards to people that want them at market value.
c. Whales. People will buy cases and spend north of $1k on every release they think will benefit them (which then gets largely sold back to you for a song and bought again)

A lot of the money a game store makes is less selling games and more being an autism casino.
What about memberships? I've seem a few places offer those.
 
Thats why you stick with them providing pirated figurines or sending them to a designer.
like i said, those guys have their own printer or acces to one.

A good example of the problem is D&D books. MSRP on most of the full-sized books is $49.95. If I remember right, I think my price was around $25-30. As far as margins go that's downright hefty, more than most board games.
thats to mainstream. people will buy it online or just pirate it like normal people.

The problem is the old maxim that "things are only worth what people will pay for them." Amazon consistently sells these for $22 - $35. My options are either that I keep it at MSRP and nobody buys it, except maybe rarely out of convenience if they want to play that particular scenario in-store at that particular moment, or I match Amazon's prices and use them as a loss leader, or I don't carry them at all and make my store look shitty not carrying a flagship item.
the problem with dnd and pathfinder is that only low information people and total nerds buy them. both groups will use the internet to buy if you dont provide something else.
my local store makes more with dice than with dnd books, they only sell to new people and nerds that want the book right now and dont realy care about the price.

a. Community building. People will go to your store for the cards and hang out in order to keep playing cards. They'll keep buying shit (hopefully) while they're there.
b. Resale. Sell the packs at retail, buy back the cards they don't want at 30% or less of value, sell the cards to people that want them at market value.
c. Whales. People will buy cases and spend north of $1k on every release they think will benefit them (which then gets largely sold back to you for a song and bought again)
Resale? thats alot of capital you need for that. and whales, they have to be real stupid to not buy from rudy.
selling single packs is the real deal, but you only can do that if you have kids with rich parents around. everyone else buys a case or box and wants cheap prices from you.

A lot of the money a game store makes is less selling games and more being an autism casino.
just cultivate a bunch of autists hooked on german style boardgames. Kosmos will sell you most of their european releases in the Us, and you can catch alot of nerds with their games.
I dont know if you still are in the business, but buy red cathedral when it goes out of print, it will be a classic, its a very good game, selling very well and the price is a joke.
 
like i said, those guys have their own printer or acces to one.
They do not. Not many 3D designers have expensive resin printers. They design 3D objects for other digital or mass market uses.
Having a printer at a physical location increases the appeal. 3D printing in general isn't as easy as it's made out to be and an individual can't justify buying a $1000+ printer to print just several figurines.
 
3D printing in general isn't as easy as it's made out to be and an individual can't justify buying a $1000+ printer to print just several figurines.
yeah but a 300§ printer is good enough for that and you get your moneys worth from it with just one army.
 
One big risk with the 3D printing miniatures which wasn't mentioned but I consider real, is the possibility of a well-off kid just doing it for free or cost. Much like how when DeviantArt and all its ilk came along professional artists suddenly found themselves competing with NEETS and college kids and people living with their parents who didn't have to make a living at all but just thought it was neat that someone would pay them $10 for their drawing. Queered the whole market.

3D printers are cheap enough that some kid is going to buy one (or get given one) and then just say "hey, yeah, I'll print off that Space Marine for you" or whatever. Meanwhile, you're trying to do it for money.
 
Hm. Well, I want to open a game shop that involves selling board games, tabletop games and cards. Part of the appeal is having a space for people to gather together and play, and holding monthly tournaments for them.
I believe there is a place in Charlottesville, VA, available that used to be owned by a jew named Michael Snyder.
 
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3D printers are cheap enough that some kid is going to buy one (or get given one) and then just say "hey, yeah, I'll print off that Space Marine for you" or whatever. Meanwhile, you're trying to do it for money.
dont you have maker clubs or repair cafes in the us? non profit with all kinds of cool stuff to build and repair, 3d printers have been a staple in those places for years now.
 
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Hm. Well, I want to open a game shop that involves selling board games, tabletop games and cards. Part of the appeal is having a space for people to gather together and play, and holding monthly tournaments for them.
I'm super late to this but, gaming stores are a massive money sink and you're almost always running a pseudo-pawn shop with them as you'll probably be doing a lot of buying and selling of collectables and old games.

Check out the videos by this guy, especially this 3 parter, because while he's a bit gimmicky and goofy this series is very good at capturing what the business can be like for a lot of people. Don't take it as gospel, as he's often wrong, but it's a good general idea of what you're getting into.

One thing you can try is to contact some businesses in the area and see if they will sell you product for cheap, or just hunt online for big discounts on products, and then find a bar or something to let you host an event on a slow night for the bar, ideally having the bar offer some kind of incentive for the people in the event such as a slight discount on food or drinks as it's bringing in costumers on what's otherwise a slow night.

Essentially you'd be looking at doing something like buying a few sealed boxes of Magic cards and holding drafts, where you can get a box for under 100$ that contains 36 packs, then sell a draft set of 3 packs for 10$ meaning that each box nets you 20$+ . The lower you can get the box cost, the higher profit you can make, but you're not really there to make money off of just the drafts, you're gaining a reputation and building a customer base. If you're getting enough interest you can start buying more product, thus getting your cost down, selling product directly to people as you might be able to get it to a good enough price for them to be happy to buy from you, and so forth.

The nice thing about a lot of card product is that if you keep it sealed, it generally doesn't lose value and can actually gain substantial value so your inventory isn't dead as long as it's sealed and in some cases can actually be a boon down the road if a product sells out and then sees a price spike. A good example of this is something like Battle Bond in MtG, as it was selling for 90$ or less on sale in a lot of big stores when it was first released but quickly jumped to 150$ after. Now a little under 4 years later it's 300-400$ a box off eBay. That won't always be the case, but generally product won't go too far bellow the 90$ a box mark and even if it does you can find creative ways of selling it with things like drafting as an option, because even if you do 4 packs for 10$, that's still 90$ for those 36 packs of Dragon's Maze which is a set that stayed as low as 74$ a sealed box for years after release. Or you can do chaos drafts where it's a mix of different packs, some expensive and some cheap to average out the cost of the different packs.

It's a really grindy way of going about things, but it's very low risk as you're only really putting in a few hundred dollars for the initial product and skip all of the overhead. You do have to deal with inconsistent venues and low returns but it's something to keep in mind.
 
Check out the videos by this guy,
Rudy buys massive amounts of boxes and sell them for cost for his patreon subs.
the stuff he cant sell he holds for some time and selling it later for profit. you need very good credit and alot of money to front that kind of operation.


One thing you can try is to contact some businesses in the area and see if they will sell you product for cheap, or just hunt online for big discounts on products, and then find a bar or something to let you host an event on a slow night for the bar, ideally having the bar offer some kind of incentive for the people in the event such as a slight discount on food or drinks as it's bringing in costumers on what's otherwise a slow night.
bars dont like nerds, they drink little and try to molest every woman around.


Essentially you'd be looking at doing something like buying a few sealed boxes of Magic cards and holding drafts, where you can get a box for under 100$ that contains 36 packs, then sell a draft set of 3 packs for 10$ meaning that each box nets you 20$+ . The lower you can get the box cost, the higher profit you can make, but you're not really there to make money off of just the drafts, you're gaining a reputation and building a customer base. If you're getting enough interest you can start buying more product, thus getting your cost down, selling product directly to people as you might be able to get it to a good enough price for them to be happy to buy from you, and so forth.
they want you to have offical drafts and those arent cheap to run...


It's a really grindy way of going about things, but it's very low risk as you're only really putting in a few hundred dollars for the initial product and skip all of the overhead. You do have to deal with inconsistent venues and low returns but it's something to keep in mind.
getting the cool new boardgames shipped in from germany and printing your own translated booklet is wy safer. half the games dont come to the us and nerds want the european first printing.
 
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