- Joined
- Dec 28, 2014
Fair point, though I feel like spending a number of hours watching the entirety of a game's playthrough stretches the definition of "review".
In those kinds of cases, the other factors are more likely to play a role.
- the purpose and character of your use
- the nature of the copyrighted work
- the amount and substantiality of the portion taken, and
- the effect of the use upon the potential market.
That content includes animation and gameplay features, but it isn't like it includes the actual 3D models used by the game itself, the code of the software that generates it, etc. It's all somewhat transformed. A game isn't the same as a movie, except with some possible exceptions like pre-scripted or pre-rendered cutscenes.
For these reasons, the third factor is also tricky. It's hard to argue a full hours-long playthrough is not substantial at all. It's clearly substantial
What Atlus is getting at here is in the context of what the game is, and that it has a storyline, when it's spoiled by using actual content from the game like cutscenes, that use is not only not very transformative, it's also a substantial use, and spoiling the storyline using content from it is a substantial use that effects the market value of the product because of the substantiality of the use.
By comparison, if you watch an ordinary playthrough and decide you don't want the game because it looks like it sucks, that isn't as relevant to that fourth factor, although it might still fail to be fair use by not being transformative enough.
The theoretical underpinnings of this are probably in labor theory of property. IP law is supposed to protect creators who put in some effort by giving them an exclusive license to profit from it for a limited period of time (as much of a mockery as copyright term extensions have made of that). So a subsequent derivative work is more likely to be found a fair use in proportion to how much labor has been put into it, i.e. how much extra value has been created. To the extent the derivative use instead substitutes for the original while adding little new, it's a parasitic and thus less justifiable use.
The problem with LPs and, somewhat similarly, "reviews" where someone just babbles over the entirety of the movie, is they're using a lot more than just the few illustrative samples a traditional review uses, and people like this have gotten used to getting away with this kind of appropriation, even though it's highly dubious as fair use. This is largely because IP holders mostly view this kind of use as benefiting them. However, when they don't, everyone acts like they're giant bullying ogres when they assert rights they almost certainly have.
(And to be frank, sometimes they actually are being giant bullying ogres. But this is nowhere near always being the case.)