When home computers were becoming popular in the 80s and 90s, there was a perception that people would be able to spend more time pursuing leisurely activities, gaining more wisdom and knowledge about the world, its history and overall grow the human mind at an accelerated rate.
I think what's happened is some form of equilibrium. A lot of kids/young adults today are utterly retarded because the equilibrium kicked in. Computers can do so much thinking and grunt work for you, so instead of getting creative and exploring how to grow your mind and pursue higher order activities, you reduce your thoughts to maintain constant output.
There's this assumption from boomers that things would inevitably get better over time, so they would assume that no matter what they do, things would get better. You could literally sit on your hands for 5 years from 1968-1972 and your life would have been much better, despite pure inaction.
Creativity is dead because the limitations presented are gone. Doom was revolutionary and required a lot of creativity because of the limitations of the system. Now AAA games are pure shit because the tools carry so much of the workload, so there's no requirement to think laterally.
Might be a wrong take, but it's how I perceive things.