Is life an RPG or a Roguelike?

What kind of game is life?

  • RPG

  • Roguelike

  • Other (explain)


Results are only viewable after voting.

Marco Fucko

I fantasized about this back in Chicago
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From your point of view, is life more like an RPG where everyone starts at birth and you can grind up skills to become more powerful over time, or more like a roguelike where you are dropped in a completely random environment and made to survive? Or, if you think life is not like these two genres, which genre is it?

In my opinion life is more like an RPG than a roguelike. You learn and grow overtime and learn what skills you need to invest points in to get ahead. That being said, I can understand why some people feel like life is much more random and focused on survival than succeeding, sometimes you have no choice but to adapt to your surroundings.

Discuss.
 
I didn't know boardgames had genres, I just thought "boardgame" was the genre.
 
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Life is a Boostav. not some pussy ass rpg.
boostav marsoc.jpg
 
If you're asking about life as a game you might enjoy flicking through this.

A subreddit where they discuss life as if it was an MMO. Can be pretty funny read. Or weird, remember seeing a post a while ago about some guy wanting to an hero, pretty bizarre people discussing it in game terms.
 
I find that Real Life doesn't give me all the time to think out my next turn, forcing me to improvise solutions on the spot with little reaction time, so I'd hardly call it a Roguelike. If anything, it's more like a TTRPG with honest rolls on your character sheet. Rolled a 1 on INT? Too bad, retard, there's no rerolls in Real Life.
 
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RPGs are games designed to let you live the life of a different person in a different world, making choices and seeing what happens while your real self is in a safe environment and your decisions can't ultimately come back to harm you.

Life is an RPG with enormous stakes and many inescapable consequences that can possibly happen, with absolutely no option to reroll, and the distinct possibility that even if you luck into being born healthy, in the first world, to a family with some money, all it takes is a little bit of misfortune to devastate your run.
 
The story is pretty lacking and you don’t really get to choose your role, so I would lean Roguelike because the environment is pretty nice for procedural generation.
 
Roguelike. An rpg would imply humans are easily capable of lasting improvement when really we forget things we've learned, we fall out of practice, and so on. Maybe when you're a kid it's more like an RPG because things you pick up as a kid might stick with you better, but that's just like selecting a starting class.
 
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