Is playing video games once reaching adulthood childish?

AMHOLIO

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Being a "gamer" when you're over 30 is the most embarrassing shit ever for a man.
Pretending you're a strong hero with a magic sword and you're swishing it around dungeons and fighting skeletons or you're chasing and shooting bad guys is inherently childish, yes.


Is there an age limit to games? Are there games that can be enjoyed regardless of age, or is it all games? Is it playing video games at all, or is it behaviors that arise from certain types of people? What makes a game childish?


Discuss.

For the record, I'm of the opinion that games are a hobby and it's only childish if you neglect other things in your life for them, act like a sore loser when something bad happens, only have games as your interest, or go full moviebob and worship games and game creators you're obsessed with.
 
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M games are quite literally rated for mature people, not that that has ever stopped kids from playing them, but no, I'd say there's nothing wrong with playing vidya in your spare time. The only time it becomes a problem is when it's ALL you do.

What I do think is weird is adults who stream shit like fortnite and minecraft and purposefully cultivate an audience they know are little kids.
 
Is there an age limit to games?
absolutely never! i LOVE video games. they are fun, and its a nice distraction from boring everyday adult tasks..i like horror games in particular, and i cant imagine throwing away my steam account because im a middle aged woman.. moreover, 30 isnt very old at all even, and whoever thinks that sounds like a boring niggerdick. i bet he posts those retarded memes about "now that im over 30, i go to bed at 6pm because i cant handle being fun and not being a soul sucking wet blanket" :eli:
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All marketing aims at making people feel like they're in a "tribe" and are part of a "community" so tbh it's not surprising people get attached to whatever past time they've fallen into. But I've seen vidya used by so many people to fill a huge hole in their lives that I view it as damaging- at least with niggersports you go to venues, talk to people, and (occasionally) get out of the house. Gaming is a particularly isolating past time and only requires you and your console/PC. It's quite dystopian really.
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It's a marketing gimmick, dummy.
It's a piss poor gimmick. ESRB was created because pearl clutching mothers were horrified at shit like Mortal Kombat spine ripping fatalities or Night Trap so they made a rating board to appease those people who afterwards didn't give a single shit or even pay attention to the content warnings on the back of the boxes when little Jimmy asked for it.
 
It's a piss poor gimmick. ESRB was created because pearl clutching mothers were horrified at shit like Mortal Kombat spine ripping fatalities or Night Trap so they made a rating board to appease those people who afterwards didn't give a single shit or even pay attention to the content warnings on the back of the boxes when little Jimmy asked for it.
I wouldn't want my kids having unfettered access to Mortal Kombat either.
 
I wouldn't want my kids having unfettered access to Mortal Kombat either.
Noted but just don't buy your kids the games you don't want them playing. That's why the content ratings are there, to let parents see what the game includes.
I remember being 10 and my dad got me Vice City and acted all pissy when he saw what the game entailed, and all I could think of it says clearly "Blood and Gore", "Intense Violence", Strong Sexual Content", and so on. So he only has himself to blame when he walked in the store, asked the guy to get it from the case, held it in his hands, and didn't bother to look at anything other than the logo.
Which in and of itself "Grand Theft Auto" doesn't sound like a kid friendly game to begin with so I don't understand the surprise there. Just like "Mortal Kombat" doesn't sound like an innocent game for kids either. If my kid asks for HOOKER MURDER SIMULATOR 2026 I might raise an eyebrow and check it out before getting it for him.
 
I dont understand why its considered more mature to sit passively in front of the TV for hours as opposed to playing helldivers with your friends.
Generational gap + all forms of "play" as a nebulous art.

Playing video games has only recently become more acceptable and understandable. For the longest time it was toys for kids and bars/arcades from the 70s to maybe mid 90s when more mature games started coming out. Even then, the people who caught on were the younger generation, not the older one. Games were more simple back in the 70s and 80s (like simple as in arcade style pick up and play easy), and there were still a good number of simple games in the 90s & 2000s. We now have more room for graphics and plots. Around the 2010s was a big push for "video games are art" and outsiders could appreciate that more as they looked at games with good voice acting and non-ass 3D models. In 2025, people born in the 80s are in their 40s and the generations are slowly catching up on the view of video games, with most young people in the west being raised with them and the big advancements.


Play itself is a nebulous art. Is football art? Is basketball art? These things are seen as fun to do with your friends in your spare time for exercise or as a semi-serious hobby as an adult. It's "useless" in the corporate world unless you are a professional or making money off of it in some way. Games have tons of strategy and skill put into them, but they don't register as something to take seriously as an adult thing because what use do you get out of having a big war game on a table? There's lots of hidden benefits to play we don't see or understand, but play is seen as more childish as it is something that we're not really doing for anything other than fun, and why are you spending money or time over a hobby that isn't useful (this is what some insane people actually believe)? No, I'm talking the general hobbyist, not those who go into debt over craft supplies or figurines. That's worth bullying. A game is also a game: you win or lose and there's almot nothing on the line but pride. It isn't "serious". That's not a bad thing as we need time to chill and blow off steam with fun gameplay or interesting challenges, but if you translate it to video games, it means you're not getting them taken seriously because... it's just a game.

TV & Movies are seen more as serious and adult since there's no real interaction from the viewer. That sounds bizarre, but it means that every part of the work is handled by the creators from beginning to end. It's something you observe, then think about. It sets a tone and it gives you something to interpret. It's storytelling, communication. Movie buffs can be seen as childish depending on their movie choices, same with TV show fans, but in general, we're in a time where all generations had movies their entire lives and TV for most or all of their lives.

It's only more recently (as in ~25ish years) that mainstream games have gone from simple entertainment to more complex works with plots and more "I pay my taxes" mature themes. Things like that have always existed, but they weren't as common or accessible as games geared towards kids and general audiences. Things like simulators & war games with complex mechanics aren't thought about at all by normies, so they don't really think about the art of strategy or the depth of mechanics one can go for. Game graphics improving enough that you can't count the polygons or pixels in a body model also help - you might be used to them but normies go "wtf why this crunchy???" and don't look at it if they can't get past it.

Lastly, the image of game players have evolved over the years, but there is always a persistent theme of autism and arrested development in the negative images. We all know that one guy who doesn't bathe and ignores his responsibilities for gaming all day. Or the girl who keeps pulling for lootboxes in Genshin Impact and spergs endlessly about her favorite characters and gets defensive about her ships. Gaming has always attracted a more socially awkward and slightly useless crowd. There will always be those 20% or so of people who are obnoxious and immature who can REALLY impact the image of a hobby on others. Imagine meeting people who scream about their fanfiction to you or who insist on not bathing multiple times over for any other hobby and it really doesn't help its optics.

It's some jumbled thoughts ag 6am but I hope I got a point across.
 
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