Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 411 9.6%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.4%
  • Cold fusion

    Votes: 1,637 38.4%
  • The inevitable heat death of the universe

    Votes: 1,922 45.1%

  • Total voters
    4,263
A thought occurs: if Jason wants to (at least somewhat) convince people that ShartBound is not a scam, and, as a bonus show everyone how amazing of a game designer he is, all he has to do is publish the design document (with all the routes mapped out and everything). Surely, he must have one. Now, he might claim that this is super-speshul eldritch lore or some shit, but it really isn't, and neither is his code.
*stretches*
Thats crazy dude, i wont spoil my super secret hacker ARG. I worked at blizzard, thats why my code is the way it is, i want people to make their own games dude
 
IIRC, games like that usually end up forgotten after a decade and the inverse reality of that concept is why games like Doom and Quake are Immortal.
They also made the games open source, that’s the biggest reason. Both of them have source ports that add new features and allow the games to run on modern systems without much hassle. Releasing official tools also helped a ton.

But the reality of the situation is that people will mod anything and everything if they like it. People mod capcom and Nintendo games despite both being hostile to modders. Minecraft has the biggest modding community there is despite mojang basically ignoring them and constantly breaking their stuff.

Why the fuck would anyone want to spend their time modding into Heartbound though is anyone’s guess, since you could probably remake the entirety of heartbound from scratch in a similar amount of time.
 
I'm gonna be honest and say that I feel like you guys are way kinder than me with your theories about the ferret "rescue". The minute I hear someone's a furry, their fursona's this animal and they're mass-adopting it I'm thinking this faggot's fucking them. I hope I'm wrong on this one though.
 
his variable naming system is also fucking horrendous
100%. I was looking at one of the screenshot posted here and went through it in my head and his names are dog shit. Also he uses one of the uglier naming conventions: snake_case. At least in my opinion (I'm more of a camelCase and PascalCase guy).

Added to that, he is the kinda guy that highly benefits from strongly typed languages. For a code base with millions of indexes and random values floating around it is Insane Behavior to e.g. use "1/0" instead of "true/false" most of the time.
 
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I don't know why he fusses about his 'blockgame' minecraft server so much. It only caters to about 70 players at a time but like 99% of his 'coding' on stream is just this 'game', not heartbound and it's just mostly tweaking shit like item values or asking his chat what a fish item should be called.
Not sure if serious question, but the reason is that Minecraft server admin just involves editing some ini files, which is basically where his skills hit their limit, but it can be sold as 1337 hacker coding stuff to normies, especially if you get a green-on-black color scheme for your editor.
 

Wouldn‘t it be easier for community Translations, if he added Steam Workshop integration?
I think lots of games have done this. Not sure how it works, but I think thats the best way. Also he doesn‘t need to pay his „russian“ dude in Russia and the community can create their own Versions.

To be honest, I think this will never happen because scambound is hardcoded af :D
And when I learned programming, especially when the Software will have multiple languages, the text output should be modular as possible. When a translation text is missing, the default language should replace it
 
He claims this server is gonna be for the base for when he'll make the actual mmo from scratch. Can someone experienced with minecraft enlighten me? Iirc his mmo systems are work arounds built around the fact that minecraft doesn't have some stuff built in. Iirc his game has spells but no mana, I think. He talks like he wants to have mana in his mmo but acts like he cant have it. So why doesn't he just...make them? The addons/plugins?
If I remember this was talked about in here before and it was revealed he's using someone else's Minecraft RPG engine with minor tweaks and name changes.

Wasn't Pirate Software a sponsor of the Godot Engine at one point?
I remember this during the great godot woke drama that happened a few months ago. A lot of people were leaving godot and cutting fundingcause they were getting super political spergy and rainbow pronouns.

Jason's game is a walking simulator with like 4 active entities on-screen at once, and most of them have no behavior, and if they do, it's moving around on the screen playing basic animations. You do not need to optimize that.
You forget his RTX lighting in game though.
 
If I remember this was talked about in here before and it was revealed he's using someone else's Minecraft RPG engine with minor tweaks and name changes.
A bit ago Blockgame (his MC "mmo" server) had some kind of issue related to sieges and player-built cities and ultimately he couldn't fix the problem, so he opted to swap the plugin with another, neither of which he made himself, and he talked about swapping them on stream as well. you can essentially climb through his blockgame dev streams to find out that ini editing (as others have mentioned) indeed are the limit to his capabilities as if he really was an amazing programmer, there'd be no need to pester the original plugin author with fixing the issue in question, nor would be need to swap the plugin, because he'd have just simply fixed it by altering the plugin itself directly, or writing a different one. IIRC this issue went on for at least a week before swapping for a different player town system plugin.

They also made the games open source, that’s the biggest reason. Both of them have source ports that add new features and allow the games to run on modern systems without much hassle. Releasing official tools also helped a ton.

But the reality of the situation is that people will mod anything and everything if they like it. People mod capcom and Nintendo games despite both being hostile to modders. Minecraft has the biggest modding community there is despite mojang basically ignoring them and constantly breaking their stuff.

Why the fuck would anyone want to spend their time modding into Heartbound though is anyone’s guess, since you could probably remake the entirety of heartbound from scratch in a similar amount of time.
True on the OSS part, that was a big part, and those games are also really good to boot, that one part always gives mods a high probability of happening even if it's ridiculously annoying to mod, like Diablo 2. Heartbound isn't at that level of quality, it could be, but it would require Jason to get some help or start working on it like he was having an autistic fit of hyperfocus unless he wants to spend the next 6 years making Heartbound.

I have a theory that someone with 0 knowledge in programming, art or music could remake Heartbound as it is now by 3 years time if they just started making the game and built the skills as they went but they also spent an autistic amount of time doing so. If that person were to finish Heartbound according to 100% of Jason's promises for the game's future, you could probably do it in 10 total at most since there really isn't a lot of combat. I know probably 0.001% programming, nothing on making music, and a bit on art but I can see such a thing being doable, whether one would actually do it is the operative part.
To be fair, it's not really as if Jason's coding knowledge is overwhelmingly above the layperson, the ost is probably the toughest part to make, but you can just probably save up 500 bucks and throw it at one of the many musicians on the net and the graphical/art part of it would either just be sheer volume of practice and passion for it, or finding an artist to do it for you. To do it they'd just need patience, the willingness to improve, and the drive to create something fun in the end.
What is there in Heartbound right now is not a whole lot, it's a bit unfortunate but he doesn't exactly have a whole lot to show for Heartbound being in development for over 8 years and at the current pace, anyone who ever wishes to see the game complete would probably be better off hoping for someone to just dev-cuck Jason by finishing it for him, otherwise I don't really see a finished Heartbound happening at least not anytime soon.

But that's my .02 on Heartbound and its future. Shartbound could also be a great game if someone committed to making it as such.
 
New malding video soon
1739757666020.png
 
Lul, maybe he should work on scambound instead of starting a new „endless“ project. Funny that he says work instead of programm since he knows, that he probably is just following Tutorials and putting plugin together.

Does someone know if he hosts the server on his personal server or is he using a provider?
 
Does someone know if he hosts the server on his personal server or is he using a provider?
Looks like he uses "Shockbyte" (at least I think that's what he said). Last mention was a day ago, so it seems like he's still using it:


Also, kek:

No idea whether 18 "TPS" is good or not, but LOL @ "optimizing" his "MMO" with 30 concurrent players, mostly by banning people who don't play "correctly". The "It's not running in memory anymore" is just WTF. So what, did his server just ran out of memory and started swapping to disk before the "optimizations"?
 
No idea whether 18 "TPS" is good or not
ticks per second = server fps. 20 tps is the max/gold standard, ( 50ms )
lower tps is going to increase the time between you seeing blocks update in front of you for example.

a few minecraft forums talk about sql vs memory as well, saying that sql will not help with large entity counts
sometimes having lower ram will help with tps because your 'garbage collector' for your server will be more efficient
he talks about plugins affecting performance and if those plugins constantly reads inventory data sql wont fix this
sql can help with login spikes though

just as a bonus, theres a reddit where people talk about server setups playercounts and plugins.
someone with 120 peak users used 12gb for their survival server with about 14 plugins and still managed 19-20tps.
mald's server is so shit its struggling with 1/10th of the playerbase

1739763686034.png
 
No idea whether 18 "TPS" is good or not
As @tarzor already said, Minecraft runs at 20 ticks per second (TPS) by default. If the number is lower, it means the server can't process all updates in a tick within the allotted 50 ms. 18 TPS is "good enough" if the server is fairly large (50+ concurrent players), especially with modern optimization plugins. If the server dips to that with 30 players, it means that either: (A) Mald hasn't optimized the server (there are tons of plugins for that), or (B) Mald's running the server on a computer with shit specs (which can be partially mitigated by optimizing the server further at the expense of user experience).
 
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No idea whether 18 "TPS" is good or not, but LOL @ "optimizing" his "MMO" with 30 concurrent players, mostly by banning people who don't play "correctly". The "It's not running in memory anymore" is just WTF. So what, did his server just ran out of memory and started swapping to disk before the "optimizations"?
streams to 8000 people but can only run a mine craft server with 30 people
AND 43% OF THEM ARE BOTS
1739776459513.png

how fucking dumb does he think anyone who isnt him is that he says bot then needs to write bot so we know what hes talking about
 
streams to 8000 people but can only run a mine craft server with 30 people
AND 43% OF THEM ARE BOTS
View attachment 6991989
how fucking dumb does he think anyone who isnt him is that he says bot then needs to write bot so we know what hes talking about
Note how he underscored the word "banned". He really gets off on the tiniest bit of "power". Impotent retard.
 
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