Joanna Dark actor asks fans to call for Perfect Dark to be saved, as Adam Jensen's actor details financial loss due to cancellation - "You can't help but look at the holds and think about the $ that would have been made."


Joanna Dark actor Alix Wilton Regan has implored fans to use their voices to save Perfect Dark, after the game was cancelled by Microsoft earlier this week.

On Wednesday, Microsoft announced a wave of layoffs across the company, with games such as its Perfect Dark reboot, a new Zenimax MMORPG and Rare's Everwild all cancelled as a result. At this time, Microsoft also shuttered Perfect Dark's studio, The Initiative.

Soon after, Joanna Dark's actor shared an image of her Perfect Dark character on social media, calling her "Resilient. Determined. Creative. Caring. Strong". Adding that her time working with The Initiative had been "an honour", Regan stated: "Agent Dark doesn't give up and neither should any of you.... like Joanna, we will all rise again."

Regan has now called for fans to "speak up if you wanna see Perfect Dark survive". In a recent social media post, the Joanna actor wrote that "a lot of people have been reaching out and floating this idea on my timeline, my phone and in my DMs, so I'm just gonna say it:

"I HOPE WE LIVE IN A NICE WORLD."

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Meanwhile, actor Elias Toufexis - known for playing Adam Jensen in the Deus Ex series - says "thousands of dollars" he was expecting will now be lost due to the cancellation of Perfect Dark.

In his own post on social media, Toufexis revealed he had "a good amount of days of acting in Perfect Dark" that got "scrapped" when Microsoft put an end to the reboot earlier this week.

"These games getting cancelled is a constant threat," Toufexis wrote, "..now every game I do as director or actor I wake up hoping it isn't cancelled."

In subsequent posts, the actor, who has also had roles in the likes of Starfield, assured his followers that he does get paid for the days he works. "But when you're working on a game they 'hold' you for x amount of days each month. (so I can schedule work around other games and shows)," Toufexis elaborated.

"You can't help but look at the holds and think about the $ that would have been made."

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Word of this week's layoffs at Microsoft - which also impacted the likes of King, Raven Software and more - first began last month, when a report stated Xbox was set to restructure much of its central-European distribution. At this time, Bloomberg described the then-upcoming redundancies as a "major restructuring", and the fourth case of layoffs to hit Xbox in the last 18 months.

In May, Xbox cut three percent of its total workforce, which at the time was the biggest loss of staff since 2023. Previously in September 2024, Xbox laid off 650 employees, which it said was to "organise our business for long term success".


About the author...

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Victoria Phillips Kennedy

Joining Eurogamer in 2022, Victoria is a baby-faced old soul with a penchant for Pimm's, pancakes and pirates, but not all at the same time 🥞 actually, maybe all at the same time...

Currently playing: Blue Prince
 
The game on the Nintendo 64 was fun, but nothing to write home about. Outside of the first few levels (that first office complex stage was truly great), I thought it was a sloppy mess. When you put it into perspective that Unreal Tournament, Tribes 1, Half-Life, Quake 3 Arena, and many other great shooters had lived long before Perfect Dark released on the PC by 2000, it really does seem insignificant. Yes, it was a console release and it was possibly the best release of the year, but the game really did pale in comparison to Goldeneye 007… which came out almost 5 years prior. Halo would release a year later. Truly dated.

I wouldn’t say Perfect Dark has much brand recognition at all. Save for autistic speedrunners who would rather play the superior aforementioned Goldeneye 007, the game is largely forgotten. It already had a failed reboot attempt on the Xbox 360… not sure who the market for this game was. I mean, I certainly do with the futuristic cyberpunk theme and all that, but these types have proven time and time again that they are the worst consumer base to pander to.

Rest in piss. Stop making games no one wants.
 
What's with women wanting to be ugly in media?
They don't. Woke orthodoxy says that beauty is a patriarchal construct, and portraying a beautiful woman privileges the "male gaze," and so designing ugly women earns you woke brownie points. Often times, the character designers themselves are ugly women, and they make their characters ugly to avoid their own feelings of inadequacy (this is apparently easier than losing weight and spending some money at a real hairdresser).
 
So let me get this straight if the game had been made, he would have made money VAing, now that's its cancelled he wants it to be made so he can get paid. Cry more bitch.

Maybe don't put all your eggs in one basket, try getting VA work on several projects at once, and don't beg for money.

I already hate EN voice actors for JP projects, turns out even the EN ones for EN games are insufferable too.
 
The game on the Nintendo 64 was fun, but nothing to write home about. Outside of the first few levels (that first office complex stage was truly great), I thought it was a sloppy mess. When you put it into perspective that Unreal Tournament, Tribes 1, Half-Life, Quake 3 Arena, and many other great shooters had lived long before Perfect Dark released on the PC by 2000, it really does seem insignificant. Yes, it was a console release and it was possibly the best release of the year, but the game really did pale in comparison to Goldeneye 007… which came out almost 5 years prior. Halo would release a year later. Truly dated.

I wouldn’t say Perfect Dark has much brand recognition at all. Save for autistic speedrunners who would rather play the superior aforementioned Goldeneye 007, the game is largely forgotten. It already had a failed reboot attempt on the Xbox 360… not sure who the market for this game was. I mean, I certainly do with the futuristic cyberpunk theme and all that, but these types have proven time and time again that they are the worst consumer base to pander to.

Rest in piss. Stop making games no one wants.
Really neither game 'holds up' and both ride on nostalgia. Goldeneye imo isn't better than Perfect Dark as they're both fundamentally the same experience, but one has goofy weapons with secondary functions and an overpowered unarmed attack.
 
Really neither game 'holds up' and both ride on nostalgia. Goldeneye imo isn't better than Perfect Dark as they're both fundamentally the same experience, but one has goofy weapons with secondary functions and an overpowered unarmed attack.
I was going to say... golden eye had a remake that while not a failure didn't make any kind of big splash. I think a perfect dark remake would of been profitable but in no way a hit.
 
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