- Joined
- Jan 16, 2019
Didnt he like suck off the original Braid?"Braid: Anniversary Edition is a new game by Jonathan Blow. Ironically, it sucks. Mwehhehheh, obnoxious laugh."
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Didnt he like suck off the original Braid?"Braid: Anniversary Edition is a new game by Jonathan Blow. Ironically, it sucks. Mwehhehheh, obnoxious laugh."
Person in chat " Let people have some fun"John Blow sees a bridge in a fantasy game and loses his shit.
Wont happen. The Dude ego is massive, the day he chills out is the day he stops sniffing his own behind.I liked Braid, but wow this guy needs to chill the fuck out.
What an absolute wanker. I think he has some percentage of 'tism.John Blow sees a bridge in a fantasy game and loses his shit.
I feel like that percentage approaches 100%.What an absolute wanker. I think he has some percentage of 'tism.
I admit, I started laughing, when he begun to explain how bridges work. I mean, it's just a game, no need to overexert yourself over small detailsI feel like that percentage approaches 100%.
The Talos Principle is the better pretentious puzzle game in first person anyways, The Witness by comparison is so basic and bland.I don't feel bad for Blow at all. The Witness was just a collection of line puzzles in a world where you walk around in the first person and solve simple puzzles that just act as a backdrop for those line puzzles. He asked $40 for it. It looks and feels like a mobile game. Somehow it got a lot of attention when it was new. I even remember saying "that looks like shit and is crazy overpriced", only to get with a few "NUH-UH!!!" from simps, wherever I was posting at the time.
I finally got to play The Witness for myself because it came in a bundle with some other puzzle games I wanted, and sure enough, it was exactly what it looked like. Total garbage game.
It really encapsulates why I hate video game artists. It's never about good game design but autistic pet peeves that just take away time and effort for shit that players actually care about. Can't wait for then all to be replaced with AI.John Blow sees a bridge in a fantasy game and loses his shit.
I think almost nobody played the last worlds of the game. One guy in this thread even said Braid is just like Prince of Persia, the dude absolutely never got past the first world.I never knew Braid was so strongly hated. I liked it.
I'm going to take a guess and say Braid lovers have a case of "played it when they were 13-18".I think almost nobody played the last worlds of the game. One guy in this thread even said Braid is just like Prince of Persia, the dude absolutely never got past the first world.
there are artists in videogame development. Larian has some pretty slick designs of armor in BG3. what you refering to is fart huffing self absorbed pretentious assholes, who call themselves artistsvideo game artists
Like a lot of other communities, they allow the fart huffers to represent them so it's hard to be sympathetic.there are artists in videogame development. Larian has some pretty slick designs of armor in BG3. what you refering to is fart huffing self absorbed pretentious assholes, who call themselves artists
The idea is that you start seeing line puzzles in real life, even when not playing the game. The game has had an effect on you!basically just a hallway that leads you to a cutscene of someone, presumably Blow, walking around recording things with what is probably his phone camera, which is supposed to mean something but I guess I'm not cultured enough to know what.
He's right though, impossible bridges or architecture in non-magic games is obnoxious. And its not "rule of cool" at all, there's nothing cool at all about looking fake as fuck.John Blow sees a bridge in a fantasy game and loses his shit.