In DOOM, you know all you need to know about the story in that 30 second elevator ride: Doomguy fucking hates demons, and also fucking hates anyone trying to do anything remotely connected to demons, and will smash anything that gets in his way (in fact, later on, Samuel Hayes has to flat out shut computer systems down just to get a chance to talk to Doomguy face to face).
In the Souls series, the story is...well, I only played the first one, but from what I gathered, it doesn't care about you, and that's fine. People who want to seek it out can seek it out, and people who just wanna stab things can just stab things. It's kinda like Secret World-you can go out and collect Lore entries that tell you all about the world, past events, and other things, but if you just wanna throw fireballs and shotgun shells at zombies, well, have fun.
In other words, McIntosh, the games that are telling the best stories...are in fact, about killing and dodging. DOOM will not win a Pulitzer. It doesn't want to-it wants to give you a damn good time shotgunning demons. The story exists if you care to read it-and it's a damn fine read-but it ain't an award winner, it's no Oscar nominee. And that's fine-they tried telling a story with DOOM3. That failed miserably.