- Joined
- Dec 12, 2022
And kicking them to the curb is more important than ever, if TF2 is to revert back into a healthy state for the foreseeable future.
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And kicking them to the curb is more important than ever, if TF2 is to revert back into a healthy state for the foreseeable future.
Compcucks lost their monopoly on TF2 content they had since m*selk left and xey are not taking it well. Even in the era where inoffensive compcucks like Uncle Dane, Slackjawed, Spikey Mikey (dumass literal whos) dominated, if you made that statement you would be laughed out of the room. Xey have truly gone up the deep end.like he argues that tf2 was designed for comp because... tf2 devs attended comp events in 2010, and also because tf2 has deep mechanics!
I mean, Muselk literally left TF2 for Fortnite.Compcucks lost their monopoly on TF2 content they had since m*selk left and xey are not taking it well. Even in the era where inoffensive compcucks like Uncle Dane, Slackjawed, Spikey Mikey (dumass literal whos) dominated, if you made that statement you would be laughed out of the room. Xey have truly gone up the deep end.
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If memory serves, wasn't it more like he quit TF2 for Overwatch, then quit Overwatch for Fortnite?I mean, Muselk literally left TF2 for Fortnite.
Yes he played Overwatch, but that phase only lasted for about a year and a half, and even then he still posted TF2 content at a decent rate alongside other games, before dropping it all entirely for exclusively Fortnite content. So I don't really count it.If memory serves, wasn't it more like he quit TF2 for Overwatch, then quit Overwatch for Fortnite?
I will go on a tangent, you've inspired me;I think that says a lot more about "competitive culture" than many of us realize. That it's always been just a trend and modern eSports is just a bubble that has tried desperately not to pop. It's a sentiment that I have had for years and recent proceedings haven't changed that. In fact it's emboldened me to feel it deeper.
TF2 is the only game that has people autistic enough to complain about their viewmodels. I play with the default _fov 54 viewmodel (as Robin Walker our lord and savior intended) and top score without issue. Many other FPS games have the same similar kind of viewmodel yet 99% of people don't complain about them.Also small rants; Small viewmodels are also compfagging. I play with viewmodel_fov 75 and can still hit good meatshots as scout and shoot accurately.
Other source games may have an even lower viewmodel FOV, never had problems with them.TF2 is the only game that has people autistic enough to complain about their viewmodels. I play with the default _fov 54 viewmodel (as Robin Walker our lord and savior intended) and top score without issue. Many other FPS games have the same similar kind of viewmodel yet 99% of people don't complain about them.
I focus on the center of my screen, not the weapon; simple as (and the bigger the gun the cooler it is).
Some of them cite it "blocking information," (such as not being able to see stickies that are hidden by the viewmodel). This makes me wonder, do compies have object permanence? There's no possible way for something to hide there that you wouldn't have seen moving forward to get to that point.Other source games may have an even lower viewmodel FOV, never had problems with them.
Although, it makes me wonder, do they not look at the crosshair, and at the weapon instead? (Yes, it looks cool, but nobody focuses on it when in an actual confrontation in game, as far as I can understand. Unless it's comp autists).
i use them coz i like them and i'm just addicted to quake 1/3-esque viewmodelsAlso small rants; Small viewmodels are also compfagging. I play with viewmodel_fov 75 and can still hit good meatshots as scout and shoot accurately. Eat your heart out, compfags.
Never in my life, during gameplay, I couldn't see or remember there are stickies somewhere, regardless of viewmodel FOV.Some of them cite it "blocking information," (such as not being able to see stickies that are hidden by the viewmodel). This makes me wonder, do compies have object permanence? There's no possible way for something to hide there that you wouldn't have seen moving forward to get to that point.
By the time you've seen the sticky or whatever projectile you're already in range to get damaged by it.Never in my life, during gameplay, I couldn't see or remember there are stickies somewhere, regardless of viewmodel FOV.
since i've had brought this here, might as well mention the recent confirmation that this retard has had used leaked CSGO code and that he fully deserved to get his ass nuked by valveit's valve shittalking, got brought up by ritcher (and will link the VOD when there's a chance to do so) after mentioning how a CSGO sourcemod called classic offensive got told to eat shit in a spectacular manner, the now gone twitter thread is about a former valve employee talking about his experiences while he was in there and he probably wanted to avoid as much flak as possible while he was at it.
the reason why it didn't get any traction is mostly thanks to valve's PR team where they basically bought any journo that could have mentioned and/or talked about this entire thing and probably threatened this guy into deleting this entire thread behind the scenes.
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e: sadly there's no vod of the stream, so can't get a clip of when this entire thread got brought up
Classic Offensive leaked, as it turns out, Zool is a massive fucking fag that did use CSGO SDK leaked code as well as hacked and outdated .exe's and .dll's, even after he said he didnt do any of it. And apparently, Valve DID tell them to knock it off years ago and Zool STILL went off in a smear campaign DESPITE all valve would have to do is say "This guy is just, lying" and they would be victors.
Apparently a Steam Depot got leaked and is being hosted zipped in this website along with instructions on how to play it, no Multiplayer tho, it either doesn't work or youll get Hammer Banned.
https://classicoffensive.net (Archive.org/GhostArchive) plus the .zip is a physical archive of the entire website, while the PDF is just a image of it.
Here are links for the download of it, they may go down so if they no longer work when you get here however:
Google Drive
GoFile
Archive.org
I trusted these guys when they told me they weren't using shit, and got fucked over. I give up standing on the side of autistic source modders, I shall be filling C&Ds to every source mod from now on.
Escalation and other youtubers talked about Black Mesa allowing them to use those assets in videos, what happened there?
It relies on the CS:GO legacy branch of CS2 and the launcher exe is flagged by antiviruses due to CO injecting itself onto the CS:GO build.
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Link
You might be thinking of TF: Source 2, which was DMCA'd by Valve because it was made via s&box, an entirely separate game created by Garry Newman (creator of Garry's Mod / Rust).
Otherwise, TF2C and Open Fortress were asked to be taken down temporarily in 2021 by Valve in the interest of Steam releases, only to reopen in 2022 after getting no response (and now after the TF2 Source SDK release in February, are both finally coming to Steam).
The only thing missing is a big buff Amazonian anime lady with huge tits.rock + hot anime = grug happy
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The anime he's autistically flailing his hands about is Ruri Rocks.