JRPG General - Video games were never meant to be shorter than 50 hours.

I played some JRPG's back in the late 90's and early 2000's. I am used to shit tier translations with Engrish.

I'm just glad it won't be a woke translation.
WD isn't a shit-tier Engrish translation. It's basically a wokalizer translation except they can make rape jokes and call people retards. Not really woke but the same amount of disrespect to the source material as a modern wokalizer translation.

I was hoping for something faithful. Boomers who want to relive hokey 90s localizations can just go play the PS1 version.
 
WD isn't a shit-tier Engrish translation. It's basically a wokalizer translation except they can make rape jokes and call people retards. Not really woke but the same amount of disrespect to the source material as a modern wokalizer translation.

I was hoping for something faithful. Boomers who want to relive hokey 90s localizations can just go play the PS1 version.
I would just like to be able to play the games on something with a bigger screen than my Miyoo Mini Plus.
 
I doubt it really fits here in the JRPG thread but man I really hope that Expedition 33 game is good. The director seems to be a major fan of JRPGs that aren't just Chrono Trigger and FF7 and I don't think there's a single game that's coming out this year that I'm excited for that isn't a remaster. Though the last time a western dev was inspired by Shadow Hearts we ended up with YIIK's old battle system.
WD isn't a shit-tier Engrish translation. It's basically a wokalizer translation except they can make rape jokes and call people retards. Not really woke but the same amount of disrespect to the source material as a modern wokalizer translation.

I was hoping for something faithful. Boomers who want to relive hokey 90s localizations can just go play the PS1 version.
It also sucks too because there are effectively no other ways to play these games in the japanese dub because nobody decided to make an undub patch until very recently. I also think they should've brought over the Sega CD version but maybe that'd confuse too many retards.
 
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The Etrian Odyssey series from Atlus is probably my favorite series of all time, its on the DS and 3DS systems and it plays like oldschool SMT and Wizardry games. It's main gimmick is that you draw your own map on the bottom screen, but it also has the tightest difficulty balancing of any game I've ever played.

You make your guys at the start and you can carry 5 of them into the labyrinth, you're encouraged to have a team that covers eachother's weaknesses or emphasizes one particular strength of the team; if youre experiences enough with the game, you can also forego running a tank or healer. Later games also let you subclass for even more combinations.

Your TP (mana) basically acts as a meter for how far you can go before you need to head back to town and rest, similar to Persona and Metaphor's way of doing dungeons. Not being able to blast skills means the enemies can mop up pretty quickly, since most of your guys can die in 1-4 hits usually if you don't have any defense skills or healing.

Ailments actually matter a lot, usually each game has a few classes that apply ailments and others that benefit from enemies having ailments; infliction rates tend to be somewhat low, but once they're on, they do tremendous work (example is a blinding stab that has a 60% chance of infliction but reduces accuracy by 90%.) Etrian Odyssey also has a unique status called Binds, where inflicting a head/arm/leg bind will seal off skills that use that body part and reduce stats associated with the part, which can really help swing fights.

You need all the help you can get too, since boss fights are immaculately balanced to require competent team compositions, and even when you have one, they have enough HP and tricks to push your team to the limit.

Anyways you should definitely try one of the games and see how you like them, 4 tends to be the easiest for people to get into, 5 is my personal favorite, and 3 is the fan-favorite. Nexus somewhat relies on you having played the other games and calls back to them a lot, so I'd hold off on playing that one.
 
I doubt it really fits here in the JRPG thread but man I really hope that Expedition 33 game is good. The director seems to be a major fan of JRPGs that aren't just Chrono Trigger and FF7 and I don't think there's a single game that's coming out this year that I'm excited for that isn't a remaster. Though the last time a western dev was inspired by Shadow Hearts we ended up with YIIK's old battle system.
The dev is French right? So it's either going to be turbo-kino or the worst, most pretentious slop imaginable. I feel like there's no in-between with the French.

Anyways you should definitely try one of the games and see how you like them, 4 tends to be the easiest for people to get into, 5 is my personal favorite, and 3 is the fan-favorite. Nexus somewhat relies on you having played the other games and calls back to them a lot, so I'd hold off on playing that one.
I played the first two on the DS and that fuckin' IOSYS FOE song was on my iPod all through high school and early college.
 
Anyways you should definitely try one of the games and see how you like them, 4 tends to be the easiest for people to get into, 5 is my personal favorite, and 3 is the fan-favorite. Nexus somewhat relies on you having played the other games and calls back to them a lot, so I'd hold off on playing that one.
4 was the game with most hours played on my 3ds. Loved that shit so much I went and played every other game in the series. Very sad that we'll never ever get a new one, and if we do it won't be the same without that kino bottom screen touch controls.
 
The Etrian Odyssey series from Atlus is probably my favorite series of all time, its on the DS and 3DS systems and it plays like oldschool SMT and Wizardry games. It's main gimmick is that you draw your own map on the bottom screen, but it also has the tightest difficulty balancing of any game I've ever played.

You make your guys at the start and you can carry 5 of them into the labyrinth, you're encouraged to have a team that covers eachother's weaknesses or emphasizes one particular strength of the team; if youre experiences enough with the game, you can also forego running a tank or healer. Later games also let you subclass for even more combinations.

Your TP (mana) basically acts as a meter for how far you can go before you need to head back to town and rest, similar to Persona and Metaphor's way of doing dungeons. Not being able to blast skills means the enemies can mop up pretty quickly, since most of your guys can die in 1-4 hits usually if you don't have any defense skills or healing.

Ailments actually matter a lot, usually each game has a few classes that apply ailments and others that benefit from enemies having ailments; infliction rates tend to be somewhat low, but once they're on, they do tremendous work (example is a blinding stab that has a 60% chance of infliction but reduces accuracy by 90%.) Etrian Odyssey also has a unique status called Binds, where inflicting a head/arm/leg bind will seal off skills that use that body part and reduce stats associated with the part, which can really help swing fights.

You need all the help you can get too, since boss fights are immaculately balanced to require competent team compositions, and even when you have one, they have enough HP and tricks to push your team to the limit.

Anyways you should definitely try one of the games and see how you like them, 4 tends to be the easiest for people to get into, 5 is my personal favorite, and 3 is the fan-favorite. Nexus somewhat relies on you having played the other games and calls back to them a lot, so I'd hold off on playing that one.
I know they did remakes for the 3DS and there are also the PC ports, which version would you recommend to a newcomer?
 
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I know they did remakes for the 3DS and there are also the PC ports, which version would you recommend to a newcomer?
The PC ports are nigh-exact remakes of the original DS games, including translations and exploits from the DS era. Mainly the PC ports offer the unpixellated high-res sprites for NPCs, players and enemies, you have a new sprite for each class, and you have a few of the QoL settings later Etrian games would introduce.

The Untold games are remasters of EO1 and EO2 that have two modes; classic mode and story mode. Story mode has pre-made parties, cutscenes, party banter and small changes to the story of the original, as well as an exclusive story-based stratum in each of the Untolds. Both story modes have exclusive classes that essentially shatter the difficulty of the game over their knees, and you have to beat story mode fully before you can use those classes in a classic run. They also have a system where you can crystalize and equip your characters with skills from other classes as a substitute for later game subclassing. Generally the story mode classes make things easy, but if you play a classic mode run before you unlock those classes, they become some of the hardest games in the series since enemy stats are inflated to account for the new class's damagecreep.
 
Hi there!
I'm looking for a good j-rpg recommendations. Currently I'm playing ff XIII-2 but it fails to grip me despite on paper being better than XIII (more open structure and having full access to mechanics since the start of the game).
I've finishes most mainline ff games (except X-2 and XIII sequels), most big Atlus games like persona and smt and i dabbled in titles like dragon quest, breath of fire and xenogears.

Problem is nothing can grip me all the way through the game except atlus and ff games. I heard good things about trails in the sky but the artstyle isn't really appealing to me, and i heard it has bad sequels.
 
Its still wild how KOTOR 2 still BTFO's any JRPG made since 2000 and is also under 50 hours long even with the restored content patch. Each character was interesting and never overstayed their welcome. They always had something interesting or funny to say like HK-47. They made you want to actually talk to them to see more of what they have to say.

Cant tell you a damn thing about the plot of any JRPG because its always some of the most inane fluff dialogue drivel ever written for 80+ hours that's unskippable. As if there's some invisible CCP intelligence officer with a loaded gun prepared to kill you the moment you step off the scripted linear path and no choices to talk to characters besides the same canned 2-3 responses. Its all forced. Even shitposters on imageboards could make a consistently more interesting story than any JRPG. As most of the characters are NPC reskins of each other with the same personality.
 
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Is the restored conted good? I played it on the original xbox and loved it but the cut locations look ugly as hell.
Yeah. It adds new items, QOL changes, and makes the main story more cohesive with more side quests to do. The cut locations are entirely optional and you can play the entire game without going to them. Though the HK-50 factory was worth playing through at least once.
 
Hi there!
I'm looking for a good j-rpg recommendations. Currently I'm playing ff XIII-2 but it fails to grip me despite on paper being better than XIII (more open structure and having full access to mechanics since the start of the game).
I've finishes most mainline ff games (except X-2 and XIII sequels), most big Atlus games like persona and smt and i dabbled in titles like dragon quest, breath of fire and xenogears.

Problem is nothing can grip me all the way through the game except atlus and ff games. I heard good things about trails in the sky but the artstyle isn't really appealing to me, and i heard it has bad sequels.
JRPGs are a huge genre where two games can be almost nothing alike. What kind of features do you think you're looking for that FF and SMT/Persona do so well? What do you think made you fall off of other games? And how broad are we casting a net for recommendations - turn-based only? Or are strategy or action RPGs fine too?

Is the restored conted good? I played it on the original xbox and loved it but the cut locations look ugly as hell.
KOTOR 2 with restored content is great and makes the whole last third of game more cohesive, but make sure not to include the restored droid planet add-on. I played it through once and it was boring as fuck. The modders had basically nothing to work with in "restoring" it outside generally knowing it was a scrapped planet so they had to come up with everything themselves, and while they might be good modders, game designers they are not. The whole thing is literally just running back-and-forth doing errands for a bunch of robots on a metal grey planet.
 
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I heard good things about trails in the sky but the artstyle isn't really appealing to me, and i heard it has bad sequels.
I fucking love the Trails series, namely Trails in the Sky 1-3 and Trails to Zero/Trails to Azure. Really quality sRPG with a lot of heart, the graphics are from the PSP era but I think its really charming. The setting is worldbuilding porn, the lore is so established and it feels so lived in; one of the main features of the game is that after every main story beat, the dialogue of every NPC in the game gets updated, which really makes the game feel lived in (and checking up on NPCs after these updates is important if you want the ultimate weapons.)

The combat is pretty simple but theres a bit of customizability to it and harder difficulties are fairly challenging, but you're really playing for the story and setting. The 1st game is gonna be really slow because its almost entirely dedicated to establishing characters, locations and factions, and the payoff comes in the 2nd chapter (honestly just think of them as two halves of a single game.)

The later games go 3D and the game starts moving more towards generic anime shit, but they still have some strong points; not sure about any of the games made after Cold Steel though.

Edit: Also I would say Estelle might just be the best written female character in any piece of fiction I've ever consumed
 
Its still wild how KOTOR 2 still BTFO's any JRPG made since 2000 and is also under 50 hours long even with the restored content patch. Each character was interesting and never overstayed their welcome. They always had something interesting or funny to say like HK-47. They made you want to actually talk to them to see more of what they have to say.

Cant tell you a damn thing about the plot of any JRPG because its always some of the most inane fluff dialogue drivel ever written for 80+ hours that's unskippable. As if there's some invisible CCP intelligence officer with a loaded gun prepared to kill you the moment you step off the scripted linear path and no choices to talk to characters besides the same canned 2-3 responses. Its all forced. Even shitposters on imageboards could make a consistently more interesting story than any JRPG. As most of the characters are NPC reskins of each other with the same personality.
Sorry not everyone is interested in slogging through a hacked version of D&D 3e passed off as 'gameplay'
 
Not everyone wants to relive high school for 100 hours with copy-paste anime tropes, no choices, no gameplay, and nothing but back to back autoplay exposition dumps pretending to be "gameplay".
I love kotor 2 too, probably my favorite writing and dialogue in a video game in fact, but going into a JRPG thread just to use it to shit on JRPGs as a genre (for things kotor 2 is also guilty of, lmao) is pretty faggy and disingenuous to both.

You need all the help you can get too, since boss fights are immaculately balanced to require competent team compositions, and even when you have one, they have enough HP and tricks to push your team to the limit.
Early Etrian Odyssey difficulty is way overblown imo, like a relic from an era of JRPG discourse where SMT Nocturne was the hardest shit ever. Yeah the postgames are hard but Atlus postgame bosses are always some stupid trial and error game of No You Can't Do That.

Not in a bad way though, just that the games are more flexible than they're usually given credit for. 1 especially people make it sound like you NEED immunize, and it's not like that at all. In my last playthroughs of 1&2 I did a party of three instead of five, and it worked out fine because of how much faster they got exp and compounding bonuses (more/stronger skills, higher stats, etc) from being overlevelled, despite the reduced action economy. I think a common mistake a lot of people make when playing EE is running away from random encounters instead of fighting most of them. LVL is so strong that the progression of most floors usually ends up with your party being able to just auto through most encounters.

It just sucks how much wiki gaming you need to do if you actually want to know how skills and shit work.
 
Its still wild how KOTOR 2 still BTFO's any JRPG made since 2000 and is also under 50 hours long even with the restored content patch.
What are the pre 2000 JRPGs that stand up to KOTOR 2? I quite enjoy older JRPGs compared to newer ones and would love to get some recommendations.
 
The later games go 3D and the game starts moving more towards generic anime shit, but they still have some strong points; not sure about any of the games made after Cold Steel though.
Did Cold Steel IV filter you? The plot was so retarded in that one that I still haven't played Reverie and the Daybreak games.
Edit: Also I would say Estelle might just be the best written female character in any piece of fiction I've ever consumed
Correct, I love the Sky games and FC is my favorite in the entire series. SC is good but I feel like there's a lot of padding, it would've turned out way better as short 20 hour expansion or as a very long epilogue to FC. The remakes seem like a missed opportunity to me, making FC and SC a single game would've been great.
 
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I like the Witch series by NIS.
It was kind of the experimental baby of NIS with the first game, Witch and the Hundred Knight, being a top down diablo-like and also their first foray into 3D and the second and third games, Labyrinth of Refrain/Galleria, being DRPGs with VN elements.

The gameplay in the series isn't too stellar as hundred knight is a incredibly basic action rpg and refrain/galleria verge on being autobattlers, but they do do some things great like exploration and especially narrative. The stories of each game have incredibly strong and complex characters with plots that keep the mystery going until the final hour.

They're games that kinda tonally match something like drakengard where the story is edgy and full of suffering but with great emotional pay-off. The series actually shares a bit with drakengard like Witch and the Hundred Knight 2 being directed by some random schmuck instead of the guy who made the series and being worse off for it, the ending theme to each game is sung by Emi Evans, and the true endings being absolute slogs to get.

The soundtrack is absolutely amazing too definitely some of both Emi's and Tenpei Sato's best work



 
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