- Joined
- Mar 24, 2019
The final boss in E33 isn't even really a stand-in for God, which immediately puts it ahead of, say, Xenoblade.
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The final boss of E33 is quite literally the God of the painting depending on what ending you choose. You either kill God or enslave him to the evil piano for the rest of his/Maelle's life.The final boss in E33 isn't even really a stand-in for God, which immediately puts it ahead of, say, Xenoblade.
Not really. The playable Verso is just the painted version, he does not have Painter power. He's just the emotional crutch for Maelle.The final boss of E33 is quite literally the God of the painting depending on what ending you choose. You either kill God or enslave him to the evil piano for the rest of his/Maelle's life.
Does Octopath 2 fix the damage sponge problem Octopath 1 had? I really enjoyed my early time in Octopath 1 but the longer I played, the more I felt like every fight was a slog and enemies took way too long to kill due to the weird scaling.
I dunno maybe I was in a bad mood and dropped it too early.
Octopath isn't really about a connected plot. It's more of an Anthology series where you have 8 different stories you can explore how you like. Live-a-Live is the real spiritual ancestor of this game, but they only met up at the very end of that game. I find the best way to play an Octopath game is to pick a party of 4 and complete the game, then play the other 4 as almost a sequel game. 2 is actually better set up for this, as all the Path Actions are fulfilled by a party of 4 made from each continent. So the 3 characters you'll most likely encounter first on a playthrough are the best 3 to take through the game with you. 2 also gives 4 side quest pairings of 2 characters, and the Throne and Temenos's is fantastic, but 1 had special dialogue depending on who you brought to different towns. It wasn't as fleshed out, not voice acted, but I still remember fun interactions between Primrose and Tressa.I skipped 1 as well because everything I read about it told me there wasn't even a semblance of a connected plot both within 1's different character's paths and between both 1 and 2's overall plot.
In 2 there's a common thread in 2/3 of the paths that all comes together in the true ending to explain why bad stuff is happening all at once (with some interesting twists).
It was definitely a gamble for me to pick up but I don't regret it. You just have to know going in about the gimmick. I would have been kinda pissed if I bought a game with what looks like a party traveling together that instead turned out to be isolated vignette's with a common theme.