🐱 Keeping trolls out of the Caves of Qud community

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Last October, YouTuber SsethTzeentach reviewed Freehold Games' sci-fi roguelike simulation game Caves of Qud, calling the early access title "a beautiful, wonderful, and janky mess of a game" which he had already spent more than 200 hours playing.

Speaking with GamesIndustry.biz, Freehold Games' Brian Bucklew and Jason Grinblat credit the Sseth review for providing a sales boost for the game, but also for inciting a wave of trolls that tried to review bomb the game.

While the bulk of the video's nearly 27-minute running time is clearly glowing in its assessment of the game, there's a 10-second aside about the game's Discord community banning Sseth for suggesting a sexist and homophobic gameplay mechanic and other disruptive posting. That bit ends with a challenge to the audience to do a Caves of Qud Discord ban speedrun, promising, "Beat my record and I'll buy you a pack of tendies (6 pc.)."

The video quickly received millions of views (nearly three million as of this writing), and the impact that 10-second challenge had on the game's Discord was immediate and pronounced.


As Grinblat recalls, "It was only then when a lot of the people who saw that video, these really edgelord sort of fans, came in and said, 'They have a space they're trying to moderate [in the slightest]. We're going to flood it and give them problems.'"

Rather than play whack-a-mole with people looking to be disruptive, Freehold responded by making the Caves of Qud Discord a private server, with each new member inducted individually. Predictably, that move was not universally praised.

"There's a contingent of very vocal folks that think any kind of pruning like that is just an assault against liberty," Bucklew says. "This is 1984, for us to go in and take a post from this minority of people who just want to talk about fascism or whatever alt-right thing is happening and spew whatever they want in the context of these game forums. And every game forum is infected with this. We've all seen this."

Bucklew says that before Sseth's video, Caves of Qud held a 96% Overwhelmingly Positive average review score on Steam. As of this writing, it's 95%. If it drops another 1%, it loses the Overwhelmingly Positive designation and becomes Very Positive.

"[W]hat happens when you have a no-holds-barred, open and very lenient moderation policy is you get a lot of people pushed out of your community; it just happens silently"
Jason Grinblat
"Does it actually affect sales if they were to actually knock us out of overwhelmingly positive? Probably not strongly," Bucklew says. "But they make a lot of noise. This contingent of very vocal, GamerGate-rooted, alt-right troll is very loud. But if you look at the reviews, it's maybe 1% of the community, from an objective perspective. So it's really about those very loud trolls who make it their business to make people who are not a very specific gamer dude feel very uncomfortable."

Grinblat adds, "We've taken the perspective that what happens when you have a no-holds-barred, open and very lenient moderation policy is you get a lot of people pushed out of your community; it just happens silently. And it's a lot of marginalized people who are talked over, who don't feel comfortable in this space with a lot of passive-aggressive homophobia, transphobia and that sort of thing. These people end up leaving your space but you never know it because you don't get an eye onto it.

"Now that we have a space that's a little more carefully moderated, these people feel more comfortable. They feel more included. They feel like they have a space that cares about them and they can contribute to and it will contribute back. And people have a hard time understanding that our policy has caused that to flourish."

The pair say that approach has paid off tremendously in the quality of the community around the game.

"The more we leaned into it, the more powerful the results were," Bucklew says. "We started building a community that was just putting up a few small walls to this vocal 1%, and we found the community really flourished and got tons of feedback that this was an almost unique community inside of games... Our communities are great to interact with. In all of our spaces -- even the ones we don't control very tightly -- we get a lot of positive feedback that this is part of the reason why this game is appealing and they tell their friends, 'Hey come play this game.'"

It's also paid off commercially.

"Sales are enormously increased over that time," Bucklew says. "In this time, we've very visibly fended off this cohort of trolls, their stance is that, 'You're killing your sales by doing this. We're the gamers and you're keeping us out.' The reality is that our baseline sales since that time, through that whole turmoil, have more than doubled, which is extremely material to us."

If there has been any negative impact on sales, Bucklew calls it imperceivable, "a tiny amount of downward pressure on a huge positive signal."

But would catering to those upset by the closing of the Discord not provide its own sales spike among that crowd?

"Maybe you could do the same thing with this negative community -- and I think a lot of games do lean in [to that] because they're so vocal -- but it's not clear to me that they're the majority of your audience, especially when you're an indie game when you're not playing to a very mainstream audience," Bucklew says. "Even practically, it's unclear to me that you should appeal to that audience compared to everyone else who does not want to hang around with them."

Bucklew and Grinblat are clearly proud of their Discord community, though they acknowledge it wasn't the result of some master strategy on their part. When they opened it in 2018, they just did it because everyone was telling them Discord channels were something games had now.

"It grew organically and it grew out of relationships we have with people who started out as players and became friends and are active in several communities online and have a lot of experience with moderation," Grinblat says, with particular appreciation for early mods Ivy Melinda and Eva Problems.

Bucklew says there are trade-offs to having such a tightly controlled Discord. For one, the vetting process means even the sort of people they want in the community wind up having to wait for the backlog to be cleared, and the broad net they use to catch bad faith trolls might catch a few others as well.

"Usually these are probably kids or young people who just don't have context, because it's not something you think about when you're 15 for most people," Bucklew says. "They want to play a game and they don't understand why they can't get into a Discord when they can get into the Call of Duty Discord and every other Discord in the world."

For those people, Bucklew points to the Caves of Qud forums on Steam and Reddit.

"You should manage your community. Really, a lot of indie developers don't... They listen to the loudest bad faith people who say 'Let me do whatever I want.'"
Brian Bucklew
"Those spaces have their own society which is different than our Discord and we moderate much more lightly in those spaces in accordance with the culture of those spaces," he says. "And you're free to spin up your own Discord or your own Reddit and we make no attempt to control discussion there."

While every game will have its own particular challenges and opportunities on the community front, Bucklew did have one generalizable bit of advice to offer other developers.

"You should manage your community," Bucklew says. "Really, a lot of indie developers don't. They look at rules like Steam's that say to be completely laissez-faire. They listen to the loudest bad faith people who say 'Let me do whatever I want.' And you should not. You should curate that space because if you don't, you're curating it away from those who are in our experience the most rewarding players to have. Those people are just going to leave your community and never come back, and you're never going to be able to get them back. It's a choice you have to make early in [your game's] life to build that community, otherwise it's going to be owned by bad faith actors.

"And they really are out there. It's a small group, but they're loud and active enough that they'll come in and trash your community. They'll throw your trash cans over, flip your tables, paint graffiti all over the wall. They'll have fun doing it, and then they'll leave and all the players will know this is not a place you should come because it's been allowed to be trashed.

"It really doesn't take much. Just have the confidence to remove the bad faith actors. You'll get slightly more negative reviews, but then more people than those who write negative reviews will show up and say 'I like to have a positive experience in my game communities and this is why I like this game.' Have the faith of your convictions in moderating your community. It'll pay off."
 
@xX Puss Slayer Xx
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Nigger.
 
so they are asking for people to troll the game right?

Because why else post this?
So they can pretend that the masses that buy their game are all chuds, they have an article that proves it, and now they don't have to pay attention to them and it will make them immune from fan backlash.

In a way it is admirable, keep your core culture at all costs, make the discord invite only and tell the horde of virtual immigrants demanding changes to fuck off. I rate the CoQ devs a fourteen out of 88.
 
So they can pretend that the masses that buy their game are all chuds, they have an article that proves it, and now they don't have to pay attention to them and it will make them immune from fan backlash.

In a way it is admirable, keep your core culture at all costs, make the discord invite only and tell the horde of virtual immigrants demanding changes to fuck off. I rate the CoQ devs a fourteen out of 88.
Remember, gatekeeping is only wrong if the right does it.
 
so they are asking for people to troll the game right?

Because why else post this?
They've been asking for it since they first freaked out over it. That could have been pre-Sseth. No idea since I wasn't aware of this game prior to his video. Telling the internet to not ask something is an invitation for trolling.

If Jason Schreier went into an autistic meltdown everytime someone mentioned that time he spent months ranting about a sexy witch, he'd never hear the end of it from more than just autists with long memories. Almost no one remembers his titty meltdown because he realized this.
 
Blacklist it again, it's just a shallower version of that nipponese open world roguelike and also furry.
Play DoomRL instead.

The DoomRL page pointed toward Jupiter Hell which was apparently supposed to be out in 2019. Looks like it came out last month, looks nice!

 

Cant quote this for some reason but didnt the dude who took over development of cataclysm add a fursuit and gay ass furry mutations to the main branch qs soon as he was able?
Not entirely. It's not a solo project anymore. There's a team of people that add stuff to the CDDA, which is in and of itself a fork of an earlier abandoned project just called "Cataclysm" which is why this rendition has the DDA, "Dark Days Ahead".

Yes, you can find fur suits if you looked for them, and there are mutations where your character and npcs can take on animal-like mutant qualities, but I don't know if the main guy, Kevin Grenade I think his moniker is, was the driving force behind these additions or was super keen about rushing to get these things in the game, which is how you framed it.

Though like I said, Kevin definitely has a touch of the 'tism and will allow things like this because they are things found in the real world (not the mutations, I'll get back to that).

Because CDDA is set in the real world around our time, and has a gigantic quantity of items which are mostly for flavor and to round out the world since it is supposed to represent things you might find in our world if you were out scavenging after a catastrophe wiped out everyone but a handful of people.

You might at some point run into dildos, BB guns, crack pipes, fur suits, etc. since these are all things found in the real world. Yes, it's mostly for flavor and I definitely can understand why people find stuff like fursuits in the game silly, but they are usable and could be used to help out your character.

For instance, you are freezing to death and you find a fursuit in some dead creeps closet. It might just be the thing that saves you from frostbite that night. Or, you cut it up for its materials and make bandage from the scraps or sew your own clothes from the leftover material.

So, yeah it's weird and goofy, but at least it has a real world presence and can be put to use in game for your benefit.

Now the mutations obviously have no analogous match in the real world, but it does fit into the atmosphere and the world the game exists in.

The story, which I found kinda neat is: instead of a virus or magic voodoo zombies, the people and animals that became "zombies" in cdda aren't really zombies at all. Instead, they were infected by an other dimensional giant blog organism that got into our dimension because of researchers opening portals in their labs and funding their very secretive, extremely expensive reasearch by bringing back rare minerals and the like from these other dimensions.

Sometime in 1996 or so, the government found a dead human in a interdimensional craft. When studying, they found all this advanced technology that they obviously didnt have yet, but that was clearly based on theories and technology that was from our world, just further into the future. When studying what they found, the only thing keeping them from reverse engineering a lot of the tech was lack of batteries that could store the power necessary to fuel the craft and be mobile. I think they could but it would take a nuclear power reactor or something, definitely not something easily portable.

I'm going off my memory so I'm getting some of this wrong and mixed up, and leaving things out, but eventually scientists start opening small portals for just a few seconds or minutes. As years go on, they open slightly larger portals and begin to send unmanned crafts and bring back the aforementioned valuable minerals. Eventually, they bring back this black blobby slime stuff and start to study it.

Turns out, it's a miniscule piece of a gigantic interdimensional blob with a immense hivelike intelligence where every piece of it knows what every other piece knows (or something like that) When they bring it to our dimension, it makes the larger blob consciousness aware of our existence.

The black goo is what they call their samples. It turns out to have extraordinary mutation powers and healing properties. The scientists start researching this with test subjects, making all kinds of freakish human/animal hybrids.

That is where the "furry" mutations you mentioned came from.

Now of course, I'm a reasonable person. Furries make me sick just as much as the next guy, however I don't have a problem with the way they handled the animal mutations. If mad scientists did get ahold of some magic black goo that makes people mutate in a couple days, I could see at least a handful of them doing stuff like that.

And to wrap up this already tremendously wordy post: the interdimensional black goo blob creature, already aware of our dimension and possessing an otherworldly, inhuman desire to expand itself, plans on invading our dimension and spreading itself across the planet at the first opportunity. This happens when the black goo sample the scientists brought back to study gets loose from the lab and contaminates the worlds water supply, turning nearly everyone and every creature into a black goo "zombie" possessing the hivemind consciousness of the interdimensional blob. They turn others and kill, as their only goal is to spread themselves. Somehow, I forget the details, more of the big blob gets here from larger portals that start opening up randomly across the planet. Not only that, other interdimensional beings take advantage of the chaos and start invading as well, including: triffids, hell-like eldrich abominations, a sentinent fungus colony, and some other really bad things.

Idk, I think the backstory is pretty righteous though. I really like the idea of, instead of one world ending catastrophe, there's like 9 of them. And each one is just as capable of wiping out humanity as the last, all coming basically at once, fighting the survivors and one another to establish itself as the new overlord of our dimension.

This is not supposed to be known by the player when starting. These are all things you can find in super secret labs on computers in game.
 
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