- Joined
- Aug 5, 2022
I kinda wanted fancy graphics.
The performance problem isn't really the graphics though, it's down to the usual Unity garbage traps as a result of the release being rushed out.
Dataminers have found there's actually quite a lot of work done on almost all of the "roadmap" features, so it looks like the plan was to release it feature-complete and this early access bullshit is publisher interference. So in duct-taping something semi-playable together they haven't had time to tune physics performance and have had to rely on resource-chugging shortcuts (you may have heard about how every single light on the runways are a 600 tri Unity default plane instead of a simple quad).
It's all fixable, so whatever. My disappointment hasn't deepend much more than where it was when I found out about the roadmap. It's a shitshow of a launch and they don't have any of the excuses KSP1 had initially, but I mainly just wanna play the game eventually so I wouldn't mind if people chilled out a bit.
The performance problem isn't really the graphics though, it's down to the usual Unity garbage traps as a result of the release being rushed out.
Dataminers have found there's actually quite a lot of work done on almost all of the "roadmap" features, so it looks like the plan was to release it feature-complete and this early access bullshit is publisher interference. So in duct-taping something semi-playable together they haven't had time to tune physics performance and have had to rely on resource-chugging shortcuts (you may have heard about how every single light on the runways are a 600 tri Unity default plane instead of a simple quad).
It's all fixable, so whatever. My disappointment hasn't deepend much more than where it was when I found out about the roadmap. It's a shitshow of a launch and they don't have any of the excuses KSP1 had initially, but I mainly just wanna play the game eventually so I wouldn't mind if people chilled out a bit.