RowboatGirlyman
kiwifarms.net
- Joined
- Feb 17, 2018
Finished the bulk of the content (main maps + hub sidequests). Some maps that stuck out for both good and bad, from the top of my head and in no particular order:
Tbh, the Hub was probably the best map of the bunch - fun to explore and expands even further as you progress the main missions. One thing, I'm not sure if this was me being retarded again, but when I tried to enter The Calling for the first time, I got to bear the fecal blast instead and the Terry map was marked as finished when I actually got to it.
Overall, a pretty fun experience, looking forward to contributing to the KF community project 3.
Soytown - I really enjoyed this one, the graphics are colorful and goofy, the music gives a comfy atmosphere. The cheese hunt was a bit annoying towards the end, but that's a nitpick. Comfy level overall.
Eglin air force base - despite being marked as 'hard' it wasn't really that difficult. Challenging, sure, but pleasantly so.
HRT facility - didn't really enjoy this one, felt overly large and underpopulated. The barons in front of the church should have been gunt knights. Those are a lot more fun to fight. A clump of barons is just a shell tax.
The Calling - overall not my type of level, I expect fast paced, challenging action when it comes to Doom wads and on paper I should have hated this one. However, it did throw in just enough variety to be fun and balldozing a horde of demons at the end was very cathartic.
Kaotic Fears 2 - a really weird one. The invisible archies didn't bother me as much as they should have, perhaps because I managed to nuke them with the BFG before they really got out of hand. Overall the level was ok.
Chuddy detour - very fancy lighting, very simple gameplay, not that that's a bad thing, though the lighting did become increasingly grating as I was looking for the secret.
Termina Brickface - an actually good Doom bossfight that's not a downgraded Icon of Sin. Did die more than I probably should have, but the map was fun and appropriately challenging for a final level.
Eglin air force base - despite being marked as 'hard' it wasn't really that difficult. Challenging, sure, but pleasantly so.
HRT facility - didn't really enjoy this one, felt overly large and underpopulated. The barons in front of the church should have been gunt knights. Those are a lot more fun to fight. A clump of barons is just a shell tax.
The Calling - overall not my type of level, I expect fast paced, challenging action when it comes to Doom wads and on paper I should have hated this one. However, it did throw in just enough variety to be fun and balldozing a horde of demons at the end was very cathartic.
Kaotic Fears 2 - a really weird one. The invisible archies didn't bother me as much as they should have, perhaps because I managed to nuke them with the BFG before they really got out of hand. Overall the level was ok.
Chuddy detour - very fancy lighting, very simple gameplay, not that that's a bad thing, though the lighting did become increasingly grating as I was looking for the secret.
Termina Brickface - an actually good Doom bossfight that's not a downgraded Icon of Sin. Did die more than I probably should have, but the map was fun and appropriately challenging for a final level.
Tbh, the Hub was probably the best map of the bunch - fun to explore and expands even further as you progress the main missions. One thing, I'm not sure if this was me being retarded again, but when I tried to enter The Calling for the first time, I got to bear the fecal blast instead and the Terry map was marked as finished when I actually got to it.
Overall, a pretty fun experience, looking forward to contributing to the KF community project 3.