Kiwi Farms Community Doom Mapping Project

  • 🔧 Actively working on site again.
I just found this thread. I wish I had earlier, I've been mapping since the days of DEU and WADAUTHOR. Nobody knows of me though because I never release my maps, and the Doom community around mapping and modding is lame and full of catty ego fights (and now with troonery). Every once in a while, I get the creative world building itch and spend a few weekends making maps. I typically only work in vanilla format (with mouselook, but my maps aren't meant to rely on it heavily) just for nostalgia, but I've tinkered around a bit with UDMF recently. To all new mappers, one thing I can tell you that's hard to get right on your first few maps is play flow, but once you get the hang of it, you can do a lot to shape the atmosphere you're going for. I can give other tips I've noticed over the years too if anyone wants.

I'm currently between jobs, so I could fire up doom builder2 or SLADE (I mainly use Linux now, but I keep a win 10 partition around for music tools which are notoriously terrible to get working properly in Linux). I'd have to brainstorm a bit to come up with a subtly KF related level I could make in the current timeframe and have it not look like a sack of assholes.

Regarding texture packs and all that jazz, you can easily sidestep all the confusion and possible breaking of other's maps by baking whatever textures you want to use right into the wad you're making yourself, not that I'm saying that someone should do that with an extant texture pack like OTEX for example, unless you want your tiny 5 room KF gag map to be something insane like 200 MB. I'm not sure, but I think SLADE can do this. It adds a bit more time to the mapping process for sure, but you can just pick and choose what custom textures you want and only bake them into the map. I can give you an example of one of mine that does this if there's interest.
 
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Are those going to be applied retroactively to everything in the megawad?
I think so. But it's up to @Judge Dredd, but he is currently MIA. Where are you dude?

I'm currently between jobs, so I could fire up doom builder2 or SLADE (I mainly use Linux now, but I keep a win 10 partition around for music tools which are notoriously terrible to get working properly in Linux). I'd have to brainstorm a bit to come up with a subtly KF related level I could make in the current timeframe and have it not look like a sack of assholes.
Don't think fancy looking maps were the idea of this project, so you should definitely make one without worrying about it.
 
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I think so. But it's up to @Judge Dredd, but he is currently MIA. Where are you dude?
Had a bout of real life starting on the 20th. I'd give details, but it's dumb and unimportant. I haven't worked on the project for a while.


To answer the texture question. I don't know. By this point it's too late to do a resource pack. So I have some options.
  1. Have the current textures be replacements where applicable.
  2. Stick with stock textures, and have a resource pack for a sequel project during spring or summer.
 
To answer the texture question. I don't know. By this point it's too late to do a resource pack. So I have some options.
  1. Have the current textures be replacements where applicable.
  2. Stick with stock textures, and have a resource pack for a sequel project during spring or summer.
I don't know what's easier for you, but I made all but one texture to be a replacement for the stock ones. That way, all you have to do is just paste it in the file. The problem though is of course if someone made a map that uses those textures and use them in a very specific way, which is very likely.

I'm of course biased to option 1 though. It would be a little disappointing not seeing them get used.
 
Had a bout of real life starting on the 20th. I'd give details, but it's dumb and unimportant. I haven't worked on the project for a while.


To answer the texture question. I don't know. By this point it's too late to do a resource pack. So I have some options.
  1. Have the current textures be replacements where applicable.
  2. Stick with stock textures, and have a resource pack for a sequel project during spring or summer.
I'd say it still isn't too late to at least release a texture pack to compile all the already-submitted textures. People can then change to use the new textures if they want. (We still have a week, yes?)
 
Out of curiosity, how is curation and distribution going to be handled? If all the submitted levels are going to be in a single pack, could the replacement textures be blanket-applied?

Also because I'm a retard, how do I set the music track? I've tried using SLADE to import midis but that doesn't appear to work.
 
Ok, I finally found an idea, but it's way too much for the time frame. If someone gives me a quick and dirty KF idea, I can whip up something in a couple nights. I was gonna try Scalfani's kitchen, but that's a bit much. I figured out a way to make the tranch in doom (would be slightly easier in build), but again, that will take a few.

The idea I had was a newb going through learning what this place really is, but I would need to do tons of tex work (no big but takes time), and fleshing out the whole idea. This thread from what I've seen is about quick and sloppy gag levels with the usual jokes tossed in. The dude who made the couch cuck thing is right on. I made a hamber level but it was just a bunch of walls that inflated based on what you pick up (spoiler alert, it's all food). I made a work in progress about Elliot Fong, but I just ran into writers block when I just kept trying to make thwomp traps in doom. I'm open to suggestions.

E: I kinda want to make a fatrick dungeon, but I'm not sure how to make work.
 
Ok, I finally found an idea, but it's way too much for the time frame. If someone gives me a quick and dirty KF idea, I can whip up something in a couple nights. I was gonna try Scalfani's kitchen, but that's a bit much. I figured out a way to make the tranch in doom (would be slightly easier in build), but again, that will take a few.

The idea I had was a newb going through learning what this place really is, but I would need to do tons of tex work (no big but takes time), and fleshing out the whole idea. This thread from what I've seen is about quick and sloppy gag levels with the usual jokes tossed in. The dude who made the couch cuck thing is right on. I made a hamber level but it was just a bunch of walls that inflated based on what you pick up (spoiler alert, it's all food). I made a work in progress about Elliot Fong, but I just ran into writers block when I just kept trying to make thwomp traps in doom. I'm open to suggestions.

E: I kinda want to make a fatrick dungeon, but I'm not sure how to make work.
I think you should save this idea for a proper Kiwifarm megawad.

Also a quick and dirty idea? A cheese pantry raid. The joke's been beaten to death, but not enough yet.
 
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Reactions: Death of an Ego
Import custom midi & rename it to D_RUNNIN for Map 01 or D_STALKS for Map 02 & so on.
Ah, thanks. Had the map name set as something custom in UDB, changed it to Map 01 and everything works now.

Everything should be finished now. Playtested in GZDoom and ZDoom, nothing catastrophic, so it should run fine with anything Boom-compatible. Several things started to break around the map near the end, but hopefully I was able to iron them all out. If anyone spots any major bug, please let me know.
 

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I'd say it still isn't too late to at least release a texture pack to compile all the already-submitted textures. People can then change to use the new textures if they want. (We still have a week, yes?)
It's possible, yes. I had planned to do it last weekend but got sidetracked and other stuff got in the way.

I'll try to get it done this week. Just don't count on it.
 
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Name: Kaotic Fears
Sourceport: GZDoom
Format: UDMF
IWAD: Doom 2

"Strolling around in your sweet hover car, fleeing from the chaos of the techno-white atheist jihad led by notorious Imams Samad Al-Hyade and JonTron against the dimensional merge brought by Walmart's pocket genetic engineering kit that made anime real, you came across a drooling furry creature dog wearing a hoodie, and he said, 'these lands are dangerous', 'take this with you, child', he gave you a rainbow-stripped calling card, and then he said, 'he will remember the covenant between him and all living creatures, stalker' and then he disappeared into the horizon, chasing peculiar creatures. After a while, you found this strange house in the middle of nowhere..."

Commentary:
There aren't that many KF related references, but whatever. This wad is based on Kala the Tunnel Troon and a Bossman reference. Adjust gamma if the game is too dark for you, but keep it dark, for this is the way it is meant to be played.

Edit:
Forgot to make the map not shown in the Map Mode.
 

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There will likely be a small extension. While I've not noticed to "ongoing ddos", the front page says it's happening, so will err on the side of caution. The deadline is still the 7th, but will allow people to submit maps after in case they couldn't post due to the ddos.
 
@Judge Dredd
Some questions.

After all the maps are put together, we will do some testing and balancing right?

Will there be a credits level?

How's the title screen going? You said you had some ideas for me.
 
Since @Coelacanth is apparently just jacking off for an entire month, I took it upon myself to animate the hanging troon sprite. I've also added a pain and death sound, the death sound is from some Quake 2 player model. It was a lucky find.

trooning out.PNG


In the attachment is a test map, so everyone can check out the new Commander Keen replacement. If anyone wants to improve it, go ahead, the animation is very basic.
 

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