Death of an Ego
kiwifarms.net
- Joined
- Dec 13, 2022
I just found this thread. I wish I had earlier, I've been mapping since the days of DEU and WADAUTHOR. Nobody knows of me though because I never release my maps, and the Doom community around mapping and modding is lame and full of catty ego fights (and now with troonery). Every once in a while, I get the creative world building itch and spend a few weekends making maps. I typically only work in vanilla format (with mouselook, but my maps aren't meant to rely on it heavily) just for nostalgia, but I've tinkered around a bit with UDMF recently. To all new mappers, one thing I can tell you that's hard to get right on your first few maps is play flow, but once you get the hang of it, you can do a lot to shape the atmosphere you're going for. I can give other tips I've noticed over the years too if anyone wants.
I'm currently between jobs, so I could fire up doom builder2 or SLADE (I mainly use Linux now, but I keep a win 10 partition around for music tools which are notoriously terrible to get working properly in Linux). I'd have to brainstorm a bit to come up with a subtly KF related level I could make in the current timeframe and have it not look like a sack of assholes.
Regarding texture packs and all that jazz, you can easily sidestep all the confusion and possible breaking of other's maps by baking whatever textures you want to use right into the wad you're making yourself, not that I'm saying that someone should do that with an extant texture pack like OTEX for example, unless you want your tiny 5 room KF gag map to be something insane like 200 MB. I'm not sure, but I think SLADE can do this. It adds a bit more time to the mapping process for sure, but you can just pick and choose what custom textures you want and only bake them into the map. I can give you an example of one of mine that does this if there's interest.
I'm currently between jobs, so I could fire up doom builder2 or SLADE (I mainly use Linux now, but I keep a win 10 partition around for music tools which are notoriously terrible to get working properly in Linux). I'd have to brainstorm a bit to come up with a subtly KF related level I could make in the current timeframe and have it not look like a sack of assholes.
Regarding texture packs and all that jazz, you can easily sidestep all the confusion and possible breaking of other's maps by baking whatever textures you want to use right into the wad you're making yourself, not that I'm saying that someone should do that with an extant texture pack like OTEX for example, unless you want your tiny 5 room KF gag map to be something insane like 200 MB. I'm not sure, but I think SLADE can do this. It adds a bit more time to the mapping process for sure, but you can just pick and choose what custom textures you want and only bake them into the map. I can give you an example of one of mine that does this if there's interest.
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