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I mean is there any reason not to do this again some timedoing what? I thought the project'd release on a stunning Feb 29th. Bruh
I think several wants to do an other in a few months or so. Also, this was not announced over this site so many never knew about it. Like you. So it would be a shame not to do this again.I mean is there any reason not to do this again some time
Haven't gotten to it yet. I hope to get it soon.Don't know what @Judge Dredd thinks though or what his plans are(and how's the merging going? Null talked about this again last week).
Yes, he did right before you posted your latest update. I thought that because of the timing, you heard it and went: "Oh shit, Null is waiting. Gotta post an update".I didn't know he talked about it again.
The only thing I can think of right now is that if you use pk3, the wads placed in it can't have any lumps inside themselves. You must extract all lumps that are not part of the map itself. Like MAPINFO, ACS, textures, sounds, etc.If anyone happens to know why this is happening, let me know as it'll save me troubleshooting.
could you possibly rename the maps numerically to line them up in Doom 2?Started work on the merge. Good news is that adding episodes is easy. There's too many maps for each to have it's own episode, but I'm thinking of putting maps together by theme. Putting the Fatrick and Null themed maps into their own episodes is obvious. Not sure about the rest. Suggestions and episode names welcome. Feel free to request an episode or theme for yours.
The big problem I have at present is that some maps refuse to be recognized, coming up with a "Could not find mapx" error when merged, but work find alone. @Athlon s map is one such map. At first I thought it was a format problem, but @Dull Pencil s balldo map does the same. If anyone happens to know why this is happening, let me know as it'll save me troubleshooting.
I played through @Laughing Muttley s map during testing. Great stuff.
If you've chosen the pk3 route, you should have a Maps folder. In this folder, the maps have to be put as wads, named MAP01, MAP02, ..., MAP09, MAP10, ... Don't use MAP1, MAP2, ... MAP9. Inside the wads the map marker should have its corresponding name. In map01 - map01, - in map06 - map06."Could not find mapx" error
Probably more effort than it's worth, but are we also making a custom loading screen?Started work on the merge. Good news is that adding episodes is easy. There's too many maps for each to have it's own episode, but I'm thinking of putting maps together by theme. Putting the Fatrick and Null themed maps into their own episodes is obvious. Not sure about the rest. Suggestions and episode names welcome. Feel free to request an episode or theme for yours.
The big problem I have at present is that some maps refuse to be recognized, coming up with a "Could not find mapx" error when merged, but work find alone. @Athlon s map is one such map. At first I thought it was a format problem, but @Dull Pencil s balldo map does the same. If anyone happens to know why this is happening, let me know as it'll save me troubleshooting.
I played through @Laughing Muttley s map during testing. Great stuff.
Personally I'd like to maybe do a source engine game mapping project, I have over one thousand hours in the hammer editor across various source games and mods so I would be able to contribute more and I think a proper 3D game would have more potential in terms of creativity and ideas.I mean is there any reason not to do this again some time
Could be fun.do a source engine game mapping project,
Source Hammer is definitely not the smoothest map editor but it has a great mix of old and new. Maps can be entirely made out of simple blocky geometry like a Doom map or they can utilize props and terrain morphing and with a little effort the visuals of a map can still hold up today.I've not made a source engine mod in years (not since Half-Life 2 Ep2) and last I checked Hammer was a crashy, barely functional mess. I assume that's changed given people make Alyx and Portal 2 mods no problem, but I'm way out of the loop on that stuff.
I think a GoldSrc mapping project would be best to stay clear of. From what little mapping I did for HL1 the GoldSrc Hammer seemed like an even shittier, more buggy and crash prone version of the Source Hammer editor. I don't think anyone mapping for a Half Life game for the first time would have the patience to complete a level.Half-Life 1 is something of a mixed bag
No. That's likely Kiwi2041. For whatever reason, the exit switch takes you to the end screen instead of the next map. But using the console makes it progress just fine.Are the "KF Doom" maps loading correctly? I noclipped through the maps to every exit switch, only 5 maps were loaded and then it cut to the exit screen. When you open the KF maps and instead type nextmap in GZDoom, a lot more maps are being loaded, including mine. Wtf?
Got any suggestions?But you forgot to give the .wad a custom title music.