Kiwi Farms Community Doom project: Custom Assets thread - Not only for graphical artist, but for sound and music makers, or even coders too. Come and share content from your favorite cow, or other parts of this site, even if you have no interest in Doom itself.

Dull Pencil

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kiwifarms.net
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Retarded


The purpose of this thread is for people to post images/art, sound clips or anything that can be used in future Kiwi Doom projects. The idea is to gradually accumulate assets and over time get tons of custom(retarded) content, unique for this site. Once there's a new project, everything here can be used by the mappers immediately, thus saving time.​


This thread will probably be pretty slow so if you are interested in this and/or want to contribute at a later time, don't forget to FOLLOW or BOOKMARK this thread. It will always be open for submissions.​




So, have you made something based on your favorite cow, made a new hamster for Null, created a funny meme or do you have some funny sound clips? Post it here. Have you seen someone else make something that would fit here? Tell them to post it here too.

The first thing people usually think of when it comes to custom content for Doom are textures and monsters. Textures are simple enough, just create a 128p image using the Doom colors and you're done. Custom monster sprites is a whole other question though. For those you need to create 1 sprite for each frame of animation and for each of the 8 directions(most smaller monsters though have right and left mirrored for a total of 5 direction).
It's an enormous task. The Cyber Demon have 73 sprites for example. But if you have a good workflow for this and want to do it, go for it.
A much more common thing though, is to do small edits to existing sprites. This is a much more manageable approach. If you want to see some examples of this, go to realm667.com.
I realize many people want to see their favorite cows face on a monster but a problem with this is that most monsters have such low resolution that details become almost impossible to see. This is an other thing to keep in mind when making sprites/textures.

Are you an illustrator/graphical designer or similar and want to contribute but don't know how to pixel art? Don't worry. If you make something good I will try my best(and as time permits) to convert the images, but I'm only one person. So if you know how to convert your image to the Doom resolution and palette it would be very helpful. I will attach the palette to the bottom of this post.
Just keep in mind that in the original Doom, graphics had a max size of 128p height. That's not the case anymore but it's still the base line for most things. So try to keep your detailing really defined and not too small.

Sounds also adds lot of personality to custom maps. Do you know how to make a cow sound like a demon or know how to make some nice ambient sounds for example? Then please consider contributing too.

What to submit.​

We're using GZDoom and that is a source port that is very lenient when it comes to adding custom assets. Here are some ideas of what else you can add.
  • Graphics – Textures, sprites, backgrounds, UI, fonts, edits of existing assets, simple animations
  • Sounds – Effects, clips, voice samples
  • Music – Your own or otherwise hard to find music
  • Custom Things – Monsters, decorations, pickups, weapons, special effects
  • Scripts – Cool, dumb, useful stuff for maps
  • Voxels – Have some fitting models? Share them and don't forget to use the Doom palette
  • OpenGL stuff – Shaders, materials, 3d models(heresy!)
  • Shit I didn't consider – That too
For a submission guide, check the spoiler below.
If you are worried that this will just create pile of random shit you're probably right. But my thought is to collect as much stuff as possible and then let the project managers pick and choose what to use.

About AI created stuff.​

Since it's so easy to create lots of it, only submit the absolute best and most fitting result(both for images and sounds/music). A plus if you also clean them up before submitting and if they actually look like something from Doom rather than the current Bing trends.

Things to consider.​

Finally, remember what site you're on and take advantage of it. Submissions that mock or heckle the “Current Thing” and/or protected classes or peoples will get priority. Stuff that will make people seethe like you couldn't believe. Just try to make it a bit funny and clever(and not creating trouble for Null).
Of course, regular Doom assets, like standard textures, are welcome too, but this is not meant to be a replacement pack for the default Doom assets. It's more of an extension. So try to make something new and really, really fucking retarded.


Have Fun!



Read this before submitting.
  • Don't post other peoples work without giving credit.
  • Don't post content that is easily available on other sites without a relevant reason.
    - Post your submission in a new post, don't attach the files to a post with other discussions.
    - Add a small description of the content you post and if necessary, some comments how to use it.
    - If you submit multiple files, or if it's a file format not supported by the forum, zip it. Make sure you separate files into different zips based on content type. Like if you submit textures and sprites,
    then you separate them into 2 zips.
  • For custom sounds, music, voxels, shaders etc, please check the ZDoom wiki for info about file types and other technical info. zdoom.org/wiki/
  • If you submit artwork, please try to shrink the image size as much as possible. Don't post 4k monsters.
  • If you submit multiple game-ready image assets in a zip, please also post a screenshot preview of your work so people don't have to download the file to see what you've made.
  • Submit custom scripts in a wad with an playable example of their use and if necessary, some comments on how to use it.
  • You don't have to create your own sprites to make custom things. Use any you see fit, either from this pack or other sites.
  • 3d models are usually not a part of Doom maps. So if you want to submit some, make sure they look like something that fits in Doom.
 

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Here are the custom assets from the first Kiwi Farms Doom project.

In it you find textures and sprites by me, and the Keen replacement +sounds by @ArticleWriter. It also has the custom music used in the project.

Forgot to mention, this pack uses +NIGGER license. If the pack does not have this licens txt in it, it's a fake. :lol:
 

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Since this is the appropriate place to discuss creating the Patrick Tomlinson Cacodemon reskin:
:fatpat:
In some other thread, I believe it was a proposed Shane Nokes Doom mod that never went anywhere unforunately because the site went down for a bit shortly after it was started, one idea I remember that sounded amazing was a Cacodemon reskined into a floating Patrick Tomlinson head that would say various Fatrick quotes like "enjoy prison, stalker child" or "no stalker child, it is you who is wrong" while chasing you down.
Since I did some sprite work for CWC Adult Chronicles recently, I think I would be able to at the very least help with making the sprites, but I don't know about working in the other stuff like the voice clips.
 
Since this is the appropriate place to discuss creating the Patrick Tomlinson Cacodemon reskin:
:tomlinson:
In some other thread, I believe it was a proposed Shane Nokes Doom mod that never went anywhere unforunately because the site went down for a bit shortly after it was started, one idea I remember that sounded amazing was a Cacodemon reskined into a floating Patrick Tomlinson head that would say various Fatrick quotes like "enjoy prison, stalker child" or "no stalker child, it is you who is wrong" while chasing you down.
Since I did some sprite work for CWC Adult Chronicles recently, I think I would be able to at the very least help with making the sprites, but I don't know about working in the other stuff like the voice clips.
A good start would be if you could collect images of his face/head from different angles.

I've also had an idea of a Caco head, but of a death-fat who tries to eat you....
 
https://kiwifarms.st/threads/doom.6250/ - This is a general Doom discussion thread (non-drama, mostly)

https://kiwifarms.st/threads/kiwi-farms-community-doom-project-custom-assets-thread.187762 - Modding resources thread

https://kiwifarms.st/threads/the-kiwi-farms-community-doom-wad-workshop.187437/ - General editing, tutorial and learning thread

https://kiwifarms.st/threads/kiwi-farms-community-doom-mapping-project.180151/ - The first successful mapping project (for Archival)

...

Yeah I'm pretty sure we need a subforum to be able to not lose each thread and clog up the place. We might create more stuff later. Maybe there are even more older Doom threads I didn't find yet.
 
There is a 3DLUT file you can use to preview what your texture looks like in the Doom palette.

1711656527319.png

All you gotta do is add a "Colour Lookup Layer" from the Layer->Adjustment Layer tab, and load up the 3DLUT File. It's really good since you can fuck around with layers and blending modes without having to switch to "palette mode"
I'm pretty sure its also useful if you have another editing tool that uses 3DLUT files.
 
Little addition to the Fatrick Cacodemon idea, his projectile attack should probably be pepperoni. I think this might've been part of the initial pitch. I'm noting it down so it isn't forgotten.
 
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Yeah I'm pretty sure we need a subforum to be able to not lose each thread and clog up the place. We might create more stuff later. Maybe there are even more older Doom threads I didn't find yet.
If there is a sub forum, I think it should be a KF Community Project sub forum. That way it's not limited to Doom, and can include things like music or those seasonal backgrounds null likes to do.

Also, not worth archiving, but the original pitch thread back when I was thinking of having it be about Pico-8.

@Admiral Throbnelius mentioned, there was a Doom mod thread before this that fell apart. I remember it being grander in scope, but don't quote me on that.

Edit: A potential content request best left until a project starts. Given the popularity of pride flags in the KFDoom mod, some flat colour flats could be useful so people can draw flags, and I'm sure some website has free to use images of all the intersectional flags. A few of those might be worth considering in future. Not right now though, as the flags update so fast. Last I checked there was a LGBT flag that included a Ukraine virtue signal. Who knows if there will be new flags come project time.

The first thing people usually think of when it comes to custom content for Doom are textures and monsters.
Another potential problem is some many lolcows are fat that you quickly run out of monsters. Moviebob, Jim Sterling, Fatrick, and Wings of Redemption are all potential good fits for a mancubus conversion.
 
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I'm preparing a zipfile set of textures so you weens don't just have reskinned Doom2 assets to work with. Better to deliver in bulk than spam the page with 3 textures each page.
bosshulkgraph.png

Another potential problem is some many lolcows are fat that you quickly run out of monsters. Moviebob, Jim Sterling, Fatrick, and Wings of Redemption are all potential good fits for a mancubus conversion.
Arachnotrons, Pinkies, Cacodemons/Pain Elementals, and Spider queens have fat fuck hitboxes, you can easily reskin them into fat fucks if you've got the balls for rotation sprites and/or just really clever. Excluding just making your own enemy/variant via DECORATE coding.
Or if you want my advice, do what the terrywad makers have done many times over and just depict them as a PNG shooting dildos at you.
 
I'm preparing a zipfile set of textures so you weens don't just have reskinned Doom2 assets to work with. Better to deliver in bulk than spam the page with 3 textures each page.
That's true. But I'm happy as long as people contribute. 👍
Another potential problem is some many lolcows are fat that you quickly run out of monsters. Moviebob, Jim Sterling, Fatrick, and Wings of Redemption are all potential good fits for a mancubus conversion.
Like what @Evil LISA Clown said, the problem is the amount of work required.

Hmm, this gives me an idea though. Imagine a map with a bunch of cow monsters, but they fight each other rather than the player, for title of top-cow. Something I will have to think about.
 
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Hmm, this gives me an idea though. Imagine a map with a bunch of cow monsters, but they fight each other rather than the player, for title of top-cow. Something I will have to think about.
Certainly possible with Zdoom's capabilities. You'd probably have to ACS script something up. And give the "monsters" some stand-out abilities and attacks to make things interesting.
 
Speaking of which, I don't know if this is the place to say, but I've been fond of the scientist fodder enemies someone released to the community years ago. Given the kind of levels people build, having a bunch of scientists running around could make sense.

Another thing I'm considering for a project wad. CC0 textures. They might be a good fit for more "realistic" maps. Proper concrete, brick work, things like that. OpenGameArt has a bunch. Obviously I won't dump entire packs, but I think a few select textures like a sand or footpath textures will help.
 
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Speaking of which, I don't know if this is the place to say, but I've been fond of the scientist fodder enemies someone released to the community years ago. Given the kind of levels people build, having a bunch of scientists running around could make sense.

Another thing I'm considering for a project wad. CC0 textures. They might be a good fit for more "realistic" maps. Proper concrete, brick work, things like that. OpenGameArt has a bunch. Obviously I won't dump entire packs, but I think a few select textures like a sand or footpath textures will help.
You should post anything you think fit. Selection can be done when we decide on themes and such.

Certainly possible with Zdoom's capabilities. You'd probably have to ACS script something up. And give the "monsters" some stand-out abilities and attacks to make things interesting.
Yes, and such scenario, when I think about it, would look really cool for a HUB map. Having a section there the player can go and watch cow death matches.
 
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