- Joined
- Jul 27, 2020
Can't wait for the fallout drama this inevitably causes.
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You can at least read the source of the scripts to see if they do crazy shit. Perhaps distribute the Godot project sans .import directory and require the user (or a trusted moderator) to export it themselves.Evil .exe files probably aren't a big deal if you just distribute something like a Godot .pck and expect the user to plop in the exe. That won't stop the scripts from deleting random shit on your drive doe.
#FreeByuuSame with game mods, sometimes those can be evil.
I think that limiting it to an specific engine could be a entry barrier for most if the time frame is short. I am in no ways a skilled programmer but I am willing to learn at my pace. I started learning Godot but I am no confident enough to use it on a project yetThe game jam should be focused on one engine or toolkit with total creative freedom allowed. A time limit is needed to encourage any sort of project completion. I vouch for Quake maps as I had a lot of fun trying to make a map for CrunkLord's CyberChud. Also, a bunch of the GBA Pokemon games have been decompiled and have a neat map editor called Porymap.
The game jam should be focused on one engine or toolkit with total creative freedom allowed. A time limit is needed to encourage any sort of project completion. I vouch for Quake maps as I had a lot of fun trying to make a map for CrunkLord's CyberChud. Also, a bunch of the GBA Pokemon games have been decompiled and have a neat map editor called Porymap.
That's more or less my plan. At present, I'm torn between two ideas.I think that limiting it to an specific engine could be a entry barrier for most if the time frame is short.
Enforce Boom+ restrictions then. (Although this might make it very vanilla). And make it so any custom assets need to be cleared with you, ideally.Necro-ing the thread. I was going to launch a Doom community map project today. Even have the OP typed up and ready to go.
The idea being that people would make doom maps, and I would compile the entries together next month.
It seems the most feasable, and has the least investment (maps can be made in a few hours and don't require much technical knowledge) but I've never run one before, and the ones I've been a part of in the past were rife with technical problems from people trying to add custom assets and scripts. Still not 100% sure on it, but might drop the OP later today.
I think the second option is the TIC-80.
I thought custom assets were per-wad, not per-map, or am I talking out-of-date bullshit? Like it wouldn't be possible for people to have different assets on their own maps, then combine all of them.Enforce Boom+ restrictions then. (Although this might make it very vanilla). And make it so any custom assets need to be cleared with you, ideally.