🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

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The squirrel finally looks proportional nice job, for the player hud thing I think you should consult with gecko and the other code dude with a model of your idea of how you would want to re-arrange it or stylize it before going balls deep in making one.
double post time ideally it would look the same with minor improvements like toxic warning for an example
toxold.png
Vs
toxic.gif
 
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double post time ideally it would look the same with minor improvements like toxic warning for an example
View attachment 7060584VsView attachment 7060585
It looks neat and the skull-n-bones is the relevant symbol for toxic warnings, my only concern is that byond seems allergic to animated anything I would again consult with the code dudes(ie not me) on whether it would break the server's penis sideways in any way before implementing it or giving your current one a test to see if it creates a mountain of problems not worth the results or not. From memory back in 2017 maybe? their were /tg/ dudes tried making a couple items/models more animated looking and it was in tl;dr terms such a heap of a mess for the server that it was straight up abandoned.
 
Pushed a bunch more crap updates for geckogoy to look over.

  • Buffed lipozine 10 -> 40 nutrient burn, metabolism 1.2 -> 0.3
  • Buffed strangling 1 -> 2.5 oxygen damage
  • Added smokes being able to ignite
  • Fixed plant splattering not having a color applied to it
  • Fixed the variable view search feature
God fixing the variable view was pure pain I hate javascript.

Edit: The lipozine buff might seem big but in practice it's not really full reasoning here https://gitgud.io/BallinCock/rivierastation13/-/merge_requests/179.
 
@geckogoy was the surgery SFX PR closed because you didn't like the surgery sounds? If so then please let me know so I'll revert them and re-open the PR (there were a few new unrelated sounds added).
 
@geckogoy was the surgery SFX PR closed because you didn't like the surgery sounds? If so then please let me know so I'll revert them and re-open the PR (there were a few new unrelated sounds added).
I dont want to send null sounds down a sound channel except in really specific situations because thats going to effect other people trying to do stuff later, and its going to be a while before I can cood up a system to manage that properly, but basically I want to selectively not send the default jingle rather than sending it and immediately trying to mute it from the antag code
 
I think it should do 2 damage
From my testing 1 damage a tick kills someone in 350~ seconds. 2 damage kills someone in 150 seconds and 2.5 kills someone in 120 seconds. For context you can kill someone just by kicking them in 30~ seconds.
 
I dont want to send null sounds down a sound channel except in really specific situations because thats going to effect other people trying to do stuff later, and its going to be a while before I can cood up a system to manage that properly, but basically I want to selectively not send the default jingle rather than sending it and immediately trying to mute it from the antag code
saar you closed the wrong PR... But I get what you're saying about the antag jingles, I'll see if I can do what you've proposed.
 
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Just two changes today both QoL for Xenobio. I'll be working on Xenobio for a while prob finish it up with some refactoring/cleaning.
Frost oil instant kills slimes. Works with injection, droppers and spray bottles
Neuter potion, hereditary mutation stat & potion sprites. This is a big QoL change to farming intermediate colors of slimes made with dark blue cores and blood.

New potion sprites.
1741418644122.png


Edit: If you have idea's for xenobio at or dm me. If it is TG ports I know the almost last decade of TG Xeno pretty well and have already made a list of shit I want to steal. If its the console I think the console is baby hand holding.
 
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Just two changes today both QoL for Xenobio. I'll be working on Xenobio for a while prob finish it up with some refactoring/cleaning.
Frost oil instant kills slimes. Works with injection, droppers and spray bottles
Neuter potion, hereditary mutation stat & potion sprites. This is a big QoL change to farming intermediate colors of slimes made with dark blue cores and blood.

New potion sprites.
View attachment 7068412

Edit: If you have idea's for xenobio at or dm me. If it is TG ports I know the almost last decade of TG Xeno pretty well and have already made a list of shit I want to steal. If its the console I think the console is baby hand holding.
Maybe adding a button to the slime chambers that spray water instead of the xeno-bio having to walk in with an fire extinguisher and get slimed 1/4 of the time, it just doesn't seem functional with that much risk given how buggy slimes can be whether they see you as a friend or not despite staying in their field of vision when feeding them. Edit: also maybe a tranquilizer of some kind for moving them to different pens with the aforementioned problem of them being a bit buggy with Aggro i think most of my deaths as Xeno-Bio are from this.
 
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Maybe adding a button to the slime chambers that spray water instead of the xeno-bio having to walk in with an fire extinguisher and get slimed 1/4 of the time, it just doesn't seem functional with that much risk given how buggy slimes can be whether they see you as a friend or not despite staying in their field of vision when feeding them. Edit: also maybe a tranquilizer of some kind for moving them to different pens with the aforementioned problem of them being a bit buggy with Aggro i think most of my deaths as Xeno-Bio are from this.
Honestly just buff the range and speed of fire extinguishers' foam. It couldn't hurt, given how extremely deadly plasmafires currently are.
 
I mean, it *is* hardcoded for all other types of tank and chemical explosions but this server is either using a really old transfer_valve.dm or someone hand-rolled their own and didn't think about how it can be abused. Because the method i used to boost this transfer valve bomb is definitely not what the coder intended.
 

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what about using ordinary bottles and just defining chemical colors or the like?
Using just the color overlay looks bad since it colors the outline and cap was my first test. Reagent containers use a series of overlays which I could make an overlay system but it would make them all have one color for the outline.

Edit: @Lach frost oil instant killing opens up a bunch of ways to make it easier already, I don't think its a bug with them attacking you back since attacking a slime I can't remember if it is chance base removes you from their friends list which frost oil also helps with since it is instant. I'm half tempted to remove frost oil from blue slimes to make you work with botany.
 
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Using just the color overlay looks bad since it colors the outline and cap was my first test. Reagent containers use a series of overlays which I could make an overlay system but it would make them all have one color for the outline.
I just like the consistency of tending to use the usual chemical vial stuff, a twist on it is cool i guess but special potion icons come across as snowflakey tbh
 
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