🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

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Here's my attempt. I didn't stray far from the shovel sprite.
View attachment 5939739
Looks good , but now that I'm looking at them they kind of look like bolt cutters it might be better to have one side be more hooked and curved in or do large scissors 611Gkq+la1L.jpg61MTLHWtP6L.jpg
 
Looks good , but now that I'm looking at them they kind of look like bolt cutters it might be better to have one side be more hooked and curved in or do large scissors
I wanted the plant clipper to be unusually heavy. Reason being that the tool should look ready to handle whatever crazy alien plants we add down the line.
 
Feel free to peruse the todo list from earlier and see if anything catches your eye, you can ask about something if you want to make sure you aren't wasting your effort by working on it.
I've pull requested a few items from the list. Also fixed the protolathe and circuit printer as they were not accepting material sheets. The troon was right, we should've listened.
Xenobio was completely broken via slime code being fucked
Does this by chance fix the slimes never growing up/splitting?
 
Xenobio was completely broken via slime code being fucked. Fixed it codebase doesn't have a monkey recycler so I made slimes dust mobs they kill via eating. Pushing in a moment.

View attachment 5939584

Different remains by species ( pile of bones were monkeys, skull and bones was a human )
Whats with the blood and suit.dmi changes?

Otherwise this looks fine, I like the remains variations thats a nice touch. Turning a player to bones this way is a bit harsh but I think I am fine with it because slimes should be scary.

I've pull requested a few items from the list. Also fixed the protolathe and circuit printer as they were not accepting material sheets. The faggot was retarded, gay, and should neck himself.
circuit printer and hydro tray stuff is fine, as is the firelock logic, blob stuff is goofy and needs work (in theblob.dm, the basic premise of whats in floor.dm seems reasonable)
 
Whats with the blood and suit.dmi changes?
suit.dmi was bleed over from my spacesuit sprite fix it shouldn't be part of that merge request anymore. blood.dmi is just where the bones sprites are located.

Otherwise this looks fine, I like the remains variations thats a nice touch. Turning a player to bones this way is a bit harsh but I think I am fine with it because slimes should be scary.
I was thinking dusting might be too much but there are other ways to gib people and slimes eating someone takes way longer than any of those. I might make a change to remains to make them harder to get rid of and maybe let you clone people via pod plants.

This will prob kill a lot of xenobio boys but who really deserves it more also plan to buff xenobio a bit.
 
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suit.dmi was bleed over from my spacesuit sprite fix it shouldn't be part of that merge request anymore
can you push that, also make sure you fetch and then checkout the dmi from origin/slavemaster, i already merged the spacesuit fix so you dont want to accidentally undo it
 
Hm it should have already been done with the revert commit. On the train atm will untangle the branch mess when I get to my hotel.
 
WIKI STUFF

I've started porting the old Baystation wiki archives over to the GitGud repo with the blessing of @geckogoy so we all don't have to wait ten fucking years for pages to load if we need them during rounds. Here is the home page. So far the following categories and pages have been set up and are nearly complete save for hyperlinks to pages that don't exist yet:

Guides
Civillian​
Guide to Food and Drink (Done early on because the wayback archive sucks and takes forever to load)​
Medical​
Guide to Surgery (Created by gecko I've just moved it to this section)​
Engineering​
Maintenance and Supply section of jobs across the station
The Basics which includes:
How Do I Do Anything? (Also created by gecko and moved)​
Currently I'm planning to get the actually useful guides across first then work on other stuff, but if there's anything anybody wants prioritized let me know, there's a bit of images and formatting to wrangle per page so it takes a bit of time depending on how big the section is. If shits outdated or wrong as well just post corrections here or something because for the most part I'm literally just directly cloning it all unless it's something unique/specific to Riviera like the engine set up.
 
Here's my retard friendly Chemistry guide that nigger @geckogoy hasn't merged.
Healing drugs
40u Carbon*2 + 20u Oxygen + 20u Sugar = 120u Bicaridine
40u Carbon + 40u Oxygen + 40u Sugar = 120u Inaprovaline
40u Potasium + 40u Silicon + 40u Nitrogen = 120u Dylovene
20u Carbon + 20u Oxygen + 20u Sugar + 20u Potassium + 20u Silicon + 20u Nitrogen = 120u Tricodrazine
30u Carbon*2 + 30u Silicon*2 = 120u Kelotane
20u Carbon + 20u Silicon + 40u Oxygen + 40u Phosphorus = 120u Dermaline :\
5u Plasma + 30u Oxygenx2 + 5u Oxygen + 35u Iron + 35u Carbon = 105u Dexalin Plus :\
10u Carbon + 10u Oxygen + 10u Sugar + 30u Oxygen + 30u Ethanol = 90u Tramadol
5u Carbon + 5u Oxygen + 5u Sugar + 15u Oxygen + 15u Ethanol + 5u Plasma + 45u Ethanol = 45u Oxycodone :\
10u Potassium + 10u Silicon + 10u Nitrogen + 30u Radium + 30u Hydrogen*2 = 120u Arithrazine :\
20u Potassium + 20u Silicon + 20u Nitrogen + 30u Radium*2 = 120u Hyronalin :\
10u Potassium + 10u Silicon + 10u Nitrogen + 30u Chlorine + 30u Nitrogen = 60u Alkysine
1u Potassium + 1u Silicon + 1u Nitrogen + 3u Radium + 6u Carbon + 12u Hydrogen = 24u Ryetalyn :\

Cryo mix
5u Plasma (catalyst) + 25u Oxygen*2 + 25u Water + 25u Oxygen + 25u Sodium = 50u Cryoxadone, 50u Clonexadone and add a bit of Ryetalyn plus whatever else you want :\

Notes
:\ Dermaline is more effective at curing Burn damage than Kelotane. TG doctors used to combine the two (back when their chemistry was normal) to double their effectiveness but I don't think it's necessary. If you want to do it, then just insert 20 units of Oxygen and Phosphorus instead of 40 and double the Kelotane dose.
:\ Only 5 units of Dexalin Plus are necessary to cure asphyxiation damage. You can increase the dosage if you want to overdose your patient.
:\ Follow the instructions for this recipe precisely because the Plasma reactions in Bay12 are weird.
:\ Be careful with your Arithrazine dosage. Too much of it can physically damage your patients.
:\ Hyronalin is less effective than Arithrazine but there's no risk of damaging your patient with Hyronalin.
:\ Only 1 unit of Ryetalyn is useful.
:\ Put this beaker in a cryogenic tube (after removing the plasma in a ChemMaster of course). Without a cold shower in the cryogenic tube your cloning patients will not survive. Remember to enable the freezer ahead of time. Ryetalyn fixes any genetic damage caused by cloning

Surgery drugs
10u Nitrogen, 10u Potassium, 10u Silicon, 30u Ethanol, 30u Chlorine = 90u Sterilizine
5u Nitrogen, 5u Potassium, 5u Silicon, 15u Ethanol, 15u Chlorine, 5u Potassium, 5u Oxygen, 5u Sugar, 5u Carbon, 5u Sugar, 5u Oxygen = 45u Sterilizine, 30u Spaceacilinin (give to a patient before surgery to both clear infections and prevent infections)
5u Plasma, 20u Carbon, 5u Sugar, 5u Carbon, 5u Oxygen*2, 5u Water, 5u Oxygen, 15u Sodium = 30u Peridaxon (repairs organs)

Funny drugs
10u Nitrogen, 10u Potassium, 10u Silicon, 30u Silicon, 30u Hydrogen = 90u MindBreaker Toxin (give to clown)
40u Iron, 40u Aluminum, 40u Oxygen = 90u Thermite (give to assistant)
40u Water, 40u Silicon, 40u Oxygen = 90u Space Lube (give to clown)
40u Mercury, 40u Sugar, 40u Lithium = 90u Space Drugs
30u Ethanol, 30u Water, 30u Chlorine*3 = 30u Chloral Hydrate (strong sleep drug)
40u Sodium, 40u Chlorine, 40u Potassium = 120u Potassium Chloride
5u Sodium, 5u Chlorine, 10u Potassium, 60u Chlorine, 20u Water, 20u Sodium, 20u Plasma = 80u Potassium Chlorophoride (stops the heart upon consumption)
10u Plasma, 10u Hydrogen, 10u Nitrogen = 15u Lexorin (stops breathing)
40u Mercury, 40u Oxygen, 40u Sugar = 80u Impedrezene (drug that makes you retarded)

Service drugs
30u Hydrogen*2, 20u Nitrogen = 60u Ammonia (weak fertilizer)
30u Hydrogen*2, 20u Nitrogen, 60u Ethanol = 120u Diethylamine (strong fertilizer that the hydroponics tech might want)
20u Sodium, 20u Chlorine, 40u Ethanol, 40u Radium = Lipozine (anti-fat drug)
20u Toxin, 80u Water = 100u Plant-B-Gone
40u Radium, 40u Phosphorus, 40u Chlorine = 120u Unstable Mutagen (mutates people and plants)
30u Chlorine*2, 30u Sodium*2 = 120u Salt
30u Hydrogen*, 20u Nitrogen, 30u Water* = 120u Space Cleaner
Enjoy, medlets.
 
Gitlab has a button in the PR to automatically squash the commits on merge, if you want the commit spam to be removed
It was just a problem with bleedover from another branch. I fucked up and pushed another branches change with it needed to clean up the files. edit: which I thought I did.
 
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