- Joined
- Feb 4, 2024
My stance is every ss13 thread but this one should be locked to drive more traffic to my server instead
It's not really a bad idea when we have 3 threads and the most "general", unaffiliated one is also the least active.
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My stance is every ss13 thread but this one should be locked to drive more traffic to my server instead
Sounds about right given all the other dumb bullshit you've found going on in the code in generalwhoever originally coded it doesn't understand electricity (or God or nature in general)
Based that'd be fucking cool, it'd also work nicely with the losing heat stuff you mentioned the other week requiring more draw from the gridmight actually be more fun to have them not, so that the lights dim and stuff as you start to not have enough power
That'd probably be why the breakers go apeshit if the grid is supplied far beyond its actual demands at the time, no wonderit doesn't actually make logical sense or work particularly well if you try to have circuits of any complexity whatsoever
well it works fine (or so I thought) as the station currently is, because its mains -> breaker -> subgrid so its fairly straight forwards. however the basic wattage system is very hostile to allowing power to flow between gridsThat'd probably be why the breakers go apeshit if the grid is supplied far beyond its actual demands at the time, no wonder
Yeah sounds about right, plus having it behave like that would be really neat tbh. Either way it still functions at the moment and the station does get power so eh, you just can't feed too much into the main grid but that pretty much never happens anyway as the TMGs already limit how much they can output in the first place so that kinda stops it becoming an issue like 95% of the time already, in the meantime the overloading thingy is just a quirk of the stationthe only real way to fix it imo is to introduce voltage and current as separate concepts and just do it quasi-realistically
Very painfully.How could we port Byond to Holy C?
That's what the P.A.C.M.A.N generators are for, portable power wherever you need itSometimes you just need power, and you don't have a breaker box or a very expensive SMES on hand.
Not really byond, just the pre-existing code. Have not tested pacmans perhaps they work fineI don't know anything about BYOND, but I am guessing the language is a hindrance to implementing stuff like this, just like every other "nice to have" feature.
Honestly you'd get your main power source repaired at that point over using a pacman and fuel for it (solid plasma), that's very limited unless you have shaft miners supplying what you need, but yes that's more or less what you doRight. If I understand correctly, under the current system, if you need to power Medbay, you drag the generator to Medbay and wire it into the net downstream of the Medbay breaker
They work pretty nicely tbhHave not tested pacmans perhaps they work fine
I dunno seems like a bad ideaYou could maybe try to shift the planned time for today
No stalker child you will ENJOY nuke mode (because of cool gun sounds)Does anyone have any interest in the "never came to be" codebases? I'm still sitting on a bunch of one off codebases like STALKER 13 (Needs a refs update) or Europa (not fully functional) if there's ever a need to go off and play something different because we got tired of the 1488th Nuke ops round taking out the Glorious Third Soviet Union (Actual lore TM).
Damn thats what you get for trusting a trannyLargest SS14 happening in a few months: They have blocked the biggest alternative launcher from authenticating. They repeatedly promised they wouldn't do this for anything short of malware or CP level stuff.
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God I hope so that would be hilariousLooks like it might be due to an actual lolsuit going one way or the other about the piracy thing.
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