Let's Sperg kiwifarms.net Inner Circle Plays: Game Dev Tycoon (RIP: Y8 M7 W1)

Should We Stop Doing Text-Based Games and Always Choose The Highest Graphics?

  • Yes - I'm tired of losing money due to text-based games

    Votes: 12 57.1%
  • No - It would ruin the fun of X Plays

    Votes: 9 42.9%

  • Total voters
    21
  • Poll closed .
Zoe will now research game tutorials. Now we can move on to hire our 3rd staff.

I need instructions for the moves to hire our third staff member.


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Budget: 20K - 1.6M

Pre-filter applications: Complex Algorithms, Game Demo, Showreel
 
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God, this is like playing a MUCH slower game of game dev tycoon myself while my gamer friends and a small child are both shouting orders at me.

I don't care though. Game dev tycoon is GOAT and I really want to see greenheart games make another game.
 
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Reactions: José Mourinho
Results from our searches. Remember, I'll automatically do welcome training for our third staff member.

Move #60: YARR HIRED

Kim Young, Design 27, Technology 172, Level 1, Speed 239, Research 140, Salary: 10K per month
Dominic Elliott, Design 94, Technology 305, Level 2, Speed 275, Research 176, Salary: 22K per month
Carlos Massey, Design 0, Technology 199, Level 1, Speed 160, Research 204, Salary: 10K per month
 
The genius of game dev tycoon is that there's no setup phase like most other business simulations, and no real downtime where you're just waiting for money. You either do stuff or you lose. This makes it less deep than many management Sims, but it's also the only one you can play for like 15 minutes a stretch and accomplish something in.
 
Dominic Elliott is hired and did welcome training for him. Landon has finished doing the game report and Zoe has finished researching game tutorials. While waiting for Dominic let's have moves for Zoe and Landon.

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Current Cash: 1.5M
Research Points: 23
Fans: 3K
Current Time: Y6 M4 W3 (In order to beat the game we need to reach 35 years)

Move #61: Moves for Zoe and Landon
  • Do Training (Game dev gems, Make me think, Game design for pirates, Don't repeat yourself, Code incomplete) (each for 5 RP, 15K)
  • Research on a New Topic: Life, Fashion, Business, Pirate (10 RP for each)
  • Research Casual Genre (20RP, 25K)
  • Simple Cutscenes (15RP, 40K)
  • Open World (15RP, 40K)
  • Better Dialogue (10RP, 20K)
  • Medium Games (10RP, 150K)
  • Shit yourself and do nothing until Dominic has finished his welcome training
Moves which are not done individually:
  • Fill staff position
  • Develop Custom Engine (With Added Researches)
  • Do Contract Work
  • Develop our 14th game
 
Zoe is researching Casual games, now needing move for Landon atm before I move on.
 
Oops, forgot that due to Zoe Quinn researching Casual games we are left with 3 Research Points lol.

Looks like I have to get him to shit himself and do nothing.
Why don't you install the percentager mod? I think you can install it on an existing savegame. It allows you to see exactly what percent of effort is being put into each part of a game instead of estimating. It doesn't otherwise effect gameplay. This is going to be important once we unlock medium games.
 
We unlocked medium contracts now!

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Move #62: Now Needing Moves
  • Fill staff position
  • Develop Custom Engine (With Added Researches)
  • Do Contract Work
  • Develop our 14th game
Why don't you install the percentager mod? I think you can install it on an existing savegame. It allows you to see exactly what percent of effort is being put into each part of a game instead of estimating. It doesn't otherwise effect gameplay. This is going to be important once we unlock medium games.
I'll try looking into it, thanks.
 
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What the title says. I installed the mod and I'll develop our 14th game hours later. Stay tuned!

Move #63: You All Fill Them Up, I'll Develop it Hours Later


Game Title: Red Noire Auto
Target Audience: Young, Everyone, Mature
Topics Available:Movies, Comedy, Zombies, Superheroes, Vocabulary, Cyberpunk, Detective, Martial Arts, Ninja, City, Military, Prison, Dance, Dungeon, Law, Evolution (You can choose only one lol)
Genres Available: Action, Adventure, RPG, Simulation, Strategy, Casual
Platforms Available:
  • Gameling: Dev cost: 30K, Marketshare: 23.2%
  • Vena Gear: Dev cost: 30K, Marketshare: 19.1% License cost: 50K
  • Vena Oasis: Dev cost: 50K, Marketshare: 17.3% License cost: 100K
  • PC: Dev cost: 5K, Marketshare: 15.5%
  • Master V: Dev cost: 30K, Marketshare: 12.8%
  • TES: Dev cost: 30K, Marketshare: 12%
Graphics Available: Text-based ($5k), 2D Graphics V1 ($10k), 2D Graphics V2 ($30k)
Stage 1: Engine, Gameplay, Story/Quests
Stage 2: Dialogues, Level Design, AI
Stage 3: World Design, Graphics, Sound
 
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