Let's Sperg kiwifarms.net Inner Circle Plays: Game Dev Tycoon (RIP: Y8 M7 W1)

Should We Stop Doing Text-Based Games and Always Choose The Highest Graphics?

  • Yes - I'm tired of losing money due to text-based games

    Votes: 12 57.1%
  • No - It would ruin the fun of X Plays

    Votes: 9 42.9%

  • Total voters
    21
  • Poll closed .
Unfortunately we couldn't finish the logo animation contract in time and missed by 2 Design points. How low can we get lol

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Staff:
Zoe Quinn, Level 4, Design 360, Technology 303, Speed 300, Research 300, 0 per month
Landon Lyans, Level 2, Design 98, Technology 101, Speed 249, Research 189, 21k per month
Dominic Elliott, Level 2, Design 94, Technology 305, Speed 275, Research 176, 22k per month
Ashton Higgins, Level 2, Design 337, Technology 62, Speed 159, Research 281, 21k per month
Sip Meyer, Level 2, Design 67, Technology 332, Speed 222, Research 242, 16k per month

Current Cash: 90.4K
Research Points: 66
Fans: 3.9K
Current Time: Y8 M3 W3 (In order to beat the game we need to reach 35 years)

Move #89: Moves for 5 Staff Members

Individual:
  • Do Training (Game dev gems, Make me think, Game design for pirates, Don't repeat yourself, Code incomplete) (each for 5 RP, 15K)
  • Research on a New Topic: Fashion, Business, Virtual Pet, Racing (10 RP for each)
  • Medium Games (10RP, 150K)
  • 2D Graphics V3 (80RP, 240K)
  • 3D Graphics V1 (15RP, 40K)
  • Stereo Sound (40RP, 120K)
  • Multiplayer (15RP, 40K)
  • Better A.I. (40RP, 120K)
  • Character Progression (40RP, 120K)
  • Branching Story (40RP, 120K)
  • Shit yourself and do nothing (must require at least a staff member to do a step)
Group:
  • Develop Custom Engine (With Added Researches: Better dialogue, Simple cutscenes)
  • Do Contract Work (Game Backdrops, Horoscope Generator, Usability Study)
  • Develop our 18th game
 
You know what to do. Marketshare is not really accurate but still same order. Enjoy possibly our final move while it lasts.

Move #90: The Final Move

Game Title: Game #18
Target Audience: Young, Everyone, Mature
Topics Available: Movies, Comedy, Zombies, Superheroes, Vocabulary, Life, Cyberpunk, Detective, Martial Arts, Ninja, City, Military, Prison, Dance, Dungeon, Law, Evolution, Pirate, Werewolf (You can choose only one lol)
Genres Available: Action, Adventure, RPG, Simulation, Strategy, Casual
Platforms Available:
  • Gameling: Dev cost: 30K, Marketshare: 21%
  • Vena Gear: Dev cost: 30K, Marketshare: 18.4% License cost: 50K
  • Super TES: Dev cost: 60K, Marketshare: 17.2% License cost: 50K
  • PC: Dev cost: 5K, Marketshare: 16.3%
  • Vena Oasis: Dev cost: 50K, Marketshare: 15.4% License cost: 100K
  • Master V: Dev cost: 30K, Marketshare: 11.7%
Graphics Available: Text-based ($5k), 2D Graphics V1 ($10k), 2D Graphics V2 ($30k)

(Remember to request the percentages for each stage lol)
Stage 1: Engine, Gameplay, Story/Quests
Stage 2: Dialogues, Level Design, AI
Stage 3: World Design, Graphics, Sound
 
Game Title: Game #18
Target Audience: Young
Topics Available: Life
Genres Available: Action
Platforms Available:
  • PC: Dev cost: 5K, Marketshare: 16.3%
Graphics Available: Text-based ($5k)

(Remember to request the percentages for each stage lol)
Stage 1: Engine, Gameplay, Story/Quests (100/100/100)
Stage 2: Dialogues, Level Design, AI (20% 70% 90%)
Stage 3: World Design, Graphics, Sound ( 10% 100% 80%)

Now I just need is just the name for the game.
 
Name: RIP, we are dead for the name.

Also, market has been normalized with no popular trends but eh not worth a pic of it.

Anyway, even though our game is almost there, we're in the red at -181.2K, so we had one final move.

Move #91: The Actual Final Move
The big game convention will be coming in four weeks. Should we participate?

  • Small Booth: 80K
  • Medium Booth: 500K
  • Large Booth: 1.5M
  • Forget it
 
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