Let's Sperg kiwifarms.net Inner Circle Plays: Game Dev Tycoon (RIP: Y8 M7 W1)

Should We Stop Doing Text-Based Games and Always Choose The Highest Graphics?

  • Yes - I'm tired of losing money due to text-based games

    Votes: 12 57.1%
  • No - It would ruin the fun of X Plays

    Votes: 9 42.9%

  • Total voters
    21
  • Poll closed .
Yeah, we don't want to risk getting sprayed with water at a convention.
 
We didn't participate and we released our (possible) final game. Surprisingly, we aren't bankrupt yet.

Have some pics:

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Staff:
Zoe Quinn, Level 4, Design 360, Technology 303, Speed 300, Research 300, 0 per month
Landon Lyans, Level 2, Design 98, Technology 101, Speed 249, Research 189, 21k per month
Dominic Elliott, Level 2, Design 94, Technology 305, Speed 275, Research 176, 22k per month
Ashton Higgins, Level 2, Design 337, Technology 62, Speed 159, Research 281, 21k per month
Sip Meyer, Level 2, Design 67, Technology 332, Speed 222, Research 242, 16k per month

Current Cash: -181.2K
Research Points: 89
Fans: 3.9K
Current Time: Y8 M5 W2 (In order to beat the game we need to reach 35 years)

Move #92: Hope For The Best

Individual:
  • Shit yourself and do nothing until game reviews arrive
Group:
  • Do Contract Work (Game Backdrops, Horoscope Generator, Usability Study)
  • Develop our 19th game
 
fire everyone
I actually fucking did it lol

AND IT'S TIME FOR OUR LAST HOPE ....

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Welll... fuck

Move #93: YOU ARE ON YOUR OWN NOW LOL

Individual:
  • Shit yourself and do nothing
Group:
  • Do Contract Work (Game Backdrops, Horoscope Generator, Usability Study)
  • Develop our 19th game
 
Move #94: The Final Contract
  • Usablility Study, 40 Design, 25 Technology, 7 weeks, Pay: 63K, Penalty: -14K
  • Setup Computers, 2 Design, 14 Technology, 3 weeks, Pay: 15K, Penalty: -4K
  • Vacuum Robot, 17 Design, 25 Technology, 6 weeks, Pay: 46K, Penalty: -20K
  • Game Backdrops, 18 Design, 6 Technology, 3 weeks, Pay: 25K, Penalty: -5K
 
Welp, we actually fucking failed the contract. And nope, we aren't bankrupt yet lol

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Move #95: And The Grave Goes Deeper

Individual:
  • Shit yourself and do nothing
Group:
  • Do Contract Work (Usability Study, Vacuum Robot, Game Backdrops)
  • Develop our 19th game
 
From now, we'll just go over these steps. If we manage to go through them without the bankruptcy, we'll move on to the percentages.

Move #96: We're Still On It? Seriously?

Game Title: Game #19
Target Audience: Young, Everyone, Mature
Topics Available: Movies, Comedy, Zombies, Superheroes, Vocabulary, Life, Cyberpunk, Detective, Martial Arts, Ninja, City, Military, Prison, Dance, Dungeon, Law, Evolution, Pirate, Werewolf (You can choose only one lol)
Genres Available: Action, Adventure, RPG, Simulation, Strategy, Casual
Platforms Available:
  • Gameling: Dev cost: 30K, Marketshare: 20.5%
  • Vena Gear: Dev cost: 30K, Marketshare: 18.6% License cost: 50K
  • PC: Dev cost: 5K, Marketshare: 17.1%
  • Super TES: Dev cost: 60K, Marketshare: 16.8% License cost: 50K
  • Vena Oasis: Dev cost: 50K, Marketshare: 14.9% License cost: 100K
  • Master V: Dev cost: 30K, Marketshare: 12.1%
Graphics Available: Text-based ($5k), 2D Graphics V1 ($10k), 2D Graphics V2 ($30k)
 
Game Title: the last game
Target Audience: Mature
Topics Available: Military
Genres Available: Strategy
Platforms Available:
  • PC: Dev cost: 5K, Marketshare: 17.1%
Graphics Available: Text-based ($5k)

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Move #97: First Percentage

Stage 1: Engine, Gameplay, Story/Quests
 
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