KiwiPak - A Modpack for Minecraft

Overchek

Mad Online™
kiwifarms.net
Joined
Aug 24, 2014
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So within the past week I picked up Minecraft again for the first time in a while. Playing solo is all good and fun, but nothing beats being part of a community full of like-minded players, and by like-minded I mean autistic.

With this in mind I salvaged the remnants of an old modpack I used to play with (because honestly, who plays vanilla anymore) and repurposed it with the intent to start a modded server. The KiwiPak is a lighter modpack with a focus on automation and a little bit of Magick©. This pack is stable and the mods play nice together, but I want to see how it functions on other machines before I consider making a dedicated server.

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  • AppleCore
  • Applied Energistics 2
  • Artifice
  • Bagginses
  • Big Reactors
  • Biomes O' Plenty
  • Botania
  • Carpenter's Blocks
  • ChickenChunks
  • Chisel 2
  • Decocraft
  • EnderIO
  • EnderTech
  • Extra Cells for AE2
  • Extra Utilities
  • Floodlights
  • HATS!
  • Iron Chests
  • Journey Map
  • MineFactory Reloaded
  • Natura
  • Nether Ores
  • OpenComputers (fully programmable computers in Minecraft using Lua)
  • Refined Relocation
  • RFTools
  • Roguelike Dungeons
  • Simply Jetpacks
  • Tinker's Construct & Mechworks
  • Thermal Expansion
  • Thermal Smeltery
  • Twilight Forest
  • Veinminer
  • WAWLA
  • Witchery
  • Ztones
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This modpack is provided via the Technic Launcher, which can be downloaded here. The modpack itself is located here.

To install the modpack, copy the install link from here...
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...paste it here in the Launcher...
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...click Install and let the program do the rest.

Please let me know if you find any bugs, or if you have suggestions for tweaks &/or additions to the pack. I want to make sure everyone can find something they like. Hopefully we can make this a serious thing.
 
Galacticraft?
That's one I'm definitely considering putting in there. The only thing is it's kinda resource heavy and sometimes mods don't get along with it (Thaumcraft has the same issue). I'll add it in soon to see how it works.
 
AN UPDATE
v1.1


Changelog:
  • Added: Galacticraft
  • Added: Gravestones
  • Added: Redstone Arsenal
  • Added: Too Much Loot
  • Updated: Journey Map
  • Removed: Refined Relocation
  • Tweaked ore generation
  • Made Bagginses actually work
  • Doubled the range of Veinminer
  • Allowed different tier EnderIO power conduits to connect to one another
  • Changed MFR Laser Precharger recipe to use flux crystals
  • Removed Natura clouds (except dark clouds)
  • Removed those fucking skull things that sometimes spawn when you kill a mob. Fuck.
  • Disabled MineFactory Reloaded surface lakes
  • Disabled Tinker's Construct slime islands
 
HOLY SHIT ANOTHER UPDATE
v1.2

It's been a while. Health emergencies and work abound, but now it's time to delve back into the muck. Many changes, additions, and removals have occurred.

PLEASE NOTE THIS UPDATE WILL BREAK YOUR CURRENT SAVES. srry

Changelog:
  • Added: AE2 Stuff
  • Added: Bibliocraft
  • Added: Bibliowoods
  • Added: Chest Transporter
  • Added: Iron Backpacks
  • Added: OpenBlocks
  • Added: TiC Tooltips
  • Removed: Bagginses (fuck that)
  • Removed: Gravestones
  • Updated: MineTweaker 3
  • Disabled RFTools dimlet machines
  • Added Thermal Expansion tools to Veinminer
  • Added Botania tools to Veinminer
  • Added Redstone Arsenal tools to Veinminer
 
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