KOEI Games

I didn't really like Dian Wei until 8, where they really made him appear to be a humble and loyal mega-chad.

I keep hearing nothing but bad things about Orochi 4, bums me out because it looks like something I'd enjoy, but I still have some mileage left on both Hyrule Warriors and 8.
 
While WO4 has been disappointing, I think WO3 Definitive Edition is worth picking up. It's a surprisingly good PC port, I got no frame drops, bugs or crashes after around 20 hours of playing. I am also trying some characters that I wouldn't normally use. Ma Dai's R1 is pretty nuts with the right upgrades.

Also, has anyone tried SW5?
 
I'm old school in that I prefer older KOEI games over the ones pushed out after the merge with Tecmo. I recognize the need to evolve, from SW1-2 are peak SW for me, ditto DW3-5.

I tried getting into SW5, but the whole recycled weapons for various characters (some don't even match their personalities, like Sena) kind of put me off. I don't mind the battle system and I am OK with the maps, but I also play these games for the story (be quiet, you), and I find the story to be on the generic side. I miss the cold and ruthless Nobunaga, the crazy No, the tragic Magoichi, etc from SW1-2 days.

Guess I am too old for nu-KOEI.

I keep hearing nothing but bad things about Orochi 4, bums me out because it looks like something I'd enjoy, but I still have some mileage left on both Hyrule Warriors and 8.

Echoing some folks here: you don't need 4 when 2 or 3 exists. I personally prefer WO1 for the story and WO2 for the battle systems and maps. WO3 is crazy fun, but my OCD forces me to max every character, and there are already way too big a cast in 3. Still good fun, though.

WO4 is only worth getting if you want to try out the much bigger cast for whatever reason.
 
I'm old school in that I prefer older KOEI games over the ones pushed out after the merge with Tecmo. I recognize the need to evolve, from SW1-2 are peak SW for me, ditto DW3-5.

I tried getting into SW5, but the whole recycled weapons for various characters (some don't even match their personalities, like Sena) kind of put me off. I don't mind the battle system and I am OK with the maps, but I also play these games for the story (be quiet, you), and I find the story to be on the generic side. I miss the cold and ruthless Nobunaga, the crazy No, the tragic Magoichi, etc from SW1-2 days.

Guess I am too old for nu-KOEI.
It helps that SW1 had a very good English voice cast, by and large. The drop in quality for Keiji alone was pretty jarring between the first two. Ranmaru and Okuni were kind of bad, but parasol dancer lady sounding like she's perpetually half-stoned kind of works, and there's almost no way to make Ranmaru sound good.
It's a silly thing to focus on, but I played a shitload of the first game when I was younger and that was something that stuck with me.
 
Ninja Gaiden, Dead or Alive, and Monster Rancher are pretty cool. Saiyuki: Journey West is underrated, but another good one. There's also a couple games I haven't tried yet that seem good, like Pokemon Conquest and maybe Nioh.
 
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Dynasty Warriors (and other Musou) is where I go when I want to play something, but don't know what to play. What I really want is either a continuation or reboot of Crimson Sea. The first one (XBOX only) was great, was a team-based third-person shooter RPG hybrid. The sequel (PS2) was an okay-ish third-person shooter. Tech's gotten better, bring back the team RPG aspect of it.
 
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I wish Koei would focus on more on strategy games than the repetitive Warrior games. Even though half of the games were faulty and didn't age well, Koei brought out some interesting strategy games on the NES/SNES/GEN that wasn't a lot on the system. I understand its more effort to produce a modern strategy than a Warriors game but wish they had more output in though games beside the Three Kingdoms and Nobunga Ambition.
 
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I tried getting into SW5, but the whole recycled weapons for various characters (some don't even match their personalities, like Sena) kind of put me off. I don't mind the battle system and I am OK with the maps, but I also play these games for the story (be quiet, you),
that's nothing to be ashamed off. hell, i say the story of both games is what made interested in the three kingdoms and the sengoku peroid as a hole. before youtube was really a thing, i would google or search characters names on wikipedia just to learn more about them. also helps the English voice cast did a fine job for the most part.

i like the old gritty look of the ps2 era games. everything is so flashy and way over the top now.
 
Ninja Gaiden, Dead or Alive, and Monster Rancher are pretty cool. Saiyuki: Journey West is underrated, but another good one. There's also a couple games I haven't tried yet that seem good, like Pokemon Conquest and maybe Nioh.
Nioh II's pretty good; I skipped 1 so I can't say either way for it. Pretty much Ninja Gaiden Souls.
 
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Nioh II's pretty good; I skipped 1 so I can't say either way for it. Pretty much Ninja Gaiden Souls.
Speaking of someone who played the first Nioh only about half way or so through before dropping it, I will say that 2 has a whole lot more to offer, and the game play mechanics are definitely more refined. I'd heartily recommend skipping the first one and going straight to Nioh 2.

Plus, Nioh 2 has a top notch character creator. I think only the one in Code Vein has ever had me so immersed in creating a character.
 
Speaking of someone who played the first Nioh only about half way or so through before dropping it, I will say that 2 has a whole lot more to offer, and the game play mechanics are definitely more refined. I'd heartily recommend skipping the first one and going straight to Nioh 2.

Plus, Nioh 2 has a top notch character creator. I think only the one in Code Vein has ever had me so immersed in creating a character.
I preferred Nioh 1 though, simply because A. the story is IMO a bit more related to history and B. William Adams was a fun character.
 
Now I'm remembering the exercise in self-flagellation that was Ninety Nine Nights and is sequel on Xbox 360. The concept wasn't awful on it face: take Warriors-style gameplay but use a wholly-constructed fantasy world rather than bastardized history.
The first game attempted to use a squad/bodyguard mechanic, but it was limited to two characters and they were about as useful as AI allies are in that style of game, which is to say not at all whatsoever. The character models were pretty neat, up to the preacher man who beat the fuck out of things with a broken steeple, and the main character was interesting for the fact that she spent most of the game as not a pure-hearted hero (that was her brother's schtick), but a massive racist bitch with a murderboner against goblins that would make Drakengard's Caim nod in approval. The problem was that the last fight was industrial-grade bullshit against a hugeass boss enemy that could gleefully slap your shit backwards in about ten seconds if the RNG felt squirrely, with limited access to any kind of healing because there was not an endless stream of mooks to farm kills off of, in the hope that the guaranteed item drop every 100 or so kills would be something to heal with before you get tossed around like a ragdoll.

The second game spun the usual fantasy races on their heads - your starting character was just about the only human you saw, with the kingdom he was saving being elven. The goblins are still around, but not as an openly hostile force, and one of them is a playable character; the elven princess (playable) releases an orc-like dude (also playable) from the dungeons to help them hold back the encroaching armies. Every character, every fucking one, fought with some kind of dual-wield style to hammer home how this game thought defending was for pussies. You could even unlock combat skills to give you more options on how to kill hundreds of thousands of dudes!
... Except, to get those skills, you had to kill the enemy that was using it against you. Oh, said enemies have almost no cooldown or limit to how often they bust whatever fuck-you-from-thirty-feet-away maneuver they have. Oh, and they have like ten times the HP of a regular enemy on top of taking a fraction of the damage. Oh, and they don't stop showing up after you kill them and earn the skill, and so will still appear if you restart the level. Oh, and they can show up during boss fights at the end of a 45-60 minute stage and fucking flatten you while you're trying to deal with everything else.
To top it off, the map design on some stages was so goddamn obtuse that I couldn't figure out where the fuck it was trying to point me, as well as the in-game map being the kind of absolute dogshit you'd expect from a crowd-kill game.

I really wanted those games to be better. The genre is a guilty pleasure of mine.
 
started replaying DW5 now that i can play the XL version as well. its refreshing how normal grunt solider can still be a threat in the later stages/difficulties instead of canon fodder. some generals can even buff themselves and use musou mode so you have to back off and run around not to get killed.

still holds up to this day but if its one thing i have to give it shit for, is you cant quit a stage mid battle without shutting the game off (atleast in story mode).
 
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I wish Koei would focus on more on strategy games than the repetitive Warrior games. Even though half of the games were faulty and didn't age well, Koei brought out some interesting strategy games on the NES/SNES/GEN that wasn't a lot on the system. I understand its more effort to produce a modern strategy than a Warriors game but wish they had more output in though games beside the Three Kingdoms and Nobunga Ambition.
Gemfire was great fun back in the day. Didn't matter which version you played: genesis, snes, they were all the same. My favorite was Genghis Khan 2. That was Crusader Kings before there was a Crusader Kings or a Paradox Plaza for that matter. You could have kids that could take over and be your heir, and also when your kids became of age, they could be used as governors that would never rebel.

I liked the old Dynasty Warriors game back in the day, probably more than I would have just because it was interesting playing as all the guys from Rot3K. I doubt I could play them now though. It would have to be really good to get me to play one of those games now.
 
Gemfire was great fun back in the day. Didn't matter which version you played: genesis, snes, they were all the same. My favorite was Genghis Khan 2. That was Crusader Kings before there was a Crusader Kings or a Paradox Plaza for that matter. You could have kids that could take over and be your heir, and also when your kids became of age, they could be used as governors that would never rebel.

I liked the old Dynasty Warriors game back in the day, probably more than I would have just because it was interesting playing as all the guys from Rot3K. I doubt I could play them now though. It would have to be really good to get me to play one of those games now.
Dynasy Warriors Empires is great but they never actually advance the game and make it better. There is so much potential wasted.

Smash Empires into Dragon Quest Builders and you've got the game of the century.
 
brining this old thread to life just to say im playing Orochi Warrior 2 and having a blast! beat the story modes and now trying to do something i have never done before, getting Orochi X. the farm to get him is notorious for how long it is. to give you an idea, i have already spent over 24 hours on that grind in the spam of two weeks and around 80% done. i feel the need to share just to justify my own insanity. proficiency leveling can fuck right off!

 
orochi X.png

I DID IT!!!
 
So we finally getting Dynasty Warriors 10 (AKA X. AKA origins). Looking at it so far, it seems ok. the gameplay as some weight to it and it seems they making peons an actual threat again.



There are things however, that worry me. like the OC. you forced to play as an literal who in the story mode (while switching between one character. kinda like in the orochi games.). there is no options to customize the OC as far as i know. so you stuck with the same looks throughout the story mode. Some people on the dev team even asked the lead designer why they should not just let people make their own characters like in the XL/Empires games but the head dev basically told them to shut up and that his OC do not steal was a cool character.

So the OC will get to choose which faction he will get to join and the story mode will last as long as to the Wu Zhang Plains. so no Jin story mode (dlc maybe?)
 
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