KOEI Games

its simplified Nobunagas ambition mixed with shogun total war's manual battle control
So those hazy rememberings when you mentioned the name weren't a fever dream, cool. I must have rented it once or something from the KOEI name alone, but I don't recall much of it other than some funhouse mirror mental image of the UI.
 
there's spiritual sequel called Bladestorm, its about the hundred years war and if i can remember correctly, the gameplay is a lot more step down from Kessen.
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I believe that Steam has Bladestorm Nightmare which has the evil Jeanne d' Arc story mode, but I dont know if the original Bladestorm is included as well
 
So we finally getting Dynasty Warriors 10 (AKA X. AKA origins). Looking at it so far, it seems ok. the gameplay as some weight to it and it seems they making peons an actual threat again.



There are things however, that worry me. like the OC. you forced to play as an literal who in the story mode (while switching between one character. kinda like in the orochi games.). there is no options to customize the OC as far as i know. so you stuck with the same looks throughout the story mode. Some people on the dev team even asked the lead designer why they should not just let people make their own characters like in the XL/Empires games but the head dev basically told them to shut up and that his OC do not steal was a cool character.

So the OC will get to choose which faction he will get to join and the story mode will last as long as to the Wu Zhang Plains. so no Jin story mode (dlc maybe?)
Not a literal nobody, he strikes me specifically as a Xu Shu expy. They’ve been pushing him pretty decently the past few titles. I’m all for it, I like his chain sword gameplay the most out of any style since Sun Ces DW4 Tonfas. I’m as excited as could be considering the past, but the fact they dug up Eve as the track really ramps it up.
 
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there's spiritual sequel called Bladestorm, its about the hundred years war and if i can remember correctly, the gameplay is a lot more step down from Kessen.
View attachment 6307069
I believe that Steam has Bladestorm Nightmare which has the evil Jeanne d' Arc story mode, but I dont know if the original Bladestorm is included as well
I dunno if I'd call that a spiritual sequel to anything. When a game winning strat is, quite literally, "summon a squad of spearmen, run full tilt into the enemy base and turn the local HNIC into a javelin pincushion" 90% of the time, that's not much of a strategy game.
 
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oh it seems that the old Japanese KOEI strategy games are on sale in steam (PC-88/PC-98) its completely in Japanese though, but if you like it, its on sale, for me the whole all-in-one bundle just cost 50 USD equivalent, and it has all the ROTK Nobunaga Ambition pc games/Genghis Khan, Suikoden, Winning Post, Uncharted Waters, and Ishin no Arashi which I believe is about Meiji restoration
 
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Dynasty Warriors 4 is still my favorite one, surprised no one has mentioned Toukiden. It's not as good as monster hunter, but it's not bad for what it is.
 
So we finally getting Dynasty Warriors 10 (AKA X. AKA origins). Looking at it so far, it seems ok. the gameplay as some weight to it and it seems they making peons an actual threat again.



There are things however, that worry me. like the OC. you forced to play as an literal who in the story mode (while switching between one character. kinda like in the orochi games.). there is no options to customize the OC as far as i know. so you stuck with the same looks throughout the story mode. Some people on the dev team even asked the lead designer why they should not just let people make their own characters like in the XL/Empires games but the head dev basically told them to shut up and that his OC do not steal was a cool character.

So the OC will get to choose which faction he will get to join and the story mode will last as long as to the Wu Zhang Plains. so no Jin story mode (dlc maybe?)
DW: Origins looks more like a spiritual successor to SW: Chronicles with some Kessen sprinkled in than DW10, imo. And that actually makes me a bit excited - SW Chronicles was the best thing from the DW6/SW3-era.
i take it no one here played Kessen?
I have. Each game is slighty different, with III being the most unique. I & II play part interactive movie, part Total War with a loyalty/officer system. I'm convinced that Shibusawa was on something when he was writing the story for Kessen II since, unlike the usual Koei 3K period retelling, it's a giant shitpost where Liu Bei is in love with Diaochan and Cao Cao punches the Chinese gods. III is one of my favorite Koei games; it's a weird blend of real time tactics, hack-n-slash and rpg that shouldn't work on paper but somehow does. The story is also the perfect balance of historical drama, alt-history and early-aughts narm that makes it a massive guilty pleasure for me - Xaldin 007 did a playthrough a few years ago.
I dunno if I'd call that a spiritual sequel to anything. When a game winning strat is, quite literally, "summon a squad of spearmen, run full tilt into the enemy base and turn the local HNIC into a javelin pincushion" 90% of the time, that's not much of a strategy game.
Bladestorm was billed as a spiritual successor to Kessen, which is unfortunately what counts as to why there was never a Kessen 4. It's a shame too since a lot of the ideas in Bladestorm were actually worthwhile; a tactical hack-n-slash game where you play as a mercenary but are encouraged to not commit to one side too much to make sure you still have a job is a cool concept in of itself. Evil Jeanne d'Arc was also such a cool idea that Fate Grand Order ran with it a year later and made bank.
 
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More news on DWO

Details confirmed from the producer's Twitter posts and videos over the past 2 weeks

return to DW2-5 era battlefield simulation: in almost every battle, the enemy general is accessible right away, and it's on you to figure out how to win, not following linear story beats and objectives like DW7 or 8

main focus is on huge clashes between giant armies; trying to do an entire stage by yourself will likely just get you killed fast, says this isn't a "soulslike" by any means but will be harder than recent games

tactical elements: you now control your own personal army and can command them to do things like cavalry charges, volleys, formations, etc. and the AI can do the same against you

commanders can also initiate Grand Tactics, like coordinating your entire force into a massive charge or breaking out of being surrounded

peons will even organize themselves into units and perform their own tactics

per-unit morale from the PS2 games is back and now strengthens the unit in combat as well

AI aggressiveness in line with DW4, unique officers are as powerful as you and will be sending dozens of units flying with their attacks

charge system is back, with more unique differentiators between weapons (for example, Xiahou Dun's podao has multiple levels of charge for its charge attacks)

SW5's martial arts system is in the game as customizable special moves, instead of cooldowns they now run off a separate Fighting Spirit gauge that builds up as you damage enemies

duels are back and are like DW6 where troops form a ring around you and your opponent, it even plays the classic DW cutscene sound effect
 
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More news on DWO

Details confirmed from the producer's Twitter posts and videos over the past 2 weeks

return to DW2-5 era battlefield simulation: in almost every battle, the enemy general is accessible right away, and it's on you to figure out how to win, not following linear story beats and objectives like DW7 or 8

main focus is on huge clashes between giant armies; trying to do an entire stage by yourself will likely just get you killed fast, says this isn't a "soulslike" by any means but will be harder than recent games

tactical elements: you now control your own personal army and can command them to do things like cavalry charges, volleys, formations, etc. and the AI can do the same against you

commanders can also initiate Grand Tactics, like coordinating your entire force into a massive charge or breaking out of being surrounded

peons will even organize themselves into units and perform their own tactics

per-unit morale from the PS2 games is back and now strengthens the unit in combat as well

AI aggressiveness in line with DW4, unique officers are as powerful as you and will be sending dozens of units flying with their attacks

charge system is back, with more unique differentiators between weapons (for example, Xiahou Dun's podao has multiple levels of charge for its charge attacks)

SW5's martial arts system is in the game as customizable special moves, instead of cooldowns they now run off a separate Fighting Spirit gauge that builds up as you damage enemies

duels are back and are like DW6 where troops form a ring around you and your opponent, it even plays the classic DW cutscene sound effect
This sounds like the evolution we should have gotten from DW5/SW2 and not the direction Koei ended up going down.
 
tactical elements: you now control your own personal army and can command them to do things like cavalry charges, volleys, formations, etc. and the AI can do the same against you

peons will even organize themselves into units and perform their own tactics

per-unit morale from the PS2 games is back and now strengthens the unit in combat as well
Wait, are they cribbing old ideas from fucking Bladestorm? I'm not complaining if that's the case, but Jesus that's a strange move.

Speaking of, there's a Steam sale going for another week to week and a half on a bunch of KT's catalogue. Best time to pick up a few, if you've got the itch.
 
This sounds like the evolution we should have gotten from DW5/SW2 and not the direction Koei ended up going down.
Let's hope the games turns out good. Curious to see if all those bullet points will come to fruition. But as far as I am concerned, DW8 is the best one, so I don't care that the series deviated from its original design.
 
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Dynasty Warriors 4 is still my favorite one, surprised no one has mentioned Toukiden. It's not as good as monster hunter, but it's not bad for what it is.
Playing Warriors All Stars atm and its actually pretty great. Several Toukiden characters appear.
 
Let's hope the games turns out good. Curious to see if all those bullet points will come to fruition. But as far as I am concerned, DW8 is the best one, so I don't care that the series deviated from its original design.
It's not that it just deviated from its original design, it's that Koei actively stripped out most of it. If you look at all the feature the musou games used to have - take SW1 where there was dungeon crawling, branching storylines for every character triggered by your actions in battles, battles were actually dynamic and rewarded exploration, progression was a quasi-rpg system, peons could actually damage you and managing your health and musou was as much of a challenge as the enemy officers and officers only had a finite amount of peons - and compare them to the current state of the series, it's a marked decline. I like DW8 too and can enjoy some mindless button-mashing, but the last mainline musou games that weren't that were DW5/SW2.
 
Glad they have given up on 9 already, that was fucking AIDS.

I am looking forward to DW:O though, been watching gameplay footage and its very refreshing to see them move away from the battleground god mode of the last few decent games. The best thing about 4/5 is if you try to leap too far ahead of your troops, you can quite easily die. I just hope there is no stupid endurance shit like that 100 consecutive battles nonsense.
 
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Hot off the presses, Gust just announced a full game version of Resleriana for the mobile game's 1st anniversary lmao.


If i were to hazard a guess, I'm expecting it to basically be another Nelke game. Considering that Resleriana shares mostly the same production team (not development team) as Ryza anyway, I have high hopes.
 
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