Last Image You Saved - we all know it's hentai

PoliticalCompassBr.png
 
I made a big long sperg post about it, but the mocap realism tech they're using has some pretty well known flaws.

mocap.jpg


This is just an example but not the exact mocap rig that they use for games(sony has their own proprietary system since they still make camera equipment). It's usual that the mocap camera faces up looking at the person because for male heroes it exaggerates their chin and other features to make them look more masculine. If you want people looking like girls you have the camera on the mocap face rig look down on them. Anyways if you were to look at the HZD2 trailer and wonder why Aloy looks like a man this is why. Sony's using very advanced systems that capture wrinkles and shit forming on your face when you talk or furrow your brow.

Mocap data by itself needs clean up artists to fix it because the raw data is almost always fucked to hell in some ways. But the more constraints the mocap data has, the less freedom you have when shit gets fucked up. The data will have more dependencies if you're gunning for ultra realism and the end goal is to just basically have a character move and emote like a real person. So by default due to the camera angle the facial data is warped like a trick mirror. You then have to go about having it work with geometry so it will pull everything in the right direction.

The earlier mocap systems allowed for more hand animation in clean up because that's what you effectively needed to do if the capture data had some bad spots. But the newer systems are more rigid and fudging shit can't really be done since it's supposed to be 1:1 ratio for the data points.

For a hero character the default male position works because they're going to be moving their mouth the most, while the female camera angle tends to have the mouth take less prominence in data collection. Anyways there's an example of real sexual dimorphism in computer data collection.

Effectively the camera sees a person's face like this
davidsarif.jpg

it doesn't matter how attractive or ugly you are, machines will warp your appearance.
 
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I made a big long sperg post about it, but the mocap realism tech they're using has some pretty well known flaws.

View attachment 2256725

This is just an example but not the exact mocap rig that they use for games(sony has their own proprietary system since they still make camera equipment). It's usual that the mocap camera faces up looking at the person because for male heroes it exaggerates their chin and other features to make them look more masculine. If you want people looking like girls you have the camera on the mocap face rig look down on them. Anyways if you were to look at the HZD2 trailer and wonder why Aloy looks like a man this is why. Sony's using very advanced systems that capture wrinkles and shit forming on your face when you talk or furrow your brow.

Mocap data by itself needs clean up artists to fix it because the raw data is almost always fucked to hell in some ways. But the more constraints the mocap data has, the less freedom you have when shit gets fucked up. The data will have more dependencies if you're gunning for ultra realism and the end goal is to just basically have a character move and emote like a real person. So by default due to the camera angle the facial data is warped like a trick mirror. You then have to go about having it work with geometry so it will pull everything in the right direction.

The earlier mocap systems allowed for more hand animation in clean up because that's what you effectively needed to do if the capture data had some bad spots. But the newer systems are more rigid and fudging shit can't really be done since it's supposed to be 1:1 ratio for the data points.

For a hero character the default male position works because they're going to be moving their mouth the most, while the female camera angle tends to have the mouth take less prominence in data collection. Anyways there's an example of real sexual dimorphism in computer data collection.

Effectively the camera sees a person's face like this
View attachment 2256786

it doesn't matter how attractive or ugly you are, machines will warp your appearance.
I disagree, the coordinates in the picture you're showing will still be in 3D and can be transformed as such, that's always been the case, you can't get away from perspective. It's capturing facial movements not the facial structure, that's already scanned(notice how the finished model doesn't have the headwrap/bandage). You're suggesting that Sony have created a generation of defective mocap systems that makes people look like Amy Schumer - and it's the next-gen system that will replace the old system that didn't do that, and this would be sort of their showcase of Sony's new mocap system/cameras.

TLOU2 didn't have that problem even though the woman they scanned and the woman that played/voiced her were different people and despite that facial movements and lips synched.

Here's a picture of Joe Rogan and Alex Jones.
joe rogan alex jones IMG_20200112_230224.jpg
 
I disagree, the coordinates in the picture you're showing will still be in 3D and can be transformed as such, that's always been the case, you can't get away from perspective. It's capturing facial movements not the facial structure, that's already scanned(notice how the finished model doesn't have the headwrap/bandage). You're suggesting that Sony have created a generation of defective mocap systems that makes people look like Amy Schumer - and it's the next-gen system that will replace the old system that didn't do that, and this would be sort of their showcase of Sony's new mocap system/cameras.

TLOU2 didn't have that problem even though the woman they scanned and the woman that played/voiced her were different people and despite that facial movements and lips synched.

Here's a picture of Joe Rogan and Alex Jones.
View attachment 2257745
I never realized Rogan was a manlet. You'd think that would at least have been evident in News Radio.
 
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