Learning from games

I use the Rocksmith 2014 version to practice guitar and bass more.

I already knew how to play going in, but it makes practicing everyday a bit less tedious.
 
I learned that adopting an unusual playstyle is the best way to find glitches in a game or mod, seems to be true for other things. For example, the computer part market is adapted for full builds because that's what most people and companies do, if you only want to upgrade your CPU or RAM odds are the socket has changed in the past few years so you'll have to get a new motherboard too. People who like to hold onto cars for as long as they can seethe about the ubiquity of no-fault insurance (which encourages reckless driving habits), shyster mechanics, and the overcomplicated designs of modern cars that inevitably cause random cascading failures when anything bad happens, while someone who follows the default consumer habit of financing new cars for the duration of their warranties and trading them in for the new model at the end are unaffected by these problems.
 
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The most obvious one is languge. If you study a foreign language switch the language in your fav game or go to the server populated with autists who speak it. Also, games can give you some historical context, although it always has to be taken with a grain of salt. Crusader Kings can tell you something about feodal - vassal relationships, AC series showed well-done architecture of Greece, Byzantium, and Egypt. Of course, it's not some academical thing, still it suffices for a normie who stares at the ruins of Parthenon once in Athens.
 
Playing Final Fantasy and other RPGs well before everything became cinematic and voiced, meant I had to be a competent reader. Trying to calculate damage in my head every turn helped me with numbers too.

I didn't go intending to learn, just something that happened.
 
The most obvious one is languge. If you study a foreign language switch the language in your fav game or go to the server populated with autists who speak it. Also, games can give you some historical context, although it always has to be taken with a grain of salt. Crusader Kings can tell you something about feodal - vassal relationships, AC series showed well-done architecture of Greece, Byzantium, and Egypt. Of course, it's not some academical thing, still it suffices for a normie who stares at the ruins of Parthenon once in Athens.
Crusader Kings made me look into the middle-ages.
coincidentally, it also made me realize how unrealistic game of thrones was
 
When my boyfriend and I first started dating we would play all sorts of games online together. I felt like we lived several simulated lives. We've been to space, in the west, we hunted monsters together.


I think there's a lot of economy stuff in MMO games.
Yeah Eve Online is a good way to become a MS Excel wiz.
 
Eternal Sonata made me want to learn more about Chopin's music, as well as solo piano and Romantic era music in general, which I'd previously ignored (I used to be a Baroque-ass nigga.)

Paradox games are good at making me want to learn more about nations my American public education never covered, like the Golden Horde.

I learned water conducts electricity, thanks Pokemon, I guess.
Pure water doesn't conduct electricity, though. It's the minerals dissolved in it that make it conductive. You'd know that if you'd played the superior monster battling game, Madden '95.
 
I learned a lot about reading and language. A lot of games just couldn't be played without having some sort of vocabulary, so help from a dictionary and my parents was also helpful. I could see games has having a system of some sort, and when I look at things now, having a system is helpful for dealing with the realities of day to day life.
 
I wish there was a serious cooking simulation game. Sure, there’s Cooking Simulator, but that’s streamer bait that is worthless as an educational tool. I feel like there is a real market heretofore untapped.
Why? Just cook. I'd feel guilty if a simulator I was playing had to do with stuff I can easily/morally do in real life.
Something where you simulate a full restaurant (I'm interested in those five star French restaurants) would be interesting, though.

Edit: I picture the above playing like Overcooked/Madden/tycoon games. Why the Madden comparison? In Madden your whole team is always working, but it makes it manageable by having you play just quarterback and receiver on offense and on defense you only really have to focus on watching for breakthroughs and plugging them with the nearest guy. In something like a cooking setting it'd be like which station (which chef or waiter) is having the most difficult task or work slowdown or whatever at the moment, you bounce around to keep it running at top speed and quality. Sommeliers are my favorite part of the French restaurant system, because they're basically raging geography autists that have to know everything about a wine just from the taste, taste something without knowing what it is, identify it down to the vintage, tell its whole backstory and science behind why the wine is at it is, and then make a pairing. It's great.
 
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Why? Just cook. I'd feel guilty if a simulator I was playing had to do with stuff I can easily/morally do in real life.
Something where you simulate a full restaurant (I'm interested in those five star French restaurants) would be interesting, though.
In an ideal cooking simulator I would be able to learn a far greater catalog of recipes in a shorter amount of time and without as much of a dollar investment. It wouldn’t be a replacement for cooking. Ideally it would be a supplemental learning tool for hobbyists looking to expand their repertoire and potential skillset while in the kitchen.

I know it’s niche appeal; it appeals to me though.
 
In an ideal cooking simulator I would be able to learn a far greater catalog of recipes in a shorter amount of time and without as much of a dollar investment. It wouldn’t be a replacement for cooking. Ideally it would be a supplemental learning tool for hobbyists looking to expand their repertoire and potential skillset while in the kitchen.

I know it’s niche appeal; it appeals to me though.
Okay, I see what you mean.
Edit: This makes a lot of sense, I for example struggle a lot with sauces and baking, things that require doing things at the exact right time with right order and quantity.
 
Okay, I see what you mean.
Edit: This makes a lot of sense, I for example struggle a lot with sauces and baking, things that require doing things at the exact right time with right order and quantity.
It would instructive in that it would give you technical details as well such as why you would use lemon juice in a dish you wouldn’t expect and how acidity interacts with the recipe. Such a game could explain every possible implement you could ever possibly need in a kitchen setting.

It would be a real feat if you could load recipes into the game as well. It would hardly be fun but it would be very informative.
 
I use the Rocksmith 2014 version to practice guitar and bass more.

I already knew how to play going in, but it makes practicing everyday a bit less tedious.
Holy shit, this is the best thing I've heard. I started playing acoustic guitar because it came with my violin lessons. Much later I started learning to play it. Knew that Rocksmith was the hardcore version of Guitar Hero, but not that it involved an actual guitar with actual real fingering. That's totally different from Guitar Hero, which is just a toy, a thing that plays functionally like a diddley bow and just exists to be a casual video game representation of what it's like to be a rockstar.

But with Rocksmith, I could buy a cheap ass electrical guitar, not need the amplifier, and a $30 copy of the game and it would have tons of music (which I read can be exported to sheet music with an app) with musical accompaniment like I have for my saxophone. That is an extremely good deal.

The lack of a sheet music mode is a shame, because while a person may learn to play songs from memory there is no educational value in the GH style of presentation, no carry over to being able to read and play sheet music from it. I know sheet music but you have to more or less relearn it for each instrument (to make the instantaneous connection of a position on the staff to a specific fingering).
 
Holy shit, this is the best thing I've heard. I started playing acoustic guitar because it came with my violin lessons. Much later I started learning to play it. Knew that Rocksmith was the hardcore version of Guitar Hero, but not that it involved an actual guitar with actual real fingering. That's totally different from Guitar Hero, which is just a toy, a thing that plays functionally like a diddley bow and just exists to be a casual video game representation of what it's like to be a rockstar.

But with Rocksmith, I could buy a cheap ass electrical guitar, not need the amplifier, and a $30 copy of the game and it would have tons of music (which I read can be exported to sheet music with an app) with musical accompaniment like I have for my saxophone. That is an extremely good deal.

The lack of a sheet music mode is a shame, because while a person may learn to play songs from memory there is no educational value in the GH style of presentation, no carry over to being able to read and play sheet music from it. I know sheet music but you have to more or less relearn it for each instrument (to make the instantaneous connection of a position on the staff to a specific fingering).
If you don't have a real good microphone, I'd recommend getting a USB aux cord that works with the game so its more accurate.

Not to mention, on the 2014 version at least, in addition to the songs in the game, you can also get custom songs for free if you pay for one dlc song and then mod it.
 
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