Left 4 Autism: The RPG.

I thought you got to take skill points based on the Attributes. :\
Okay, so your skills are determined by different things. Shooting is determined by your Agility. Now, let's say your Agility is 10. That means that for every level under 10 you raise your Shooting skill, you expend one point. If you raise it to 12, you spend two points. It's kind of weird, but it's not so bad once you get the hang of it.
 
Knocked taunt and streetwise down to 8 and removed survival to compensate.
 
That should be fine, although I'd advise keeping survival and removing something else. But that's just my opinion.
Also, I was going to make Zap Rowsdower as a premade character, just because.
 
So, The Knife's Husbando and exball have their characters made, Kagayaki is almost done, and Tavern is interested but not confirmed.
 
JejeDiamond, continued:

Attributes:

Agility +2 (d8), Smarts +1 (d6), Strength +1 (d6), Vigor +1 (d6).

Skills:
Swimming d12, Investigation d8, Notice d4, Survival d6, Climbing d4.

JejeDiamond gives one pizza pocket sandwich to Chad Thundercock.
 
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JejeDiamond, continued:

Attributes:

Agility +2, Smarts +1, Strength +1, Vigor +1.

Skills:
Swimming d12, Investigation d8, Notice d4, Survival d6, Climbing d4.

JejeDiamond gives one pizza pocket sandwich to Chad Thundercock.
Chad Thundercock isn't in the game. He's a pre-made character, but no one is currently using him.
Okay, I should probably fill everyone in on text. Out of Character writing is in blue, like this.

Descriptions are written in normal text.
"Dialogue is written in bold".
Internal monologues are written in italics.

Also, how graphic should the violence be? Should it be subdued, or should it be over the top, "The autist's neck stump spews a fountain of blood" stuff?
 
I think we must tone down the violence for the sake of younger users.
 
Chad Thundercock isn't in the game. He's a pre-made character, but no one is currently using him.
Okay, I should probably fill everyone in on text. Out of Character writing is in blue, like this.

Descriptions are written in normal text.
"Dialogue is written in bold".
Internal monologues are written in italics.

Also, how graphic should the violence be? Should it be subdued, or should it be over the top, "The autist's neck stump spews a fountain of blood" stuff?
I'm a fan of ultra violence in a cartoonish and ridiculous over the top manner. It is a game about autistic zombies after all.
 
I'm a fan of ultra violence in a cartoonish and ridiculous over the top manner. It is a game about autistic zombies after all.
Yeah, that's the direction I think we should go in. Like, using a baseball bat results in the autist exploding in the manner of a piñata, showering the street with Doritos and Gamerfuel.
 
Okay, I guess we can start. Oh, one last question, would you mind if I had a GM controlled character? I won't interfere with the group decisions though.
 
We should probably have one since we probably need more than three players.
 
Okay, I guess I'll be Nait because it gives the group a magic user.
We're ready to start.
 
Shouldn't we have a new thread so it's easier to navigate?
 
Let's include a timestamp for the current action and stat reports for each character.
 
  • Agree
Reactions: exball
Generally in this format (this is an example):

September 22, 2014, 12:00 AM
JejeDiamond is unharmed, still carrying her backpack.
 
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