Legend of Mana

The 2003 game by Brownie Brown is atrocious, there's save points in the intro because it's so fucking long. Maybe the game is good, I never played, gave up after 45 minutes. The original, while clunky, was something I really liked. Except I remember soft-locking myself towards the end, but that happens, I did the same thing in Wind Waker.
It had so much potential but fell so flat. The remake on phones/Vita, Adventures of Mana, was pretty great and faithful to the GB version, but it's limited to phones and the Vita sadly. Maybe Square will port it someday... :optimistic:
 
Honestly it's still a lot of fun to just pick up and play. You don't need any outside knowledge to just go through it, and can usually pick up on stuff. And if not, always an excuse to do a New Game+. I don't think the game was made with the intention of doing everything in a single run.
Yeah, it's a fun game where you don't even have to delve into autism unless you want to stroll into the hard modes. Beautiful character designs and landscapes.

The dragon storyline is actually pretty good.
 
I just bought this game thanks to this thread, I really need to actually finally get around to playing the three mana games I own on PC, I've only played as far as the first quarter(I think) of the first game.
 
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It had so much potential but fell so flat. The remake on phones/Vita, Adventures of Mana, was pretty great and faithful to the GB version, but it's limited to phones and the Vita sadly. Maybe Square will port it someday... :optimistic:
If retards buy the new new new remasters of Final Fantasy 1-6 we more than likely will see Mana get the same treatment.

Personally speaking I've got every release of every western released mana game so if they have it in a physical format I will purchase it.
 
the stupid fucking limit breaks never cease to make me smile
wrether its breaking gods jaw, or picking up a small elf child and piledriving him into the ground.
 
This is what I've heard about the entire game, that it's full of obscure easily-missable nonsense and requires a truly autistic devotion to replaying over and over to get the full experience. How true would you say that is?
Near completely true.

Example: You can get a Chocobo as your first pet if you have FF8 save data on your memory card. The game never tells you about it or even hints.

And then there's the forging. As some have said, you don't need to forge a 999 atk weapon to beat the hardest mode, but good luck figuring how forging works if you don't have a guide.
 
Legend of Mana is beautiful. The Water color painting-esque graphics and music are top notch stuff, and is overall a step up from Secret of Mana. The actual gameplay though, it's nothing that will ruin the experience, but i'd say about a quarter of the way into it you'll start becoming extremely overpowered because the game's set up to spring encounters on you every screen. Thankfully it doesn't have that Queue bullshit Secret has, but it can be a real slog if you're trying to do every event.
 
Legend of Mana is beautiful. The Water color painting-esque graphics and music are top notch stuff, and is overall a step up from Secret of Mana. The actual gameplay though, it's nothing that will ruin the experience, but i'd say about a quarter of the way into it you'll start becoming extremely overpowered because the game's set up to spring encounters on you every screen. Thankfully it doesn't have that Queue bullshit Secret has, but it can be a real slog if you're trying to do every event.
Enemy Difficulty and exp games are based on both closeness to your house and order placed
build solely in a line and you'll probably overpower encounters quickly, bunch everything together as you slowly move out and you'll probably have encounters keep up
 
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