Legend of Zelda thread - Lorefags GTFO!

It's one of the things I miss about Miyamoto

Paper Mario fags can bitch about him not wanting a story in it all they want, Anoumas insistence on catering to faggots autistic timeline shit is gay as fuck.
It's super easy to ignore, always has been. You have to scour interviews, supplementary material, and pay attention to every tidbit of lore to even piece it together, so it's a total opt-in kind of thing. I wouldn't know the timeline if I didn't look it up. And at the very least it gave us this great AVGN episode:

 
It's super easy to ignore, always has been. You have to scour interviews, supplementary material, and pay attention to every tidbit of lore to even piece it together, so it's a total opt-in kind of thing. I wouldn't know the timeline if I didn't look it up. And at the very least it gave us this great AVGN episode:

I'd say about 90% of Youtube videos about Zelda that pop up to me are faggy timeline shit and theory crafting.

It's the main reason I have almost no association with Zelda anymore outside of this thread, where it once again popped up.

Also, just because you can ignore something doesn't stop it from being gay.
 
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Fair, it did ruin Zelda on YouTube, but I don't mind the timeline in itself. It's interesting, I'm not going to autistically delve into the minutiae myself, but I just think "oh neat, Wind Waker is a separate timeline".

Also, it protects from progressives asking for a female Link and such. If I recall, there's a line somewhere in the lore stating only men can have the triforce of courage (that, or Link's lineage is always male, something like that).
 
Paper Mario fags can bitch about him not wanting a story in it all they want, Anoumas insistence on catering to faggots autistic timeline shit is gay as fuck.
You know, I keep forgetting why I've made this thread until I see you guys talking about the timeline bullshit. But it's something that one can easily ignore, unless the newest game actually locks you out of shit for not understanding the series' lore.


I just remember seeing it was a thing in the dynasty warriors spin off and assumed it was some weird fan service thing for people that wanted girl link.
Yeah, that's more or less the only reason why she exists.
 
Zelda lore/timeline continues to be one of the gayest things in all of gaming.
This is in a world where time travel is a common plot point. It's safe to say that causality simply isn't linear in that world. You could wake up in a Hyrule that has been in ruins for decades, then go to bed in a Hyrule that has always been peaceful - because the Hero of Time changed the past. The history of the world could change many, many times during your life, but because you change with it you never see the changes.
 
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There is certainly an overarching lore of the hero, the princess and the demon, the kingdom of Hyrule and its cyclical nature, the goddesses etc. Its pretty clear they're all meant to be in the same universe, even if theres split timelines, and some games can be placed before or after each other.

Its not really a planned out story or anything though, other than the "laws of the universe/lore". There was no intent to create a Hobbit<>LoTR fantasy epic with stories that all follow onto each other.

I think probably sometime after OoT/MM, there started to be some internal discussion on retroactively pricing them together, and by the time hyrule historia comes along, it's a canon interpretation now, and you can see that with the Hero of Time in Twilight Princess.

Some people give them way too much credit on this, though. Really, they created an archetype for the gameplay and story, and later tried to string that together into a narrative.
 
People bitched about the post-apocalyptic feel of TotD and BotW, but hasn’t every single game in the series essentially been apocalyptic/post-apocalyptic? At the very least, they’re so bizarrely empty and threadbare that even as a kid I couldn’t buy that there was an actual world to it. It’s not a bad thing, I think it’s a distinctly Nintendo feeling (all of their games are so optimized and compressed that they teeter right on the blurry edge of the uncanny), but it’s strange how anyone can care about the setting.
 
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People bitched about the post-apocalyptic feel of TotD and BotW, but hasn’t every single game in the series essentially been apocalyptic/post-apocalyptic?
To a degree, but I guess it also depends on what the world outside Hyrule is like. Termina didn't seem much better, but it does seem to me that at least from what we can see in the games, there is more to the world out there. Generally you're blocked in by trees, mountains or the sea.

It could be that Hyrule is like Paradis in Attack on Titan.
 
People bitched about the post-apocalyptic feel of TotD and BotW, but hasn’t every single game in the series essentially been apocalyptic/post-apocalyptic? At the very least, they’re so bizarrely empty and threadbare that even as a kid I couldn’t buy that there was an actual world to it. It’s not a bad thing, I think it’s a distinctly Nintendo feeling (all of their games are so optimized and compressed that they teeter right on the blurry edge of the uncanny), but it’s strange how anyone can care about the setting.
spirirt tracks wasn't post apocalyptic, was it? What about Tri Force Heros?
 
Man, remember, when people were speculating that TotK would somehow lead into SS, thus making the timeline a loop? That would have been stupid, but at least it would have been interesting.
Nah, this way paves the way for Legend of Zelda: Starlit Ocean, where the people of hyrule build great flying colony ships and try to run away from the evil Ganon by travelling to another star system, only to build another hyrule.
 
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Echoes of Wisdom is reviewing decently. Seems the only negative is that it's a bit too easy and they don't push the gimmick as far as they could. Not bad for a new director honestly.
 
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