Legend of Zelda thread - Lorefags GTFO!

I thought it looked pretty good and I want to play it. A slow amount of information is fine by me; I remember the shitshows of development cycles past where too much information went out too early and when things changed everyone was confused and retarded.

Two words and a number: SPACE WORLD 2000
 
U think they try to hide that most of the game is still breath of the wild(what everyone already should count on) and that the sky and underground sections are small areas and/or dungeons.
I think they're trying to hide that they pissed away 7 years not getting anything substantial done. Not that the game is similar to BOTW mechanically.

Jesus you tendies have the uncanny ability to read something and take it the completely opposite intended direction. No wonder they added voice acting to the series, cleary you niggers can't read.
 
I think they're trying to hide that they pissed away 7 years not getting anything substantial done. Not that the game is similar to BOTW mechanically.

Jesus you tendies have the uncanny ability to read something and take it the completely opposite intended direction. No wonder they added voice acting to the series, cleary you niggers can't read.
Are you alright?
 
BOTW was a result of the feed back from Skyward Sword (mainly that it was too linear) so this looks like a revamp of Sky Sword to fix the biggest complained of BOTW (no large dungeons).
So you're saying if I bitch and moan hard enough about the fetch quests and characters having no personality, the next game might try to steal some of Majoras Masks charm?
 
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6 years and it still reuses the BOTW map? SS was 2011, BOTW was 2017, that's 6 years, they really couldn't have created an all new game in that same span of time?

And why not a WW style ocean instead of a SS style sky world?

I'm a bit worried, it does feel like they didn't have a clear direction on whether to reuse the map or start from scratch and a lot of time was wasted, but I'll forgive it if 1. it has some really good dungeons and 2. they tell a really good story this time, as that was my main gripe with BOTW is how shallow the story was.

It isn't the worst idea to reuse the Hyrule map, but it's taken them too long to get it out, I just hope it doesn't take like a solid decade until we get an all new Zelda.

An open world Termina seemed like the most obvious idea for a follow up to BOTW and it's still an idea they could go with next time.
 
So far I'm really lacking confidence in Tears. 7 years and they're still barely showing anything, and slapping 'not final' on everything we do see, which makes me think troubled development. Its either gonna come out and solve all of the First game's problems or be the same shit all over again and disappoint. After seven fucking years it better be the former.
Mm, we'll see when it actually gets released.
 
Real dungeons and meaningful exploration are the only things needed. Just remove the crafting and stamina or reduce their prominence.

Exploration was pointless, nowhere interesting to go and nothing worthwhile to find. Implementing real dungeons will be easy, but I don't see them fixing this problem.

Another issue is combat, but every Zelda has that. It's always serviceable and sometimes kinda fun, but never rewarding. Enemies are more like obstacles to avoid when possible, they should incentivize combat with some RPG elements like Zelda 2 but obviously more in-depth.

...I'm going to be disappointed, aren't I? I bet this shit is just BotW but with underground and sky areas stapled on, glorified DLC.
 
Being someone who loves BOTW, I’m interested to see what exactly is being added to the next game.

And I’ll quit while I’m ahead before I go on another long spiel about how much I disagree with the complaints on the original. XD
 
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Real dungeons and meaningful exploration are the only things needed. Just remove the crafting and stamina or reduce their prominence.

Exploration was pointless, nowhere interesting to go and nothing worthwhile to find. Implementing real dungeons will be easy, but I don't see them fixing this problem.
I agree with the addition of substantive dungeons; however I completely disagree about the exploration. But I also think that our opinions on BOTW's exploration speak to different mindsets concerning the goals behind the exploration. Or maybe something else, I dunno. But that's all just to say that I really loved the exploration; BOTW was one of the only video games I've played that really captured (in a virtual world) a sense of exploration similar to that of hiking or spending a week on a long trail. Minecraft of all things is another example of a game that did this well.

My biggest complaint with BOTW was that the cooking system was totally broken. And it is pretty easy to solve, too. Give Link a sense of feeling hungry and require him to eat food; but on the other side of that coin you also give Link a stomach capacity so you can't just cheese foodstuffs to win tough fights. And perhaps much later in the game begin introducing potions that have minimal impact on hunger but allow for restored health/stamina. A system like that would solve a lot of the game's brokenness.
 
I agree with the addition of substantive dungeons; however I completely disagree about the exploration. But I also think that our opinions on BOTW's exploration speak to different mindsets concerning the goals behind the exploration. Or maybe something else, I dunno. But that's all just to say that I really loved the exploration; BOTW was one of the only video games I've played that really captured (in a virtual world) a sense of exploration similar to that of hiking or spending a week on a long trail. Minecraft of all things is another example of a game that did this well.

My biggest complaint with BOTW was that the cooking system was totally broken. And it is pretty easy to solve, too. Give Link a sense of feeling hungry and require him to eat food; but on the other side of that coin you also give Link a stomach capacity so you can't just cheese foodstuffs to win tough fights. And perhaps much later in the game begin introducing potions that have minimal impact on hunger but allow for restored health/stamina. A system like that would solve a lot of the game's brokenness.
I agree about exploration (it's cool. I most areas there's enough little puzzles littered around the place to keep you entertained. Discovering a place for the first time is the best part of the game. When you are done climbing towers and running into unexpected characters it's still a great game, but most of the excitement is behind you. It's actually the big question mark with the sequel, how exiting can it be if it reuse a lot of the map. Really hope the news areas are massive. Sky island, underground caverns and probably underwater areas? There's one in most Zeldas.

But i don't understand people's issue with the cooking system. It's entirely skippable so i don't see what's your problem with it, if you feel like it's broken you can just not use it.
 
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But i don't understand people's issue with the cooking system. It's entirely skippable so i don't see what's your problem with it, if you feel like it's broken you can just not use it.
I generally agree. You can just ignore it.

My main complaint was always rooted around Master Mode. Before it was released I was really hoping that Master Mode would add more survival elements and make the cooking system much more important and less broken. But that never happened. It's the only feature I really want in the game besides new stuff to explore and wander around in.
 
And why not a WW style ocean instead of a SS style sky world?
This would have been a smart move. Eventide Island was one of the standout moments of Breath, they should have molded that concept over into a giant sea to explore. You could have large chunks of land to adventure through and climb around on, hell, you could even randomly generate shit if you wanted. But for some reason Nintendo is really in love with the Skyward Sword angle.
I'm a bit worried, it does feel like they didn't have a clear direction on whether to reuse the map or start from scratch and a lot of time was wasted, but I'll forgive it if 1. it has some really good dungeons and 2
They still haven't confirmed if traditional dungeons will return lmao. My guess is we'll get cave systems to replace divine beasts and that's it.
Another issue is combat, but every Zelda has that. It's always serviceable and sometimes kinda fun, but never rewarding. Enemies are more like obstacles to avoid when possible, they should incentivize combat with some RPG elements like Zelda 2 but obviously more in-depth.
Twilight Princess came the closest to having some actual depth to the swordplay with special moves and stylish abilities but they never returned and that game was way too easy. I like that Breath tried to incentivize clever use of the environment to kill enemies over just swinging your sword around but bombs and fire stop being effective by mid-game and you're back to smacking inflated health bars down because it's simply easier. Parries are fun to pull off and flurry rush is... something, but it just isn't gripping.
 
I agree with the addition of substantive dungeons; however I completely disagree about the exploration. But I also think that our opinions on BOTW's exploration speak to different mindsets concerning the goals behind the exploration. Or maybe something else, I dunno. But that's all just to say that I really loved the exploration; BOTW was one of the only video games I've played that really captured (in a virtual world) a sense of exploration similar to that of hiking or spending a week on a long trail. Minecraft of all things is another example of a game that did this well.

My biggest complaint with BOTW was that the cooking system was totally broken. And it is pretty easy to solve, too. Give Link a sense of feeling hungry and require him to eat food; but on the other side of that coin you also give Link a stomach capacity so you can't just cheese foodstuffs to win tough fights. And perhaps much later in the game begin introducing potions that have minimal impact on hunger but allow for restored health/stamina. A system like that would solve a lot of the game's brokenness.
But shouldn't a high Fantasy meeting's exploration be a bit grander than replicating real life hiking...? I think Skyrim set the bar, and BotW failed to match it. As time has gone on Skyrim's flaws are more noticeable, a lot of samey caves and fortresses, simple small towns, but it was impressive at the time.

Don't you think there should be more to see in TotK? BotW had very few interesting landmarks or interesting random events to make it feel alive and worth exploring. It really was more like...just hiking than an exploration.

Sorry if it feels like I'm twisting your positive into a negative, I just think your comparison was apt and sums up what I didn't like about it pretty nicely. This image comes to mind too:

tan tan (1).jpg
 
As time has gone on Skyrim's flaws are more noticeable, a lot of samey caves and fortresses, simple small towns, but it was impressive at the time.
Bullshit. As a big Morrowind fan I can tell you that Skyrim's flaws were readily apparent at the time, especially the same dungeons and small towns, and while you can't really compare the games directly, BotW's world was clearly bigger and had far more to explore.
 
Bullshit. As a big Morrowind fan I can tell you that Skyrim's flaws were readily apparent at the time, especially the same dungeons and small towns, and while you can't really compare the games directly, BotW's world was clearly bigger and had far more to explore.
Skyrim was my first TES game so I can't compare them, but next to BotW it's night and day. I hope you like identical shrines and seeds which literally reward you with actual shit, devs were very self-aware with that one to their credit.
 
Skyrim was my first TES game so I can't compare them, but next to BotW it's night and day. I hope you like identical shrines and seeds which literally reward you with actual shit, devs were very self-aware with that one to their credit.
The BotW overworld had tons of stuff to do compared to Skyrim, plus better movement options, plus a better sense of scale, way fewer bugs/crashes, plus an in-game reason for it's cities being so small. Fuuuuuggg, I should really play it again...
 
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The BotW overworld had tons of stuff to do compared to Skyrim, plus better movement options, plus a better sense of scale, way fewer bugs/crashes, plus an in-game reason for it's cities being so small. Fuuuuuggg, I should really play it again...
What stuff to do? Movement is miles better in BotW, but nowhere to move to but another empty cliff with an enemy and maybe a seed.

Better sense of scale, I suppose so? The land in Skyrim has more subtle shifts despite some gargantuan mountains. It looks more organic in Sjyrim though, more realistic.

Bugs and crashes and poor performance, personally, mean nothing to me. I had more fun playing Skyrim at 1fps with 1m+ loading screens constantly on PS3 than I did playing BotW despite it being silly smooth. Lots of random events and organizations and fun missions.

Skyrim has a better story (low bar there, but still) and much better presentation. The opening is iconic and more fun than anything in my few hours of boredom in BotW.
 
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