Legend of Zelda thread - Lorefags GTFO!

I can't really enjoy those types of games because I just see the time I spend making my own fun in them to be time I could just be spending making my own game instead that I could sell and make money from. I'm getting that feeling from this too, which people will like, but I don't.
I get what you are saying. And I feel your squishy parts. But man... this summarizes a lot of the posts I am seeing. Words words words and not an ounce of soul or passion to stick them together.

It's like being in a committee room.

I'm gonna go ride my horse up a Skyrim and Banjo my nuts with Urbosa's chuchus.
 
Isn't that a reasonably deep and core part of the game though? It isn't exactly a throwaway aspect of the experience. Though if you dislike it, then I imagine it brings the game down.
From what I've seen and used of it so far, I wouldn't say its actually that deep. Mainly just flat blocks and special pieces that do things, like fans, rockets, flames, etc. It all follows the elemental physics from botw, I'm sure someone can come up with some cool things, but actually gameplay wise its surprisingly basic. The grindy part comes from mining Zonaite to purchase parts from these capsule toy dispensers dotted around the map, each one has a different selection and you get a random bunch when you drop zonaite in it. Also it costs Zonaite to re-assemble saved structures, and you can refine the zonaite into ANOTHER currency (there are at least 5 currencies, I'm getting Destiny 2 flashbacks) that you use to upgrade your energy storage (the battery thing, gets depleted when you use powered zonai stuff like the fans and things).

A lot of the time I've just found alternate paths around the 'build a thing' puzzles, and its usually faster than building something.
 
I can enjoy playing Minecraft. I don't want every game I play to be like Minecraft, however.

I wonder if they'll have the balls to make another Zelda game with the same map and everything else.
I could see them using the current map as a base, but set it thousands of years in the future or past to justify completely changing things. If they make it so you don't get the glider until near the end and block passes and bridges, they could portion up sections of the map so you can't access them until you get a tool from a dungeon. Like have bridges broken so you need a hook shot to cross the canyon to get to the Northwest, make walking on sand very difficult unless you get special boots, and be unable to climb mountains until you get the climbing gear, remove fireproof elixers and have the fireproof armor only available once you defeat a certain boss, etc. And have a fairy or Sword AI that forces you to turn back when you try to sneak into areas you're not supposed to be able to access yet.
 
I could see them using the current map as a base, but set it thousands of years in the future or past to justify completely changing things. If they make it so you don't get the glider until near the end and block passes and bridges, they could portion up sections of the map so you can't access them until you get a tool from a dungeon.
They wont block you from accessing anything immediately because it goes against their 'open air' design that they covered in their 'designing a champion' book. Thats what Elden Ring did, and they still included their traditional dungeons. But it seems either Elden Ring came out too late for them to change anything based on it, or they don't want to go against the 'open air' design at all.
 
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They wont block you from accessing anything immediately because it goes against their 'open air' design that they covered in their 'designing a champion' book. Thats what Elden Ring did, and they still included their traditional dungeons. But it seems either Elden Ring came out too late for them to change anything based on it, or they don't want to go against the 'open air' design at all.
Maybe they made the game they wanted to make.
 
Maybe they made the game they wanted to make.
I know this may be a foreign concept to you, but I'm just discussing the game. Me discussing the game won't kill you and it wont hurt nintendo either. You can discuss something and compare it to something else without it being me 'hating' on something. If you are this fragile around just discussion then maybe you should log off.

go ahead and rate me MATI
 
I know this may be a foreign concept to you, but I'm just discussing the game. Me discussing the game won't kill you and it wont hurt nintendo either. You can discuss something and compare it to something else without it being me 'hating' on something. If you are this fragile around just discussion then maybe you should log off.

go ahead and rate me MATI
I don't negrate people. I just say stuff.

*Well I guess sometimes I have negrated really bad posts but nothing here even comes close to the Venti thread.
 
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They wont block you from accessing anything immediately because it goes against their 'open air' design that they covered in their 'designing a champion' book. Thats what Elden Ring did, and they still included their traditional dungeons. But it seems either Elden Ring came out too late for them to change anything based on it, or they don't want to go against the 'open air' design at all.
Botw and ToTK were designed with an open air concept, but it's not guaranteed that future games will be. Eventually they'll want to shake things up again in the future, and it's more then possible for them to do so without having to throw out the map and start from scratch.
 
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Botw and ToTK were designed with an open air concept, but it's not guaranteed that future games will be. Eventually they'll want to shake things up again in the future, and it's more then possible for them to do so without having to throw out the map and start from scratch.
I really don't think they could get away with re-using the same map a third time, I'm still iffy on them re-using it for this, if they did it again I think even the most staunch defenders would start getting iffy. I don't think future games will be as open as botw or this, but I can see them integrating the open air design to them. Whether that means something more traditional or what is up in the air though.
 
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When you're dealing with sharders and shit, it's definitely more GPU reliant. Considering fiddling with the graphics options seems to be the biggest thing that affects performance on my ryzen box, welp can't say more than that.
That's not emulating though. Shading is completely optional and has nothing to do with the emulation of the system. The only time when gpu is actually hit significantly is when you upscale, or when you add fancy postprocessing stuff.
 
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That's not emulating though. Shading is completely optional and has nothing to do with the emulation of the system. The only time when gpu is actually hit significantly is when you upscale, or when you add fancy postprocessing stuff.
I don't think you know what you are talking about. 7th generation consoles and after used pixel shader based render pipelines, consoles before that are fixed function (the Xbox being the sole exception, which runs direct x with shader support). A shader is universal, but it needs to be compiled for the hardware running it. This is done on the GPU, your GPU is also used to render the actual game. The only emulators that aren't running on the GPU are like, PS1 emulators in software mode, and maybe snes and nes stuff.

You are equating post process shaders, which are an overlay handled by the emulator, with actual rendering shaders used by the game. You absolutely need a GPU to emulate anything after maybe the N64 or specific PS2 games on software mode.
 
I really don't think they could get away with re-using the same map a third time, I'm still iffy on them re-using it for this, if they did it again I think even the most staunch defenders would start getting iffy. I don't think future games will be as open as botw or this, but I can see them integrating the open air design to them. Whether that means something more traditional or what is up in the air though.
Hyrule is Hyrule. If they set it in a different era there can literally be completely different construction, climates, and landscape features due to the effects of erosion or whatever.
 
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I don't think you know what you are talking about. 7th generation consoles and after used pixel shader based render pipelines, consoles before that are fixed function (the Xbox being the sole exception, which runs direct x with shader support). A shader is universal, but it needs to be compiled for the hardware running it. This is done on the GPU, your GPU is also used to render the actual game. The only emulators that aren't running on the GPU are like, PS1 emulators in software mode, and maybe snes and nes stuff.

You are equating post process shaders, which are an overlay handled by the emulator, with actual rendering shaders used by the game. You absolutely need a GPU to emulate anything after maybe the N64 or specific PS2 games on software mode.
I actually fucking do know what I'm talking about. IF you don't believe me, go to any of these emulators developers and ask them what is the most important component. A five fucking second google search would tell you this shit as well.

I'm also aware of shader compilation. I'm not saying you DON'T need a gpu, I am saying your gpu will STILL not have anywhere near the importance of your cpu. Now if you want to start upscaling and adding post processing, then your gpu is going to start becoming more important. That's just how it is.
 
I hate how the threads about this on 4chan turn into a team sports thing. I don't know if it started with Shazam or what, but the fact that nobody is able to have a conversation about the actual strengths and weaknesses of the game without pushing an agenda (It's just DLC! No it's an amazing game!) brings down the whole experience.
Is it as good as breath of the wild? No, breath of the wild was a huge break from everything that came before it and an extremely sophisticated sandbox relative to what we had at the time. This game is just more of that.
Having played ~8 hours, I honestly can't tell whether the additional content is "worth it". What does "worth it" even mean when you've pirated the game? Worth $70? Worth not traveling back in time and forcing Nintendo to make a different game? Worth not complaining?
I like that they've reworked everything enough that exploring the world with a fine-toothed comb doesn't feel repetitive. The gameplay loop is identical, but the new abilities and the fact that the characters are all doing different stuff, the quests are more complex, and you get to see the changes that have occurred between the games is neat. The whole thing feels like a victory lap. I don't like it as much as I would have liked another game as good as breath of the wild, but I like it a lot more than most Zelda sequels like Phantom Hourglass or A Link Between Worlds. The huge missed potential is a shame I guess, but the Japs took covid so hard I'm surprised the game came out at all.
 
Hyrule is Hyrule. If they set it in a different era there can literally be completely different construction, climates, and landscape features due to the effects of erosion or whatever.
The more i learn about the game the more i think they where looking at Majora like a blueprint
>both reuse assets of their predecesor to minimize work load and explore creative potential
>both introduce new mechanics that are the focus of the game
>both scrap the previousy established setting for something completely new
But im not sure TotK succeded where Majora did
 
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Replying to @Epoch’s post, the term “indie” is often misused. You have a game like It Takes Two which people call an indie, despite being published by EA. An indie game has to be self-published. People have associated indie with meaning “small” rather than “independent”.
 
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