Legend of Zelda thread - Lorefags GTFO!

It's really bizarre to me how divisive BOTW is tbh.
It is popular so faggots will complain about dumb shit because they can never be happy. That dude a couple posts up said that BTOW was "so close to being good" lol get fucked, nig. It was good.

It's like the dude that shows up in a thread to complain about why Chrono Trigger really isn't that great and here is how you could improve it.

Middle Earth: Shadow of Mordor
Oof.
 
Skyrim
Fallout New Vegas
Fallout 4
Ghosts of Tsushima
God of War
Assassins Creed IV: Black Flag
Far Cry 3, 4, 5 and 6
Super Mario Odyssey
Hitman and Hitman 2 (didn't play 3)
Middle Earth: Shadow of Mordor
Middle Earth: Shadow of War
Batman: Arkham City
Batman: Arkham Origins
Modern Warfare Reboot

And as much as it pains me to say it

Ghost Recon: Wildlands
Metal Gear Solid V: The Phantom Pain

and that's just off the top of my head.

Funny enough, for all your Ubisoft hate, I've heard from people that Immortals: Fenyx Rising is better than Breath of the Wild. I haven't played it though.

Edit: How could I fuckin forget Metroid Dread
Wowsers, imagine thinking fucking Fallout 4 is better than BOTW, that's where you're wrong the most, that is a laughable opinion.

As for the others in your list, some of them are great games, some I haven't played yet I admit, the only ones I would consider arguably better are Arkham City and Super Mario Odyssey.

The Far Cries you list are fun, but also the epitome of "Ubisoft open world", which BOTW is a better version of.

And you list Metal Gear Solid V: The Phantom Pain as being better, wow, talk about a barren open world where there really was nothing to do, find or see.

I'm actually playing Metroid Dread at the moment, maybe my mind will change once I finish it but I still don't think it's better than BOTW, it's really, really good though but it's also not a 2010s game, it's a new decade in case you haven't noticed.

I'd like to be agreeable, but dude, BotW wasn't even the best Nintendo game of just 2017 specifically, even if Wii U & 3DS are excluded (so Switch only); Super Mario Odyssey was.

My highest praise for BotW is it's better than churned out annual franchises such as CoD, and even more overrated junk like TLoU. At least there's potential in BotW.
I can respect thinking Super Mario Odyssey is better, I may agree, I feel like it's arguable.

But which ever comes first I'd say Super Mario Odyssey and BOTW are the top two games of the 2010s, they're among the very few games

I mean, that's fine but not for long. Idk how anyone can get much more than a weekend out of it. Seems like a decent rental, not something you'd regret at all, but nothing to play further either.
A weekend? I played the thing for two solid months and I still didn't 100% it.

Skyrim is significantly older, a last gen game, and still does the open world thing better imo. It looks more organic, stumbling upon cool things or places or people feels better and happens way more.

But yeah, the dungeons in Skyrim have aged awfully. Still, just a few of those are required, most of the fun stuff happens outside of them. It's not a perfect game but it does a lot of stuff better than BotW despite being older.
Skyrim's a great game but I still honestly had a better time with BOTW.

Remember though, Skyrim is also a much more complicated game with more systems and factions and stuff. If it can have as much stuff going on as it does, being old as it is, why is BotW's world so empty in comparison?

That really needs to be accepted. BotW is barren. Maybe people can still enjoy that, okay. But Fallout 3's literal nuclear apocalypse world had more to see and do, and that game is growing ancient.

Will you still defend BotW2 if it turns out to be just as empty as BotW1 but now with a barren sky area? At some point you have to expect more from Nintendo if they're staying open world.
I think there's a severe misunderstanding over what counts as "barren", what even is your definition?

Barren to me doesn't mean there's no "find 100 dragon dildos!" or "old man Willy Wrangler needs you to kill 10 mudcrabs so he can make his erectile dysfunction potion!" and other typical game shit, it means a flat, uninterestingly designed landscape where there really is nothing to see or do.

BOTW has things like the whale skeletons to find, the dragons to see, the ruins of Lon Lon ranch, unique horses to find, Zelda's diaries in the castle to read and just overall plenty of pretty scenery to discover and ogle, it is 100% not barren.

You can argue it needed more, but you are a retard if you think it was "barren", it sounds to me like you literally didn't play it long enough to even discover what the game actually has and are going by an initial impression.

If you want an example of a truly barren open world as I mentioned Metal Gear Solid V: The Phantom Pain is definitely an example.

It is popular so faggots will complain about dumb shit because they can never be happy. That dude a couple posts up said that BTOW was "so close to being good" lol get fucked, nig. It was good.

It's like the dude that shows up in a thread to complain about why Chrono Trigger really isn't that great and here is how you could improve it.


Oof.
Yeah, it's just typical internet contrarianism, many such cases, sad!
 
@Dom Cruise
Wowsers, imagine thinking fucking Fallout 4 is better than BOTW, that's where you're wrong the most, that is a laughable opinion.
Less barren, better combat. Plain and simple.

As for the others in your list, some of them are great games, some I haven't played yet I admit, the only ones I would consider arguably better are Arkham City and Super Mario Odyssey.
For someone who is so quick to call BotW the best of the 2010's, you haven't played a lot of games.

The Far Cries you list are fun, but also the epitome of "Ubisoft open world", which BOTW is a better version of.
"Ubisoft Open World" has become such a generic gamer culture critique, it's worthless. Better combat and things to do >>>>> "looking at stuff"

It's also really lame to complain about Ubisoft Open World and then say Zelda is good because it does it better without explaining how in any way.

And you list Metal Gear Solid V: The Phantom Pain as being better, wow, talk about a barren open world where there really was nothing to do, find or see.
Better combat and controls, plain and simple.

I'm actually playing Metroid Dread at the moment, maybe my mind will change once I finish it but I still don't think it's better than BOTW, it's really, really good though but it's also not a 2010s game, it's a new decade in case you haven't noticed.
Yeah, you're right. It just popped into my head so I put it in the edit.

Yeah, it's just typical internet contrarianism, many such cases, sad!
"Yeah, it's just typical Dom Cruise fanboyism. Many such cases, sad!"

You even said exactly what I thought you were going to say.
Probably because it's true. Come up with an actual response if you want to be taken seriously in the discussion.
 
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>i havent played x but i knows its not as good as my (insert dogshit game here) because....its just not fun okay?
And this is why people mock you dom
I’m going to make what’s called an “educated guess” and say that an Assassin’s Creed ripoff with one innovative feature is not better than BOTW as well as the second game no one cares about.

I’m also going to make an educated guess and say a 2019 Call of Duty is not better than BOTW.

But hey, maybe I would feel different about Ghosts of Tsushima, most of the games on that list I have played though and still disagree.

@Dom Cruise

Less barren, better combat. Plain and simple.
Better combat? You’re either trolling or just have really bad taste.

For someone who is so quick to call BotW the best of the 2010's, you haven't played a lot of games.
I said it’s one of the best, it’s arguable if it’s the absolute top game.

I’ve played most of the stuff on your list.

“Ubisoft Open World" has become such a generic gamer culture critique, it's worthless. Better combat and things to do >>>>> "looking at stuff"

It's also really fucking stupid to complain about Ubisoft Open World and then say Zelda is good because it does it better without explaining how in any way.
It’s better because it’s more hand crafted than an Ubisoft game, which have a lot of copy and paste ala the Far Cry games.
Better combat and controls, plain and simple.
What’s supposed to be so bad about BOTW’s combat other than “much breakable weapons”?
 
It’s better because it’s more hand crafted than an Ubisoft game, which have a lot of copy and paste ala the Far Cry games.
I'm just going to take your word on the copy/paste stuff, since I never noticed it.

I don't see how wasting time hand crafting every blade of grass in big fields helps the gameplay be less boring, but if that's your thing whatever.
What’s supposed to be so bad about BOTW’s combat other than “much breakable weapons”?
The weapon system is a pretty big annoyance. I'd think someone who complaints so much about copy/paste would also notice that it has the same combat that every Zelda has had since Ocarina of Time...well, except you can use telekinesis to boink enemies with rocks I guess.

I'd ask the same question about Fallout 4 tbh. The combat was widely seen as one of the few good things about that game. And I'd have to ask if you thought Fallout: New Vegas combat was equally as shitty.
 
The weapon system is a pretty big annoyance. I'd think someone who complaints so much about copy/paste would also notice that it has the same combat that every Zelda has had since Ocarina of Time...well, except you can use telekinesis to boink enemies with rocks I guess.
Outside of the perfect dodge mechanics and electrocuting monster to steal their weapons.
 
It's like the dude that shows up in a thread to complain about why Chrono Trigger really isn't that great and here is how you could improve it.
Things can always improve. For its time Chrono Trigger was nearly perfect, it'd have been difficult to improve it (at least on SNES; if they wanted to they could have ported a much superior version to PS1 instead of slapping some cool cutscene on it and calling it a day).

It's possibly my favorite JRPG, by the way.

@Dom Cruise
Wowsers, imagine thinking fucking Fallout 4 is better than BOTW.
It wasn't but it easily could have been. Mods probably fix all my problems with it quite easily, but that's unofficial.

I can respect thinking Super Mario Odyssey is better, I may agree, I feel like it's arguable.

But which ever comes first I'd say Super Mario Odyssey and BOTW are the top two games of the 2010s, they're among the very few games
It's technically arguable as most things are, but Odyssey perfected 3D platforming "feel". BotW didn't perfect anything, at most it was a Jack of all trades that did everything passably at best.

Best combat? No. Puzzles? Haha, no--no. Odyssey had its own issues and still isn't my favorite 3D Mario, but at least it set the groundwork for perfection (in one major area, controls).

A weekend? I played the thing for two solid months and I still didn't 100% it.
I just simply don't understand how. Maybe I didn't get far enough, maybe there's several bustling cities and tons of interesting quests that I just didn't find.

Were you just scouring for shrines or something? I had my fill after just a couple...

Skyrim's a great game but I still honestly had a better time with BOTW
That's fair, but why? What were you doing? I can tell you what I was doing and it'd take pages. I suspect your fun was isolated to a "sense" the game gave you beyond any actual content.

I think there's a severe misunderstanding over what counts as "barren", what even is your definition?

Barren to me doesn't mean there's no "find 100 dragon dildos!" or "old man Willy Wrangler needs you to kill 10 mudcrabs so he can make his erectile dysfunction potion!" and other typical game shit, it means a flat, uninterestingly designed landscape where there really is nothing to see or do.
I don't like those side mission type things either, but there's plenty of more intricate and interesting main quests.

To me barren means nothing good to do. Not just nothing to do, but nothing fun. BotW technically has things to do, but none of them are interesting. Shrines and seeds seem to be the bulk of the game.

BOTW has things like the whale skeletons to find, the dragons to see, the ruins of Lon Lon ranch, unique horses to find, Zelda's diaries in the castle to read and just overall plenty of pretty scenery to discover and ogle, it is 100% not barren.
I'm going to print this out and read it to put myself to sleep at night.

You can argue it needed more, but you are a retard if you think it was "barren", it sounds to me like you literally didn't play it long enough to even discover what the game actually has and are going by an initial impression.

If you want an example of a truly barren open world as I mentioned Metal Gear Solid V: The Phantom Pain is definitely an example.
Relax, it's just opinions on a video game bro. And it's possible I didn't play long enough, but nothing I saw nor anything you described could ever possibly lure me back in to try again. I just don't care about seeds and unique horses.

If a game can't open up 6-8 hours in then it doesn't matter if it's 10/10 beyond that point, we've pretty much got a clunker. You can't blame the player for that.

I haven't played MGSV but I don't like anything about it, so I haven't played it, but I believe you.
 
Majora's Mask and Breath of the Wild are my favorites. MM because it's such an impressive and different sequel, and BotW because it's so massive. This channel and this channel have pretty good tLoZ reviews (and reviews of other video games), if you have a few hours to spare. Also, the official tLoZ timeline is one of the most retarded, ill-thought-out pieces of shit ever written. No one gives a fuck about it.
 
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(Warning, potentially autistic rant incoming)

Boy, those who dislike BOTW really go full on in terms of describing why they feel that way.

I'll just say that, as someone who loves the game and ranks it as an all time favorite, it's totally understandable if you don't like it or prefer the older titles. We all have different opinions after all. That said, I still can't help but say that all the complaints people have with it (breakable weapons, supposed barren world, samey-looking shrines, relatively few enemy types, etc) are all ones that, for me at least, never at all bothered me or even seemed accurate.

While the weapon durability was frustrating at first, by the end, I was completely inundated with weapons thanks to using unorthodox methods for the combat encounters. It actually made each battle feel unique, as I wasn't just relying on the same weapon over and over again (as much as I love games like Elden Ring, the combat did get a bit repetitive due to this, though that game probably wouldn't work with a durability system).

The whole idea of the game's world being barren is also something I simply can't agree with. Beyond just the shrines and the Korok seeds, there is so much to discover in terms of landmarks and encounters, such as the dragons, huge mazes, ruins of giant creatures, etc. And heck, the fact that many of them contain valuable resources or even, yes, a shrine only encourages you to keep an eye out. I can still recall so many memorable discoveries I made while playing it, which is far more than I can say for nearly every other open-world game. It actually made me feel excited about seeing what was around the next corner, and I've played games like Skyrim, Witcher 3, Red Dead Redemption 2, and Elden Ring. Even though those are all great and favorites of mine, Breath Of The Wild still reigns over them for me in terms of exploration and discovery, aided by just how smooth the controls were, along with being far less restrictive than most other games of this type

Yes, the shrines did all share a very similar aesthetic and layout, I'll concede. But I still found them to be extremely enjoyable. Granted, not all of them were winners (the Combat Trials were admittedly pretty repetitive), but while the puzzles did have clearly defined ways of clearing them, the reason I found them fun was the freedom given in how you tackled the task presented. Much like how the overworld allows for experimentation in terms of things like traversal and combat, so too do the shrines.

Same thing with the enemies. I do wish that there were a few more enemy types, I admit. But what is on offer still works because they make up for it with how you can mess with them and how they react to your actions in combat. Sort of like how a game such as F.E.A.R. had a very limited roster of enemies, but still managed to work thanks to things like the AI and methods of attack. Like that game, you can literally approach the same fight, and still have it turn out completely differently, depending on what manner you pick.

All the ways you can approach each encounter, how to use things like elemental effects and physics to take each enemy down, that both stealth and combat open up completely different avenues for each, etc. Heck, there's even people who have managed to turn the fights into spectacles you'd find in something like Devil May Cry, purely by exploiting the mechanics the game presents you with. And all this without relying on preset button combinations or quick-time events.

I know I keep bringing up the comparison, but again, like classics such as Thief, System Shock, and Deus Ex, BOTW simply sits back and allows you to exploit the mechanics, physics, and systems to allow for freedom in the way you find solutions. There's a reason people are still to this day posting videos showing them clearing the shrines and killing enemies in some of the most outrageous manners. And honestly, I find this flexibility far more engaging and fun than the overly scripted manner of the dungeons in past games. Not to see that I wouldn't mind seeing those more complex levels make a return, quite the opposite, but I want them to retain the level of openness that the Shrines present. Less specific item gathering and key hunting, and more immersive sim-esque design.

So yeah, that's my reasoning for still considering it my favorite game of all time. I understand that it's not for everyone, and I can see the merit in several critiques people mentioned. It's just that for me, I truly believe that it deserves all the acclaim it's received.
 
Listen, if you don't like the gameplay mechanics in BOTW, that's fine. I disagree because while I don't think it's by any means a perfect game, I think the tight controls and the atmosphere made the game a joy to play, but a lot of that shit is subjective.

However, if you're here bitching about the lack of a story in a fucking Zelda game, you're an autistic faggot. Nintendo has never cared about the story in Zelda to the point where they never tried to actually connect the stories in the games together until they released the concentrated autism that is Hyrule Histora. It's always been secondary and just a means to move gameplay along until the entries in the series that are reviled by the fans in retrospect like TP and Skyward Sword where the entire games are basically just 20 hour tutorials where you're constantly being told where to go and what to do. In the best entries in the series the stories are absolutely paper thin and full of holes because they don't matter. If the reason you don't like BOTW is because you don't have to spend half of your total gameplay time reading onscreen text bubbles you should probably kill yourself. There's a reason why "Lorefags GTFO!" is part of the title of this thread. You people are like those fags that actually willingly sat through the Rosilna shit in Super Mario Galaxy.
 
Boy, those who dislike BOTW really go full on in terms of describing why they feel that way.
I don't even really dislike the game. I've always said I enjoyed it my first playthrough, but on replays couldn't manage to keep playing. The open world didn't have a lot to offer once you experienced it once.

This isn't even really a dig on the game itself but more the genre at this point, as I've felt this way about the majority of open world games since like 2008.

I just find the justification of "Well, you can look at things and it is all hand made" to be such an annoyingly pretentious gamer answer to why it's one of the best games ever. It's like saying that The Last of Us 2 is one of the greatest games ever simply because it has great graphics and you ignore all the issues it has.

I don't hold it against Dom if he just really loved the game, I hold it against him that he is so judgey about other games when Breath of the Wild was at the end of the day just another open world game.
 
This is one of my favorite Breath of the Wild videos.

He goes through all these ordeals trying to fight this Lynel and then 5:35 happens. Make sure you watch up to that point it's hilarious.
 
We've seen Death Mountain, Zora's Domain and deserts, but not in an open world Zelda before, which makes it all cool and fresh again.

Why wouldn't the first open world Zelda stick with the primary themes of Hyrule? If anything it needed more classic locales, while the post apocalyptic theme was cool, I found myself missing when Hyrule castle town and Lon Lon Ranch weren't abandoned ruins.
Because faggots like me are gonna complain and find the locations boring. I'm not saying I don't understand why they did it, I just don't personally care for it.
Sometimes the joy of exploration is it's own reward, you don't need anything specific to find or do so long as there's nice stuff to look at.
But there's nothing to really look at either. Some nice vistas here and there, sure, but there's practically no visual storytelling to see outside of Guardian corpses and the same five or six burnt out buildings. I enjoy looking out from a mountaintop and seeing vast fields of endless green, but only a little, and after a while the overwhelming sense that there's nothing to truly see or find sinks in and the game loses its central appeal. I've played dozens upon dozens of open world games and almost all of them have more interesting things to just straight up see than Breath of the Wild.
They honestly feel super lazy. Heart Pieces and Stamina Vessels should have been items you find in the overworld. They could have still had a few shrines for more complicated puzzles, I guess, but collecting heart pieces and stamina vessels would have been way more of a reason to explore than just "looking at things" or collecting seeds to carry more shit for the dumbass inventory system.
They maybe could have had more interesting things to find, gear pieces and cool outfits, Epona at Lon Lon, some really fun little cosmetics and game-changing items scattered throughout the overworld to add a little spice to hunting around the map and some actual tangible rewards that aren't just shrines but they decided to shove all those cool outfits and items onto fucking Amiibos. At first I was going to say at least the game didn't have microtransaction nickel and diming DLC bullshit, but that's actually totally wrong. Just like a Ubisoft game most of the really cool shit is locked behind a paywall.
That dude a couple posts up said that BTOW was "so close to being good" lol get fucked, nig. It was good.
Holy cope.
However, if you're here bitching about the lack of a story in a fucking Zelda game, you're an autistic faggot.
I don't really care about the story but I will bitch about the voice acting being shit, at least in the West. What the fuck were they thinking? Thank god you could switch dubs, I wish Zelda would go back to no VA fullstop. It also means I can't name Link funny things anymore and have characters say them unironically and I feel like that's a shame.
Y'all need to give these BotW fans a break.

They're all sheltered and never go outside. Of course they're going to think a game that simulates being on a hike is the greatest thing ever.
Listen a game has never let me LOOK at stuff before, it's really amazing, you can LOOK at stuff. I can't do that IRL!
 
I don't really care about the story but I will bitch about the voice acting being shit, at least in the West. What the fuck were they thinking? Thank god you could switch dubs, I wish Zelda would go back to no VA fullstop. It also means I can't name Link funny things anymore and have characters say them unironically and I feel like that's a shame.
You know what? I'm not going to disagree with that take. I find voice acting in video games beyond grunts and stuff generally cringey anyway.
 
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