Legend of Zelda thread - Lorefags GTFO!

I dunno. I think I remember it being discussed a page back a day and a half ago?

But yeah. Talking about storyline in Zelda means it is time to move onto another topic. Let's talk about how A Link to the Past and A Link Between Worlds are the best Zelda games.
A Link Between Worlds was kind of boring when I tried to play it but I'd pick it up on Switch for another go
 
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Who invited nigger no-fun? The game hadn't even been out for a week yet when this video was posted and the reaction is enjoyable.

I swear you dumb fucks can't help yourselves.
Come on, he had the gear to kill that thing. He just died because solely for the views.
 
But yeah. Talking about storyline in Zelda means it is time to move onto another topic. Let's talk about how A Link to the Past and A Link Between Worlds are the best Zelda games.
I really enjoyed A Link Between Worlds. I have to make the time to play it again.

I kind of want to play Link's Awakening for Switch. It was the first one I played when it came out for Gameboy so it's a real nostalgia trip for me. I wouldn't be willing to pay more than $25-30 for a game I've already beaten multiple times though. I'm not forking out $60 for a remake of a Gameboy game.
 
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He made basic mistakes that you make when you haven't had five years to play the game. BOTW punishes basic mistakes and lack of preparation for most types of players.
It's an YouTuber who has been playing the game for quite an while when you take an good look at his inventory.

Besides, he almost had it in one of the first clips before he just gave up and tried running from it. And I'm pretty sure that you can get those arrows from those chests.
 
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It's an YouTuber who has been playing the game for quite an while when you take an good look at his inventory.

Besides, he almost had it in one of the first clips before he just gave up and tried running from it. And I'm pretty sure that you can get those arrows from those chests.
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So you're saying he made a basic mistake and got punished for it.

I really enjoyed A Link Between Worlds. I have to make the time to play it again.

I kind of want to play Link's Awakening for Switch. It was the first one I played when it came out for Gameboy so it's a real nostalgia trip for me. I wouldn't be willing to pay more than $25-30 for a game I've already beaten multiple times though. I'm not forking out $60 for a remake of a Gameboy game.
I played it and it was fun as a remake. But it was pretty bare-bones. I agree that it should have been a $30 game.
 
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For what it's worth, while I didn't think the story of BOTW was amazing or anything, I still enjoyed it, mainly for way it communicated lore and backstory through environmental details and the like. Plus, I felt it had the best characterization of Princess Zelda aside from Wind Waker.
 
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There has to be some kind of decent story. I'm not asking for it to turn into Final Fantasy but BotW has the shittiest and most lacking story of any Zelda game I've played, barring the NES games.
You know that the story is completely optional, right?
 
I just simply don't understand how. Maybe I didn't get far enough, maybe there's several bustling cities and tons of interesting quests that I just didn't find.

Were you just scouring for shrines or something? I had my fill after just a couple...
Exploring as much of the map as I could, I didn't find or complete every shrine but I explored the vast majority of the map.

That's fair, but why? What were you doing? I can tell you what I was doing and it'd take pages. I suspect your fun was isolated to a "sense" the game gave you beyond any actual content.
The game has a great "vibe" and atmosphere that either clicks with you or it doesn't I guess.

Relax, it's just opinions on a video game bro. And it's possible I didn't play long enough, but nothing I saw nor anything you described could ever possibly lure me back in to try again. I just don't care about seeds and unique horses.

If a game can't open up 6-8 hours in then it doesn't matter if it's 10/10 beyond that point, we've pretty much got a clunker. You can't blame the player for that.

I haven't played MGSV but I don't like anything about it, so I haven't played it, but I believe you.
Sorry if that was a little harsh, but it does sound like you genuinely didn't play enough of the game to have a fair assessment, I get a game either grabs you or it doesn't, in the case of Twilight Princess there's a Zelda that doesn't grab me, but with BOTW I don't know what to tell you as the game gives you an open area to explore right from the start, it's not as slow an intro as TP.

I know I keep bringing up the comparison, but again, like classics such as Thief, System Shock, and Deus Ex, BOTW simply sits back and allows you to exploit the mechanics, physics, and systems to allow for freedom in the way you find solutions. There's a reason people are still to this day posting videos showing them clearing the shrines and killing enemies in some of the most outrageous manners. And honestly, I find this flexibility far more engaging and fun than the overly scripted manner of the dungeons in past games. Not to see that I wouldn't mind seeing those more complex levels make a return, quite the opposite, but I want them to retain the level of openness that the Shrines present. Less specific item gathering and key hunting, and more immersive sim-esque design.
I was going to make that comparison myself, the game really does feel like an immersive sim at times ala an Ultima Underworld, System Shock or Deus Ex.


Listen, if you don't like the gameplay mechanics in BOTW, that's fine. I disagree because while I don't think it's by any means a perfect game, I think the tight controls and the atmosphere made the game a joy to play, but a lot of that shit is subjective.
Atmosphere accounts for a lot with a game for me, for most it seems to matter not at all.

But it's still genuinely bizarre how harsh many people are on BOTW.


However, if you're here bitching about the lack of a story in a fucking Zelda game, you're an autistic faggot. Nintendo has never cared about the story in Zelda to the point where they never tried to actually connect the stories in the games together until they released the concentrated autism that is Hyrule Histora. It's always been secondary and just a means to move gameplay along until the entries in the series that are reviled by the fans in retrospect like TP and Skyward Sword where the entire games are basically just 20 hour tutorials where you're constantly being told where to go and what to do. In the best entries in the series the stories are absolutely paper thin and full of holes because they don't matter. If the reason you don't like BOTW is because you don't have to spend half of your total gameplay time reading onscreen text bubbles you should probably kill yourself. There's a reason why "Lorefags GTFO!" is part of the title of this thread. You people are like those fags that actually willingly sat through the Rosilna shit in Super Mario Galaxy.
OOT of time doesn't have the deepest story, but it still has more of a story to it than BOTW, I said nothing about how it connects to the other games, I don't care about that stuff either, but BOTW could have used a little more than setup, backstory and conclusion with basically nothing in between.

Obsessing over the "timeline" may be dumb, but you being so triggered by any talk of Zelda and story is also a little embarrassing, can anyone tell me why the topic of Zelda's timeline is so radioactive? I agree that the supposed timeline doesn't make any sense and isn't worth thinking about too much, but the massive amount of salt any discussion about it generates is kind of hilarious.

I still love BOTW despite it's paper thin story, it's just one place where I do think there could be improvement.
I don't hold it against Dom if he just really loved the game, I hold it against him that he is so judgey about other games when Breath of the Wild was at the end of the day just another open world game.
I'm not as down on your Far Cry or Assassin's Creeds as much as you seem to think I am, but for me BOTW's atmosphere and sense of freedom made it a cut above other similar games.

How many of these open world games let you climb almost any surface?

I dunno. I think I remember it being discussed a page back a day and a half ago?

But yeah. Talking about storyline in Zelda means it is time to move onto another topic. Let's talk about how A Link to the Past and A Link Between Worlds are the best Zelda games.
A Link to the Past is fantastic but sadly I didn't get around to playing it until 2018 and I would still rank it below OOT, WW and BOTW for personal favorites.

I think Zelda is the type of series that whatever was the first one you played as a kid is what really sticks with you.
 
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