- Joined
- Feb 4, 2013
Did a mock up of a ship within your budget, let me know what you think (or ask me to explain what you don't recognize). I was able to perfectly balance the SP/Space/Power. (Can you tell I'm bored at my parent's place?) It is dripping with wealth but the rank-and-file crew get only the bare minimum accommodations. It'd have sub-optimal morale if the ship itself wasn't so impressive to work on. The Best Craftsmanship arboretum probably contains a chunk of land lifted directly from Holy Terra itself and transplanted into the ship so that the Lord-Captain can have fresh peaches while in Warp transit. In terms of combat it's slightly above average for a raider.
<Ship Name Not Found> (I've come up with/cribbed from Ian M Banks: Insurmountable Ambition, Gilded Ambition, Gloriae Cupidus (latin for Desirous of Glory), The Glorious Blessing Of The God Emperor On Holy Terra And The Blazing Light Of His Judgement, Wealth of the Stars, Youthful Indiscretion, Within Reason, Germane Riposte, Trustworthy)
Hull: Meritech Shrike-class Raider
Background: Thulian Explorator Vessel
Speed: 9
Maneuver: +20
Detection: +30
Hull Integrity: 30
Armour: 16
Turret Rating: 2
Morale 108/108 (-2 Pressed Quarters, +10 Component Craftsmanship Pride, -3 Luxury Quarters Envy)
Crew 102/102 (+2 Arboretum) (Note: Crew is a percentage just like morale, not a measure of total crew members)
Crew Rating: Competent (30)
Ship Points: 55/55
Space: 35/35
Power: 45/45
Dorsal: Good Craftsmanship Mars-pattern Macrobattery P4/S1 (SP+2)
Prow: Good Craftsmanship Titanforge Lance P9/S3 (SP+3)
Essential Components
Jovian Pattern Class 2 Drive PG 45/S10
Best Craftmanship Strelov 1 Warp Engine P9/S9
Geller Field P1/S1
Single Void Shield Array P5/S1
Good Craftmanship Command Bridge P1/S1 (SP+2)
Vitae Pattern Life Sustainers P4/S2
Pressed Crew Quarters P1/S2
Auto-stabilised Logis-targeter P5/S0 (SP+2) (Archeotech)
Supplimental Components
Crew Reclaimation Facility P1/S1 (SP+1)
Murder-Servitors P1/S1 (SP+2)
Best Craftsmanship Arboretum P1/S1 (SP+3)
Good Craftsmanship Luxury Passenger Quarters P1/S1 (SP+2)
Trophy Room P1/S1 (SP+1)
Librarium Vault P1/S1 (SP+1)
Bonuses
+5 to Command Tests from bridge
+10 to tests to fire ship's weapons
+10 to Investigation tests in Librarium
+100 Achievement Points to Exploration Objectives
+150 Achievement Points to Trade Objectives
+150 Achievement Points to Criminal Objectives
+100 Acheivement Points to Creed Objectives
Double time ship may remain at void without suffering Crew Population of Morale loss.
I like all this, but I still think you should be the governors in the story. Maybe the mining crew dies in the process and can't take the blame. I like the element of being seen as especially pious for accidentally destroying your own fief. But the governor could still be corrupted by a chaos cult, that just means the ancestors of the House were cultists. Maybe they still are. The Heroes of the Imperium dabble in chaos worship. Anything for a leg up on the competition.
<Ship Name Not Found> (I've come up with/cribbed from Ian M Banks: Insurmountable Ambition, Gilded Ambition, Gloriae Cupidus (latin for Desirous of Glory), The Glorious Blessing Of The God Emperor On Holy Terra And The Blazing Light Of His Judgement, Wealth of the Stars, Youthful Indiscretion, Within Reason, Germane Riposte, Trustworthy)
Hull: Meritech Shrike-class Raider
Background: Thulian Explorator Vessel
Speed: 9
Maneuver: +20
Detection: +30
Hull Integrity: 30
Armour: 16
Turret Rating: 2
Morale 108/108 (-2 Pressed Quarters, +10 Component Craftsmanship Pride, -3 Luxury Quarters Envy)
Crew 102/102 (+2 Arboretum) (Note: Crew is a percentage just like morale, not a measure of total crew members)
Crew Rating: Competent (30)
Ship Points: 55/55
Space: 35/35
Power: 45/45
Dorsal: Good Craftsmanship Mars-pattern Macrobattery P4/S1 (SP+2)
Prow: Good Craftsmanship Titanforge Lance P9/S3 (SP+3)
Essential Components
Jovian Pattern Class 2 Drive PG 45/S10
Best Craftmanship Strelov 1 Warp Engine P9/S9
Geller Field P1/S1
Single Void Shield Array P5/S1
Good Craftmanship Command Bridge P1/S1 (SP+2)
Vitae Pattern Life Sustainers P4/S2
Pressed Crew Quarters P1/S2
Auto-stabilised Logis-targeter P5/S0 (SP+2) (Archeotech)
Supplimental Components
Crew Reclaimation Facility P1/S1 (SP+1)
Murder-Servitors P1/S1 (SP+2)
Best Craftsmanship Arboretum P1/S1 (SP+3)
Good Craftsmanship Luxury Passenger Quarters P1/S1 (SP+2)
Trophy Room P1/S1 (SP+1)
Librarium Vault P1/S1 (SP+1)
Bonuses
+5 to Command Tests from bridge
+10 to tests to fire ship's weapons
+10 to Investigation tests in Librarium
+100 Achievement Points to Exploration Objectives
+150 Achievement Points to Trade Objectives
+150 Achievement Points to Criminal Objectives
+100 Acheivement Points to Creed Objectives
Double time ship may remain at void without suffering Crew Population of Morale loss.
Randal Fragg said:Maybe we weren't the governor, but the crew of workers hired by the governor to move the asteroid in. We knew that he (and large part of the planet) were influenced by a Chaos cult, but hey, we're cheap laborers, and it's a job. We aren't going to look too closely at the guy cutting us a paycheck.
(SNIP)
I like all this, but I still think you should be the governors in the story. Maybe the mining crew dies in the process and can't take the blame. I like the element of being seen as especially pious for accidentally destroying your own fief. But the governor could still be corrupted by a chaos cult, that just means the ancestors of the House were cultists. Maybe they still are. The Heroes of the Imperium dabble in chaos worship. Anything for a leg up on the competition.
Last edited: