- Joined
- Feb 4, 2013
Ok, looking up the Rogue Trader books, lets see if I can figure this out.
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Ok, looking up the Rogue Trader books, lets see if I can figure this out.
Burned Man said:And if I get multiple of the same talent/ skill is there a bonus (like Deceive)?
Best-craftsmanship Mono-sword
Never, a true Rogue Trader always picks style over killing power.I'd seriously consider the CC Power Sword.
I was thinking if someone wanted to be a Xeno like say an Ork could we get ourselves a Mekboy? I think it would be a fun experience having a mekboy tinkering on our ship. Trying to add more dakka to our main guns and stripping the bulk head for spare parts. Or perhaps a creepy Dark Elf witch stalking the halls of our ship abducting stray expendable crew members for nefarious purposes every once in a while. Might make for a good way to maintain discipline.For the two players who are still making characters and might be on the look out for a niche: there's no Explorator. This would seem like an obvious crew for one given their ties to the Cult of Mars. Also Explorators are pretty fun characters to play. They have a great niche, they get lots of fun cyberware, are very capable in combat and they look cool. You could play a character from the dynastic family sent off to become a tech-priest to help cement the House's relationship with the Mechanicus/eliminate a potential rival for the Warrant of Trade.
Also is there any crew management that we have to do? Like hiring a helmsman or enlisting our house soldiers.
I was thinking if someone wanted to be a Xeno like say an Ork could we get ourselves a Mekboy?
What about Necron Tyce? Is that even possible? Because it would be hilarious.